Dood's Big Adventure
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Dood's Big Adventure
Dood's Big Adventure is an action-adventure and art-based video game developed and published by THQ for the uDraw GameTablet for the Nintendo Wii. The game lets players draw, tilt and maneuver through 60 different challenging levels by creating their own hero and tools within the game. It was released for the Nintendo Wii game system in 2010 in North America and in 2011 for PAL region. Gameplay Dood's Big Adventure lets players create a hero and game level using the drawing tools with the uDraw GameTablet. Players can roll, float and bounce through 60 challenges by solving drawing puzzles, collecting coins and defeating various enemies in the game. Part of the game's fun is in its customization. Players can pick any color for three Dood characters to customize the Dood playing experience. Players can also personalize other elements like the enemies or “baddies,” up to 15 different obstacles, six “Magic Canvases” that you can color in, and nine “Ballonimals” that floa ...
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Rainbow Studios
Rainbow Studios is an American video game developer based in Phoenix, Arizona, best known for developing offroad racing games, such as '' Motocross Madness'' and the ''MX vs. ATV'' series. It was established by Earl Jarred in 1986 under the name Rainbow Multimedia Group and rebranded as Rainbow Studios in 1992. In January 2002, the company was acquired by THQ, under the ownership of which it was renamed THQ Digital Studios Phoenix in February 2010 and closed in August 2011. The studio was re-instated as Rainbow Studios in 2013 by Nordic Games (later known as THQ Nordic), a publishing company that had purchased most assets of the then-bankrupt THQ earlier that year. History Rainbow Studios, originally named Rainbow Multimedia Group, was founded by Earl Jarred in 1986. In 1992, the company shifted its focus towards developing video games and was rebranded Rainbow Studios. On November 8, 2001, video game publisher THQ announced that it had agreed to acquire the studio in exchange ...
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2010 Video Games
Numerous video games were released in 2010. Many awards went to games such as ''Red Dead Redemption'', '' Assassin's Creed: Brotherhood'', ''Mass Effect 2'', ''God of War III'' and ''Super Mario Galaxy 2''. Kinect from Microsoft Game Studios for the Xbox 360 was also released this year. Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Best-selling video games The following titles were the top five best-selling family video games worldwide in 2010. Events Console releases The list of game consoles released in 2010 in North America. Series with new entries Series with new installments in 2010 include ''Ace Attorney'', ''Alien vs. Predator'', ''Army of Two'', ''Assassin's Creed'', ''Battlefield'', ''BioShock'', ''Call of Duty'', ''Castlevania'', ''Civilization'', ''Crackdown'', ''Donkey Kong'', ''Darksiders'', '' Dead Rising'', ''Fable'', ''Fallout'', ''God of War'', '' Gran Turismo'', ''Grand Theft Auto' ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ...
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THQ Games
THQ Inc. was an American video game company based in Agoura Hills, California. It was founded in April 1990 by Jack Friedman, originally in Calabasas, and became a public company the following year through a reverse merger takeover. Initially working in the toy business, it expanded into the video game business through several acquisitions before shifting its focus away from toys entirely. THQ continued its trend of acquiring companies throughout the 2000s. The company published both internally created and externally licensed content in its product portfolio. THQ's internally created game series included ''Darksiders'', ''De Blob'', ''Destroy All Humans!'', ''MX vs. ATV'', ''Red Faction'', and ''Saints Row'', among others. The company also held exclusive, long-term licensing agreements with sports and entertainment content creators, such as Disney, DreamWorks Animation, Nickelodeon, and WWE. After years of financial struggles, stock value drop, and debt, THQ filed for Chapt ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Rainbow Studios Games
A rainbow is a meteorological phenomenon that is caused by reflection, refraction and dispersion of light in water droplets resulting in a spectrum of light appearing in the sky. It takes the form of a multicoloured circular arc. Rainbows caused by sunlight always appear in the section of sky directly opposite the Sun. Rainbows can be full circles. However, the observer normally sees only an arc formed by illuminated droplets above the ground, and centered on a line from the Sun to the observer's eye. In a primary rainbow, the arc shows red on the outer part and violet on the inner side. This rainbow is caused by light being refracted when entering a droplet of water, then reflected inside on the back of the droplet and refracted again when leaving it. In a double rainbow, a second arc is seen outside the primary arc, and has the order of its colours reversed, with red on the inner side of the arc. This is caused by the light being reflected twice on the inside of the drop ...
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Art Games
An art game (or arthouse game) is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game. The term "art game" was first used academically in 2002 and it has come to be understood as describing a video game designed to emphasize art or whose structure is intended to produce some kind of reaction in its audience. Art games are ''interactive''Holmes, Tiffany. Arcade Classics Span Art? Current Trends in the Art Game Genre''. Melbourne DAC 2003. 2003. (usually ''competitive'' against the computer, self, or other players)Cannon, Rebecca. "Introduction to Artistic Computer Game Modification". Plaything Conference 2003 (Sydney, Australia). October 2003. and the result of ''artistic intent'' by the party offering the piece for consideration.Stalker, Phillipa Jane. Gaming In Art: A Case Study Of Two Examples Of The Artistic Appropriation Of Computer Games And The Mapping Of Historical Trajectories Of 'Art Games' Ver ...
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Action-adventure Games
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are faster-pa ...
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Motion Control
Motion control is a sub-field of automation, encompassing the systems or sub-systems involved in moving parts of machines in a controlled manner. Motion control systems are extensively used in a variety of fields for automation purposes, including precision engineering, micromanufacturing, biotechnology, and nanotechnology. The main components involved typically include a motion controller, an energy amplifier, and one or more prime movers or actuators. Motion control may be open loop or closed loop. In open loop systems, the controller sends a command through the amplifier to the prime mover or actuator, and does not know if the desired motion was actually achieved. Typical systems include stepper motor or fan control. For tighter control with more precision, a measuring device may be added to the system (usually near the end motion). When the measurement is converted to a signal that is sent back to the controller, and the controller compensates for any error, it becomes a Cl ...
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Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are fast ...
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Trampoline
A trampoline is a device consisting of a piece of taut, strong fabric stretched between a steel frame using many coiled spring (device), springs. Not all trampolines have springs, as the Springfree Trampoline uses glass-reinforced plastic rods. People bounce on trampolines for recreational and competitive purposes. The fabric that users bounce on (commonly known as the "bounce mat" or "trampoline bed") is not elastic itself; the elasticity is provided by the springs that connect it to the frame, which store potential energy. History Early trampoline-like devices A game similar to trampolining was developed by the Inuit, who would toss blanket dancers into the air on a walrus skin one at a time (see Nalukataq) during a spring celebration of whale harvest. There is also some evidence of people in Europe having been tossed into the air by a number of people holding a blanket. Mak in the Wakefield Mystery Play ''The Second Shepherds' Play'', and Sancho Panza in ''Don Quixote' ...
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Puzzles
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the end of the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley...to the West Indies, 1594–95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master'' (published circa 1595). ...
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