Dragon Scroll
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Dragon Scroll
English-Japanese title translation
at Superfamicom.org is a 1987 video game that was released exclusively in Japan for the . The game is non-linear and operates almost like a . Many video games helped to influence this video game, including ''''.
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Hero
A hero (feminine: heroine) is a real person or a main fictional character who, in the face of danger, combats adversity through feats of ingenuity, courage, or Physical strength, strength. Like other formerly gender-specific terms (like ''actor''), ''hero'' is often used to refer to any gender, though ''heroine'' only refers to women. The original hero type of classical epics did such things for the sake of glory (honor), glory and honor. post-classical history, Post-classical and modern history, modern heroes, on the other hand, perform great deeds or selfless acts for the common good instead of the classical goal of wealth, pride, and fame. The antonym of ''hero'' is ''villain''. Other terms associated with the concept of ''hero'' may include ''good guy'' or ''wikt:white hat, white hat''. In Classics, classical literature, the hero is the main or revered character in Epic poetry, heroic epic poetry celebrated through ancient legends of a people, often striving for milit ...
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Konami Games
The following is a list of games either developed, published or licensed by Konami. Arcade 1977–1989 ; 1977 :*''Block Yard'' (released by Leijac) ; 1978 :*''Block Invader'' (released by Leijac) :*''Destroyer'' (released by Leijac) :*''Super Destroyer'' (released by Leijac) :*''Breaker'' (released by Leijac) ; 1979 :*''Car Chase'' ('' Head On'' clone, released by Leijac) :*'' Astro Invader'' (''Kamikaze'' in Japan, released by Leijac (JP) and Stern (NA)) :*''Space King'' (''Space Invaders'' clone, released by Leijac) :*''Space King 2'' (''Space Invaders Part II'' clone, released by Leijac) :*''Rich Man'' ('' Gee Bee'' clone, released by Leijac) :*''Space Ship'' ('' Star Fire'' clone, released by Leijac) :*''Space War'' (''Intruder'' in North America, ''Space Laser'' in Europe, released by Leijac (JP), Game Plan (NA), and Taito (EU)) ; 1980 :*''Maze'' (released by Leijac) ; 1981 :*''Barian'' (released by Leijac) :*''The End'' (released by Leijac (JP) and Stern (NA)) :*'' Amid ...
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Action Role-playing Video Games
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing video game, role-playing genre. Definition The games emphasize Real-time game, real-time combat where the player has direct control over the characters as opposed to turn-based, turn or Menu (computing), menu-based combat while still having a focus on character's Statistic (role-playing games), Stats in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and role-playing game mechanics, or MMORPGs with real-time combat systems. History 1970s and early 1980s Allgame listed the following games released prior to 1984 as action RPGs: ''Temple of Apshai'' (1979) and its sequel ''Gateway to Apshai'' (1983), ''Beneath the P ...
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Role-playing Video Games
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Dragon Buster
is a platform, action role-playing dungeon crawl game developed by Namco and released in 1984. It runs on Namco Pac-Land hardware, modified to support vertical scrolling. In Japan, the game was ported to the Family Computer (Famicom), MSX, and X68000; the latter version was later released for the Virtual Console in the same region on November 18, 2008. ''Dragon Buster'' has been ported for the PSP and is available as part of ''Namco Museum Battle Collection''. It was followed by a Japan-only Famicom sequel, ''Dragon Buster II: Yami no Fūin'', and was later followed by the PlayStation game ''Dragon Valor'', which was both a remake and sequel. The game has side-scrolling platform gameplay and an overworld map similar to the later platform games for home consoles and personal computers. ''Dragon Buster'' was also the earliest game to feature a double jump mechanic, and one of the first to use a visual health meter. Plot In the beginning, a prince named Clovis was born the son ...
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The New Legend
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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Heart
The heart is a muscular organ in most animals. This organ pumps blood through the blood vessels of the circulatory system. The pumped blood carries oxygen and nutrients to the body, while carrying metabolic waste such as carbon dioxide to the lungs. In humans, the heart is approximately the size of a closed fist and is located between the lungs, in the middle compartment of the chest. In humans, other mammals, and birds, the heart is divided into four chambers: upper left and right atria and lower left and right ventricles. Commonly the right atrium and ventricle are referred together as the right heart and their left counterparts as the left heart. Fish, in contrast, have two chambers, an atrium and a ventricle, while most reptiles have three chambers. In a healthy heart blood flows one way through the heart due to heart valves, which prevent backflow. The heart is enclosed in a protective sac, the pericardium, which also contains a small amount of fluid. The wall ...
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Hell
In religion and folklore, hell is a location in the afterlife in which evil souls are subjected to punitive suffering, most often through torture, as eternal punishment after death. Religions with a linear divine history often depict hells as eternal destinations, the biggest examples of which are Christianity and Islam, whereas religions with reincarnation usually depict a hell as an intermediary period between incarnations, as is the case in the dharmic religions. Religions typically locate hell in another dimension or under Earth's surface. Other afterlife destinations include heaven, paradise, purgatory, limbo, and the underworld. Other religions, which do not conceive of the afterlife as a place of punishment or reward, merely describe an abode of the dead, the grave, a neutral place that is located under the surface of Earth (for example, see Kur, Hades, and Sheol). Such places are sometimes equated with the English word ''hell'', though a more correct translatio ...
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Cruelty
Cruelty is the pleasure in inflicting suffering or inaction towards another's suffering when a clear remedy is readily available. Sadism can also be related to this form of action or concept. Cruel ways of inflicting suffering may involve violence, but affirmative violence is not necessary for an act to be cruel. For example, if a person is drowning and begging for help and another person is able to help with no cost or risk, but is merely watching with disinterest or perhaps mischievous amusement, that person is being cruel—rather than violent. George Eliot stated that "cruelty, like every other vice, requires no motive outside itself; it only requires opportunity." Bertrand Russell stated that "the infliction of cruelty with a good conscience is a delight to moralists. That is why they invented Hell." Gilbert K. Chesterton stated that "cruelty is, perhaps, the worst kind of sin. Intellectual cruelty is certainly the worst kind of cruelty." The word has metaphorical uses, ...
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Intelligence
Intelligence has been defined in many ways: the capacity for abstraction, logic, understanding, self-awareness, learning, emotional knowledge, reasoning, planning, creativity, critical thinking, and problem-solving. More generally, it can be described as the ability to perceive or infer information, and to retain it as knowledge to be applied towards adaptive behaviors within an environment or context. Intelligence is most often studied in humans but has also been observed in both non-human animals and in plants despite controversy as to whether some of these forms of life exhibit intelligence. Intelligence in computers or other machines is called artificial intelligence. Etymology The word ''intelligence'' derives from the Latin nouns '' intelligentia'' or '' intellēctus'', which in turn stem from the verb '' intelligere'', to comprehend or perceive. In the Middle Ages, the word ''intellectus'' became the scholarly technical term for understanding, and a translation f ...
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