Domain Engineering
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Domain Engineering
Domain engineering, is the entire process of reusing domain knowledge in the production of new software systems. It is a key concept in systematic code reuse, software reuse and product line engineering. A key idea in systematic software reuse is the domain (software engineering), domain. Most organizations work in only a few domains. They repeatedly build similar systems within a given domain with variations to meet different customer needs. Rather than building each new system variant from scratch, significant savings may be achieved by reusing portions of previous systems in the domain to build new ones. The process of identifying domains, bounding them, and discovering commonalities and variabilities among the systems in the domain is called domain analysis. This information is captured in models that are used in the domain implementation phase to create artifacts such as reusable components, a domain-specific language, or application generators that can be used to build new syst ...
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Domain Knowledge
Domain knowledge is knowledge of a specific, specialized discipline or field, in contrast to general (or domain-independent) knowledge. The term is often used in reference to a more general discipline—for example, in describing a software engineer who has general knowledge of computer programming as well as domain knowledge about developing programs for a particular industry. People with domain knowledge are often regarded as specialists or experts in their field. Knowledge capture In software engineering, ''domain knowledge'' is knowledge about the environment in which the target system operates, for example, software agents. Domain knowledge usually must be learned from software users in the domain (as domain specialists/experts), rather than from software developers. It may include user workflows, data pipelines, business policies, configurations and constraints and is crucial in the development of a software application. Expert's domain knowledge (frequently informal and il ...
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John Wiley & Sons
John Wiley & Sons, Inc., commonly known as Wiley (), is an American multinational publishing company founded in 1807 that focuses on academic publishing and instructional materials. The company produces books, journals, and encyclopedias, in print and electronically, as well as online products and services, training materials, and educational materials for undergraduate, graduate, and continuing education students. History The company was established in 1807 when Charles Wiley opened a print shop in Manhattan. The company was the publisher of 19th century American literary figures like James Fenimore Cooper, Washington Irving, Herman Melville, and Edgar Allan Poe, as well as of legal, religious, and other non-fiction titles. The firm took its current name in 1865. Wiley later shifted its focus to scientific, technical, and engineering subject areas, abandoning its literary interests. Wiley's son John (born in Flatbush, New York, October 4, 1808; died in East Orange, New Je ...
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ACM Transactions On Software Engineering And Methodology
''ACM Transactions on Software Engineering and Methodology'' is a quarterly peer-reviewed scientific journal covering software engineering published by the Association for Computing Machinery since 1992. The editor-in-chief is Mauro Pezzè ( Università della Svizzera italiana and Schaffhausen Institute of Technology). According to the ''Journal Citation Reports'', the journal has a 2021 impact factor The impact factor (IF) or journal impact factor (JIF) of an academic journal is a scientometric index calculated by Clarivate that reflects the yearly mean number of citations of articles published in the last two years in a given journal, as ... of 3.685. References External links * Transactions on Software Engineering and Methodology Computer science journals Software engineering publications Quarterly journals Academic journals established in 1992 English-language journals {{compu-journal-stub ...
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Association For Computing Machinery
The Association for Computing Machinery (ACM) is a US-based international learned society for computing. It was founded in 1947 and is the world's largest scientific and educational computing society. The ACM is a non-profit professional membership group, claiming nearly 110,000 student and professional members . Its headquarters are in New York City. The ACM is an umbrella organization for academic and scholarly interests in computer science ( informatics). Its motto is "Advancing Computing as a Science & Profession". History In 1947, a notice was sent to various people: On January 10, 1947, at the Symposium on Large-Scale Digital Calculating Machinery at the Harvard computation Laboratory, Professor Samuel H. Caldwell of Massachusetts Institute of Technology spoke of the need for an association of those interested in computing machinery, and of the need for communication between them. ..After making some inquiries during May and June, we believe there is ample interest to ...
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Product Family Engineering
Product-family engineering (PFE), also known as product-line engineering, is based on the ideas of "domain engineering" created by the Software Engineering Institute, a term coined by James Neighbors in his 1980 dissertationhttps://escholarship.org/uc/item/5687j6g6 Software construction using components, Retrieved 2021-01-09 at University of California, Irvine. Software product lines are quite common in our daily lives, but before a product family can be successfully established, an extensive process has to be followed. This process is known as product-family engineering. Product-family engineering can be defined as a method that creates an underlying architecture of an organization's product platform. It provides an architecture that is based on commonality as well as planned variabilities. The various product variants can be derived from the basic product family, which creates the opportunity to reuse and differentiate on products in the family. Product-family engineering is co ...
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Domain-driven Design
Domain-driven design (DDD) is a major software design approach, focusing on modeling software to match a domain according to input from that domain's experts. Under domain-driven design, the structure and language of software code (class names, class methods, class variables) should match the business domain. For example, if software processes loan applications, it might have classes like loan application, customer, and methods such as accept offer and withdraw. Domain-driven design is predicated on the following goals: * placing the project's primary focus on the core domain and domain logic; * basing complex designs on a model of the domain; * initiating a creative collaboration between technical and domain experts to iteratively refine a conceptual model that addresses particular domain problems. Criticisms of domain-driven design argue that developers must typically implement a great deal of isolation and encapsulation to maintain the model as a pure and helpful constru ...
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Non-functional Requirement
In systems engineering and requirements engineering, a non-functional requirement (NFR) is a requirement that specifies criteria that can be used to judge the operation of a system, rather than specific behaviours. They are contrasted with functional requirements that define specific behavior or functions. The plan for implementing ''functional'' requirements is detailed in the system ''design''. The plan for implementing ''non-functional'' requirements is detailed in the system ''architecture'', because they are usually architecturally significant requirements. Definition Broadly, functional requirements define what a system is supposed to ''do'' and non-functional requirements define how a system is supposed to ''be''. Functional requirements are usually in the form of "system shall do ", an individual action or part of the system, perhaps explicitly in the sense of a mathematical function, a black box description input, output, process and control functional model or IP ...
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Functional Requirement
In software engineering and systems engineering, a functional requirement defines a function of a system or its component, where a function is described as a specification of behavior between inputs and outputs. Functional requirements may involve calculations, technical details, data manipulation and processing, and other specific functionality that define what a system is supposed to accomplish. Behavioral requirements describe all the cases where the system uses the functional requirements, these are captured in use cases. Functional requirements are supported by non-functional requirements (also known as "quality requirements"), which impose constraints on the design or implementation (such as performance requirements, security, or reliability). Generally, functional requirements are expressed in the form "system must do ," while non-functional requirements take the form "system shall be ." The plan for implementing functional requirements is detailed in the system design, where ...
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Technical Standard
A technical standard is an established norm or requirement for a repeatable technical task which is applied to a common and repeated use of rules, conditions, guidelines or characteristics for products or related processes and production methods, and related management systems practices. A technical standard includes definition of terms; classification of components; delineation of procedures; specification of dimensions, materials, performance, designs, or operations; measurement of quality and quantity in describing materials, processes, products, systems, services, or practices; test methods and sampling procedures; or descriptions of fit and measurements of size or strength. It is usually a formal document that establishes uniform engineering or technical criteria, methods, processes, and practices. In contrast, a custom, convention, company product, corporate standard, and so forth that becomes generally accepted and dominant is often called a ''de facto'' standard. A techni ...
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User Manual
A user guide, also commonly known as a user manual, is intended to assist users in using a particular product, service or application. It's usually written by a technician, product developer, or a company's customer service staff. Most user guides contain both a written guide and associated images. In the case of computer applications, it is usual to include screenshots of the human-machine interface(s), and hardware manuals often include clear, simplified diagrams. The language used is matched to the intended audience, with jargon kept to a minimum or explained thoroughly. Contents of a user manual The sections of a user manual often include: *A cover page *A title page and copyright page *A preface, containing details of related documents and information on how to navigate the user guide *A contents page *A Purpose section. This should be an overview rather than detail the objective of the document *An Audience section to explicitly state who is the intended audience who is r ...
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