Dogyuun
   HOME
*





Dogyuun
is a 1992 vertically scrolling shooter arcade video game developed and published by Toaplan. Set on the colonized fictional planet of Dino in the future, where an alien race of metallic robots have invaded a police communication center and held its inhabitants as hostages, players assume the role of two fighter pilots taking control of the Sylfers bomber space fighter crafts in an revenge attempt to overthrow the invaders and free the surviving colonists after one of their comrades is killed by one of them during a reconnaissance assignment. Headed by Tamsoft founder and ''Battle Arena Toshinden'' producer Toshiaki Ōta, ''Dogyuun'' was created by most of the same team that previously worked on several projects at Toaplan such as ''Snow Bros.'' and who would later go on to work at one of its offshoots after the company declared bankruptcy in 1994, putting emphasis on visuals instead of gameplay. The team originally planned on making a mecha title but later settled on doing a ve ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Dogyuun Art Design
is a 1992 Shoot 'em up#Types, vertically scrolling shooter Arcade game, arcade video game developed and published by Toaplan. Set on the colonized fictional planet of Dino in the future, where an alien race of metallic robots have invaded a police communication center and held its inhabitants as hostages, players assume the role of two fighter pilots taking control of the Sylfers bomber space fighter crafts in an revenge attempt to overthrow the invaders and free the surviving colonists after one of their comrades is killed by one of them during a reconnaissance assignment. Headed by Tamsoft founder and ''Battle Arena Toshinden'' Video game producer, producer Toshiaki Ōta, ''Dogyuun'' was created by most of the same team that previously worked on several projects at Toaplan such as ''Snow Bros.'' and who would later go on to work at one of its offshoots after the company declared bankruptcy in 1994, putting emphasis on visuals instead of gameplay. The team originally planned on m ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE