Dun Darach
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Dun Darach
''Dun Darach'' is an arcade adventure developed and published in 1985 by Gargoyle Games for the ZX Spectrum and Amstrad CPC computers. It is a prequel to the 1984 game ''Tir Na Nog (game), Tir Na Nog''. The plot has Celtic hero Cuchulainn on a search to find his companion Lóeg in the mysterious city of Dun Darach. Inspiration for the game came from the works of Fritz Leiber and Michael Moorcock. The background history is based on Celtic folklore about the demigod Cuchulainn and his battles against the people of Connachta in ancient Ireland. ''Dun Darach'' was critically acclaimed upon its original release, with praise singling out its graphics. Retrospective reviews were less than positive, with one reviewer preferring ''Tir Na Nog''. It was re-released on different game compilations and Covermount, cover tapes in issues of British video game magazines. Plot and gameplay One day Cuchulainn travels home with his charioteer companion Lóeg from a battle against the Connachta. O ...
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Dun Darach Cover
A dun is an ancient or medieval fort. In Ireland and Britain it is mainly a kind of hillfort and also a kind of Atlantic roundhouse. Etymology The term comes from Irish language, Irish ''dún'' or Scottish Gaelic ''dùn'' (meaning "fort"), and is cognate with Old Welsh ''din'' (whence Welsh language, Welsh ''dinas'' "city" comes). In certain instances, place-names containing ''Dun-'' or similar in Northern England and Southern Scotland, may be derived from a Common Brittonic, Brittonic cognate of the Welsh form ''din''. In this region, substitution of the Brittonic form by the Gaelic equivalent may have been widespread in toponyms. The Dacian Dava (Dacian), dava (hill fort) is probably etymologically cognate. Details In some areas duns were built on any suitable cliff, crag or hillock, particularly south of the Firth of Clyde and the Firth of Forth. There are many duns on the west coast of Ireland and they feature in Irish mythology. For example, the tale of the ''Táin ...
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Connachta
The Connachta are a group of medieval Irish dynasties who claimed descent from the legendary High King Conn Cétchathach (Conn of the Hundred Battles). The modern western province of Connacht (Irish ''Cúige Chonnacht'', province, literally "fifth", of the Connachta) takes its name from them, although the territories of the Connachta also included at various times parts of southern and western Ulster and northern Leinster. Their traditional capital was Cruachan (modern Rathcroghan, County Roscommon). Origins The use of the word ''cúige'', earlier ''cóiced'', literally "fifth", to denote a province indicates the existence of a pentarchy in prehistory, whose members are believed to have been population groups the Connachta, the Ulaid (Ulster) and the Laigin (Leinster), the region of Mumu (Munster), and the central kingdom of Mide. This pentarchy appears to have been broken up by the dawn of history in the early 5th century with the reduction of the Ulaid and the founding of ...
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Popular Computing Weekly
''Popular Computing Weekly'' was a computer magazine in the UK published from 1982 to 1990. It was sometimes referred to as ''PCW'' (although that abbreviation is more commonly associated with ''Personal Computer World'' magazine). Overview The magazine was first published on 23 April 1982. Its subject range was general, covering gaming, business, and productivity software. The founding company was Sunshine Publications based in London and the launch editor was Duncan Scot. During 1989 it incorporated '' Computer Gamesweek''. It was noteworthy for being the UK's only national weekly computer magazine of the time, and for its back page being dominated by an advertisement in the form of a comic strip, ''Piman'', by the firm Automata UK between the years 1983 and 1986. A further noteworthy feature of the early editions was the high-quality artwork on the magazine covers. These had disappeared by 1983. One other noteworthy and regular column was about adventure games, notably te ...
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Olympia London
Olympia London, sometimes referred to as the Olympia Exhibition Centre, is an exhibition centre, event space and conference centre in West Kensington, in the London Borough of Hammersmith and Fulham, London, England. A range of international trade and consumer exhibitions, conferences and sporting events are staged at the venue. There is an adjacent railway station at Kensington (Olympia) which is both a London Overground station, and a London Underground station. The direct District Line spur to the station only runs on weekends. Background The complex first opened in 1886. The Grand Hall and Pillar Hall were completed in 1885. The National Hall annexe was completed in 1923, and in 1930 the Empire Hall was added. After World War II, the West London exhibition hall was in single ownership with the larger nearby Earls Court Exhibition Centre. The latter was built in the 1930s as a rival to Olympia. In 2008, ownership of the two venues passed from P&O to Capco Plc wh ...
