Documentation Testing
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Documentation Testing
Documentation testing is part of the non-functional testing of a product. It may be a type of black-box testing that ensures that documentation about how to use the system matches with what the system does, providing proof that system changes and improvements have been documented. Description Documentation testing includes the plans, results, and testing of a system or system component. It includes test case specifications, test plans, test procedures, test reports, and test logs. It is about the testing of all the documents stating, defining, explaining, and reporting or validating requirements, procedures followed, and results. Documentation testing starts with the beginning of the very first software process to be the most cost-effective. Documentation testing includes checking the spelling and grammar to review any ambiguity or inconsistency between what functionality it performs and what it is supposed to do. Product documentation is a critical part of the final product. Po ...
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Black-box Testing
Black-box testing is a method of software testing that examines the functionality of an application without peering into its internal structures or workings. This method of test can be applied virtually to every level of software testing: unit, integration, system and acceptance. It is sometimes referred to as specification-based testing. Test procedures Specific knowledge of the application's code, internal structure and programming knowledge in general is not required. The tester is aware of ''what'' the software is supposed to do but is not aware of ''how'' it does it. For instance, the tester is aware that a particular input returns a certain, invariable output but is not aware of ''how'' the software produces the output in the first place. Test cases Test cases are built around specifications and requirements, i.e., what the application is supposed to do. Test cases are generally derived from external descriptions of the software, including specifications, requirements and ...
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Documentation
Documentation is any communicable material that is used to describe, explain or instruct regarding some attributes of an object, system or procedure, such as its parts, assembly, installation, maintenance and use. As a form of knowledge management and knowledge organization, documentation can be provided on paper, online, or on digital or analog media, such as audio tape or CDs. Examples are user guides, white papers, online help, and quick-reference guides. Paper or hard-copy documentation has become less common. Documentation is often distributed via websites, software products, and other online applications. Documentation as a set of instructional materials shouldn't be confused with documentation science, the study of the recording and retrieval of information. Principles for producing documentation While associated ISO standards are not easily available publicly, a guide from other sources for this topic may serve the purpose.,, Documentation development may involve d ...
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Test Case
In software engineering, a test case is a specification of the inputs, execution conditions, testing procedure, and expected results that define a single test to be executed to achieve a particular software testing objective, such as to exercise a particular program path or to verify compliance with a specific requirement. Test cases underlie testing that is methodical rather than haphazard. A battery of test cases can be built to produce the desired coverage of the software being tested. Formally defined test cases allow the same tests to be run repeatedly against successive versions of the software, allowing for effective and consistent regression testing. Formal test cases In order to fully test that all the requirements of an application are met, there must be at least two test cases for each requirement: one positive test and one negative test. If a requirement has sub-requirements, each sub-requirement must have at least two test cases. Keeping track of the link between t ...
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Requirements Analysis
In systems engineering and software engineering, requirements analysis focuses on the tasks that determine the needs or conditions to meet the new or altered product or project, taking account of the possibly conflicting requirements of the various stakeholders, ''analyzing, documenting, validating and managing'' software or system requirements. Requirements analysis is critical to the success or failure of a systems or software project. The requirements should be documented, actionable, measurable, testable, traceable, related to identified business needs or opportunities, and defined to a level of detail sufficient for system design. Overview Conceptually, requirements analysis includes three types of activities: * Eliciting requirements: (e.g. the project charter or definition), business process documentation, and stakeholder interviews. This is sometimes also called requirements gathering or requirements discovery. *Recording requirements: Requirements may be document ...
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Software Process
In software engineering, a software development process is a process of dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design, product management. It is also known as a software development life cycle (SDLC). The methodology may include the pre-definition of specific deliverables and artifacts that are created and completed by a project team to develop or maintain an application. Most modern development processes can be vaguely described as agile. Other methodologies include waterfall, prototyping, iterative and incremental development, spiral development, rapid application development, and extreme programming. A life-cycle "model" is sometimes considered a more general term for a category of methodologies and a software development "process" a more specific term to refer to a specific process chosen by a specific organization. For example, there are many specific software development processes that fit the spiral l ...
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Artifact (error)
In natural science and signal processing, an artifact or artefact is any error An error (from the Latin ''error'', meaning "wandering") is an action which is inaccurate or incorrect. In some usages, an error is synonymous with a mistake. The etymology derives from the Latin term 'errare', meaning 'to stray'. In statistics ... in the perception or representation of any information introduced by the involved equipment or technique(s). Computer science In ''computer science'', digital artifacts are anomalies introduced into digital signals as a result of digital signal processing. Microscopy In ''microscopy'', visual artifacts are sometimes introduced during the processing of samples into microscopic slide, slide form. Econometrics In ''econometrics'', which trades on computing relationships between related Variable (mathematics), variables, an artifact is a spurious finding, such as one based on either a faulty choice of variables or an over-extension of the computed relati ...
