Dragons Of Glory
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Dragons Of Glory
''Dragons of Glory'' is a ''Dungeons & Dragons'' source book in a series of modules from the ''Dragonlance'' campaign setting. It is one of the 16 ''DL'' modules published by TSR between 1984 and 1986. This module is "a complete and self-contained simulation game" centered on the War of the Lance. While other modules focus on the journeys of characters such as Tanis Half-Elven, this module allows the dungeon master (DM) to recreate larger battles. Characters can control the forces of the High Solamnic Knights or their enemies, the Dragon Highlords. The module can be played with the Battlesystem rules, but is designed to be run as a standalone wargame. Advanced rules are available in ''Dragon Magazine'' #107. Contents The ''Dragons of Glory'' pack consists of: a stiff, double cardboard cover with tables and text on the inside for use during the game, a large two-sectioned map covering the continent of Ansalon and surrounding islands, 400 die-cut counters with a resealable pla ...
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Dragons Of Glory Module Cover
A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as winged, horned, and capable of breathing fire. Dragons in eastern cultures are usually depicted as wingless, four-legged, serpentine creatures with above-average intelligence. Commonalities between dragons' traits are often a hybridization of feline, reptilian and avian features. Scholars believe huge extinct or migrating crocodiles bear the closest resemblance, especially when encountered in forested or swampy areas, and are most likely the template of modern Oriental dragon imagery. Etymology The word ''dragon'' entered the English language in the early 13th century from Old French ''dragon'', which in turn comes from la, draconem (nominative ) meaning "huge serpent, dragon", from Ancient Greek , (genitive , ) "serpent, giant ...
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Dragons Of Truth
The ''DL series'' is a series of adventures and some supplementary material for the '' Advanced Dungeons & Dragons'' role playing game. These modules along with the ''Dragonlance Chronicles'' trilogy of novels, which follow one possible adventure series through the modules, were the first published items that established the ''Dragonlance'' fictional universe. The original ''DL'' series was released from 1984 to 1986, with the final two modules added to it in 1988. In the 1990s these roleplaying adventures from the original series were collected and revised for 2nd Edition ''AD&D'' as the three ''DLC Dragonlance Classics'' modules. There were also versions of the module series released in 1999, 2000 and 2006. About the ''DL'' module series The ''DL'' series of modules were different from previously published ''Dungeons & Dragons'' modules in two ways. First, instead of being stand alone adventures, or a short series of adventures, they combined into a single large plot arc. This ...
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Wargaming
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well. Generally, activities where the participants actually perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are not considered wargames. Some writers may refer to a military's field training exercises as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4: "The .S. Naval War College's War Gaming Departmentuses the Perla (1990) definition, which describes w ...
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Battlesystem
''Battlesystem'' is a tabletop miniature wargame designed as a supplement for use with the ''Dungeons & Dragons'' role-playing game. The original ''Battlesystem'' was printed as a boxed set in 1985 for use with the first edition ''AD&D'' rules. For the second edition of ''AD&D'', a new version of ''Battesystem'' was printed as a softcover book in 1989. First edition Contents ''Battlesystem'' was first released in 1985, compatible with either ''Advanced Dungeons & Dragons'' or the Basic / Expert ''Dungeons & Dragons'' (see editions of Dungeons & Dragons). The game was promoted as a successor to ''Chainmail''. In a ''Battlesystem'' game, each miniature represents a hero, a commander, or multiple troops, depending on the troops' level or hit dice. There are no statistics in the game for any troops or characters, but, instead, all are derived from the relevant ''Dungeons & Dragons'' publications. For instance, to add any creature from the ''Monster Manual'' or similar publicati ...
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Tanis Half-Elven
Tanis Half-Elven is a fictional half-elven character in the Dragonlance series of books, which were published by TSR, and are now published by Wizards of the Coast. He is first introduced in the book '' Dragons of Autumn Twilight'' by Margaret Weis and Tracy Hickman, in Chapter 1: "Old Friends Meet. A Rude Interruption." They introduce him saying that he was half-elven, armed with a longbow and a sword and wearing leather armor. Character conception As with the other protagonists of this trilogy, Tanis's first appearance was during a role-playing game session in which Tracy and Laura Hickman, Margaret Weis and Terry Phillips between others, set up the basic storyline of ''Dragonlance''. In the beginning, Margaret Weis had problems picturing the correct representation of Tanis. Tracy Hickman finally told her, "He's James T. Kirk of the Starship ''Enterprise''." After that explanation, Margaret had no more troubles while writing about Tanis. '' Dragons of Autumn Twilight'' ex ...
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War Of The Lance
The ''Dragonlance Chronicles'' is a trilogy of fantasy novels written by Margaret Weis and Tracy Hickman, which take place in the Dragonlance setting. This series is the first set of Dragonlance novels, and is followed by the '' Dragonlance Legends'' series. The three books in the series are ''Dragons of Autumn Twilight'' (November 1984), ''Dragons of Winter Night'' (July 1985), and ''Dragons of Spring Dawning'' (September 1985). History The ''Dragonlance Chronicles'' novels were based on a series of ''Dungeons & Dragons'' (''D&D'') game modules. The ''Chronicles'' trilogy came about because the designers wanted novels to tell the story of the game world they were creating, something to which TSR, Inc. (TSR) agreed only reluctantly. Soon after Tracy Hickman came to TSR in 1982, management announced the intention to develop his series of dragons based role-playing adventures. Hickman's storyline was chosen for the Dragonlance books due to the 12 part storyline. Hickman's proposal ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Dragonlance Modules (DL Series)
The ''DL series'' is a series of adventures and some supplementary material for the ''Advanced Dungeons & Dragons'' role playing game. These modules along with the ''Dragonlance Chronicles'' trilogy of novels, which follow one possible adventure series through the modules, were the first published items that established the ''Dragonlance'' fictional universe. The original ''DL'' series was released from 1984 to 1986, with the final two modules added to it in 1988. In the 1990s these roleplaying adventures from the original series were collected and revised for 2nd Edition ''AD&D'' as the three ''DLC Dragonlance Classics'' modules. There were also versions of the module series released in 1999, 2000 and 2006. About the ''DL'' module series The ''DL'' series of modules were different from previously published ''Dungeons & Dragons'' modules in two ways. First, instead of being stand alone adventures, or a short series of adventures, they combined into a single large plot arc. This ...
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Campaign Setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books. Examples of major campaign settings include numerous settings within the ''Dungeons & Dragons'', as well others such as ''Battletech' ...
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Adventure (Dungeons & Dragons)
In the ''Dungeons & Dragons'' role-playing game, an adventure or module is a guide for managing player knowledge and activities within a specific scenario. Commercially, a published adventure comes as a pre-packaged book or box set that is used exclusively by the Dungeon Master. It typically contains background information for the plot or story, maps, vignettes of interesting locations, site inventories, creature descriptions and statistics, player visual aids, and suggested rules for evaluating events and likely player actions. The term ''adventure'' is currently used by the game's publisher Wizards of the Coast. In early editions of the game these publications were commonly referred to as ''modules'', which stems from the term ''dungeon module'', used to refer to the earliest adventures published by TSR, with other variations on the module name appearing on latter adventures. The term ''module'' continued to be popular among players of the original ''Dungeons & Dragons'' and ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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