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The Swords Of Lankhmar
''The Swords of Lankhmar'' is a fantasy novel, first published 1968, by Fritz Leiber, featuring his sword and sorcery heroes Fafhrd and the Gray Mouser. It is chronologically the fifth volume of the complete seven volume edition of the collected stories devoted to the characters. The book is an expansion of Leiber's earlier novella "Scylla's Daughter", which was published originally in the magazine ''Fantastic Stories of Imagination'' for May 1961. The full novel first published in paperback format during 1968 by Ace Books company, which reprinted the title numerous times through 1986; a later paperback edition was issued by Dark Horse (2008). It has been published in the United Kingdom by Mayflower Books (1970) and Grafton (1986, 1987). The first hardcover edition was issued by Rupert Hart-Davis during June 1969; a later hardcover edition was issued by Gregg Press during December 1977. The book has also been gathered together with others in the series into various omnibus editions ...
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Sinclair User
''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was published in the UK between 1982 and 1993, and was the longest running Sinclair-based magazine. The magazine contained news, game reviews, previews, tips, help guides, columns, readers' letters, and cover-mounted game demos. History In earlier years, the magazine built up personality cults around some of its "hilariously" monikered staff, including Bill "Incorruptible" Scolding, John "Disgusting" Gilbert, Chris "Lunchbreaks" Bourne, Claire "Ligger" Edgely, Richard Price (writer of the "Gordo Greatbelly" adventure tips section), and columnist Andrew Hewson (founder of Hewson Consultants software). Under David Kelly's editorial tenure, the magazine began to focus more on the gaming scene, and featured more colour graphics under designer Garet ...
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Tir Na Nog (video Game)
''Tir Na Nog'' is a video game that was published in 1984 by Gargoyle Games for the ZX Spectrum and Amstrad CPC. A Commodore 64 version was released in 1985. It is loosely based on Celtic mythology. ''Tir Na Nog'' was positively reviewed by critics. A prequel - ''Dun Darach'' - was published a year later. Plot Tir Na nÓg, Irish for "Land of Youth", is the eponymous location for the game. The protagonist, Cuchulainn, has departed the land of the living and finds himself at an altar in this land, essentially an afterlife. His goal is to reunite the four fragments of the Seal of Calum and place it on the altar, all while avoiding the sídhe. Gameplay Gameplay takes the form of an arcade-adventure with the player controlling the hero as he wanders the land of Tir Na Nog collecting objects, solving puzzles and trying to keep out of the way of the sídhe who also wander the land. Many of the puzzles that Cuchulainn is set are cryptic in nature (e.g. "The backdoor key is me") rat ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Side Quests
A quest, or mission, is a task in video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games. Rewards may include loot such as items or in-game currency, access to new level locations or areas, an increase in the character's experience in order to learn new skills and abilities, or any combination of the above. Quests often fall into several types, such as kill quests, gather quests, delivery/"fetch" quests, and escort quests. However, quests can include more than one mission, such as gathering something and transporting it somewhere. Quests can be linked together to form quest series or chains. In this manner, quests are used to provide the player with further background to the setting their characters are in. This mechanism is also used to advance any story or plot the game might have. Many types of quests are referred to as " ...
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Keyboard (computing)
A computer keyboard is a peripheral input device modeled after the typewriter keyboard which uses an arrangement of buttons or keys to act as mechanical levers or electronic switches. Replacing early punched cards and paper tape technology, interaction via teleprinter-style keyboards have been the main input method for computers since the 1970s, supplemented by the computer mouse since the 1980s. Keyboard keys (buttons) typically have a set of characters engraved or printed on them, and each press of a key typically corresponds to a single written symbol. However, producing some symbols may require pressing and holding several keys simultaneously or in sequence. While most keys produce characters (letters, numbers or symbols), other keys (such as the escape key) can prompt the computer to execute system commands. In a modern computer, the interpretation of key presses is generally left to the software: the information sent to the computer, the scan code, tells it only wh ...
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Chariot
A chariot is a type of cart driven by a charioteer, usually using horses to provide rapid motive power. The oldest known chariots have been found in burials of the Sintashta culture in modern-day Chelyabinsk Oblast, Russia, dated to c. 2000 BCE. The critical invention that allowed the construction of light, horse-drawn chariots was the spoked wheel. The chariot was a fast, light, open, two-wheeled conveyance drawn by two or more horses that were hitched side by side, and was little more than a floor with a waist-high guard at the front and sides. It was initially used for ancient warfare during the Bronze and Iron Ages, but after its military capabilities had been superseded by light and heavy cavalries, chariots continued to be used for travel and transport, in processions, for games, and in races. Etymology The word "chariot" comes from the Latin term ''carrus'', a loanword from Gaulish. In ancient Rome and some other ancient Mediterranean civilizations, a ''biga'' re ...
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