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Scenario Testing
Scenario testing is a software testing activity that uses scenarios: hypothetical stories to help the tester work through a complex problem or test system. The ideal scenario test is a credible, complex, compelling or motivating story; the outcome of which is easy to evaluate. These tests are usually different from test cases in that test cases are single steps whereas scenarios cover a number of steps. History Cem Kaner coined the phrase scenario test by October 2003. He commented that one of the most difficult aspects of testing was maintaining step-by-step test cases along with their expected results. His paper attempted to find a way to reduce the re-work of complicated written tests and incorporate the ease of use cases. A few months later, Hans Buwalda wrote about a similar approach he had been using that he called "soap opera testing". Like television soap operas these tests were both exaggerated in activity and condensed in time. The key to both approaches was to avoid step ...
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Interface (computing)
In computing, an interface is a shared boundary across which two or more separate components of a computer system exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, and combinations of these. Some computer hardware devices, such as a touchscreen, can both send and receive data through the interface, while others such as a mouse or microphone may only provide an interface to send data to a given system. Hardware interfaces Hardware interfaces exist in many components, such as the various buses, storage devices, other I/O devices, etc. A hardware interface is described by the mechanical, electrical, and logical signals at the interface and the protocol for sequencing them (sometimes called signaling). See also: A standard interface, such as SCSI, decouples the design and introduction of computing hardware, such as I/O devices, from the design and introduction of other components of a computing system, thereby allowin ...
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Coding Theory
Coding theory is the study of the properties of codes and their respective fitness for specific applications. Codes are used for data compression, cryptography, error detection and correction, data transmission and data storage. Codes are studied by various scientific disciplines—such as information theory, electrical engineering, mathematics, linguistics, and computer science—for the purpose of designing efficient and reliable data transmission methods. This typically involves the removal of redundancy and the correction or detection of errors in the transmitted data. There are four types of coding: # Data compression (or ''source coding'') # Error control (or ''channel coding'') # Cryptographic coding # Line coding Data compression attempts to remove unwanted redundancy from the data from a source in order to transmit it more efficiently. For example, ZIP data compression makes data files smaller, for purposes such as to reduce Internet traffic. Data compression a ...
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Owner's Manual
An owner's manual (also called an instruction manual or a user guide) is an instructional book or booklet that is supplied with almost all technologically advanced consumer products such as vehicles, home appliances and computer peripherals. Information contained in the owner's manual typically includes: * Safety instructions; for liability reasons these can be extensive, often including warnings against performing operations that are ill-advised for product longevity or overall user safety reasons. * Assembly instructions; for products that arrive in pieces for easier shipping. * Installation instructions; for products that need to be installed in a home or workplace. * Setup instructions; for devices that keep track of time or which maintain user accessible state. * Instructions for normal or intended operations. * Programming instructions; for microprocessor controlled products such as VCRs, programmable calculators, and synthesizers. * Maintenance instructions. * Troubles ...
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Software Testing
Software testing is the act of examining the artifacts and the behavior of the software under test by validation and verification. Software testing can also provide an objective, independent view of the software to allow the business to appreciate and understand the risks of software implementation. Test techniques include, but not necessarily limited to: * analyzing the product requirements for completeness and correctness in various contexts like industry perspective, business perspective, feasibility and viability of implementation, usability, performance, security, infrastructure considerations, etc. * reviewing the product architecture and the overall design of the product * working with product developers on improvement in coding techniques, design patterns, tests that can be written as part of code based on various techniques like boundary conditions, etc. * executing a program or application with the intent of examining behavior * reviewing the deployment infrastructure a ...
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Product Testing
File:Consumer Reports - product testing - electric light longevity and brightness testing.tif, Testing electric light longevity and brightness testing File:Consumer Reports - product testing - television testing laboratory.tif, Television testing laboratory File:Consumer Reports - product testing - headphones in anechoic chamber.tif, Product testing headphones in an anechoic chamber Product testing, also called consumer testing or comparative testing, is a process of measuring the properties or performance of products. The theory is that since the advent of mass production, manufacturers produce branded products which they assert and advertise to be identical within some technical standard. Product testing seeks to ensure that consumers can understand what products will do for them and which products are the best value. Product testing is a strategy to increase consumer protection by checking the claims made during marketing strategies such as advertising, which by their nature ...
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