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Doc's Island
''Doc's Island'' is an adventure module published in 1983 for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Doc's Island'' is an adventure in which the player characters must deliver the ''Egg of the Phoenix'' to the unusual Doc's Island. Publication history R-4 ''Doc's Island'' was written by Frank Mentzer, with art by Bob Walters, and published by TSR/RPGA in 1983 as a 16-page booklet with an outer folder. The module was a limited edition, sold only to members of the RPGA. It was later rewritten, and collected with the other modules from the R-series in I12 ''Egg of the Phoenix ''Egg of the Phoenix'' is an adventure module published in 1987 for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Egg of the Phoenix'' is an adventure in which the player characters (PCs) investigate a slaver rin ...''. Reception References Dungeons & Dragons modules Role-playing game supplements introduced in 1983 {{D&D-st ...
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R4 TSR6063 Doc’s Island
R4, R04, R.4, R-4, or R/4 may refer to: Military Aircraft * Caudron R.4, World War I French reconnaissance aircraft, first flown in 1915 * Curtiss R-4, air ambulance version of the American Curtiss Model R utility aircraft, first flown in 1915 * Sikorsky R-4, American helicopter, first flown in 1942 Ships * , Royal Canadian Navy destroyer * , U.S. Navy submarine Weapons * R4 assault rifle, produced by South African manufacturer Vektor * R4 carbine, assault rifle used by the Philippine Marine Corps * Bisnovat R-4, Soviet missile Other military * Plan R 4, the World War II British plan for an invasion of the neutral state of Norway in April 1940 Science * R4, designation of risk phrase "Forms very sensitive explosive metallic compounds" * R4 nuclear reactor, the fourth nuclear reactor built in Sweden * Exotic R4, in mathematics, a differentiable manifold Transportation Cars * R4, abbreviation for rear-engine, four-wheel drive layout * R4, a sub-class of Group R rally cars ...
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Frank Mentzer
Jacob Franklin Mentzer III is an American fantasy author and game designer who worked on early materials for the ''Dungeons & Dragons'' (D&D) fantasy role-playing game. He was an employee of TSR, Inc. from 1980 to 1986, spending part of that time as creative advisor to the chairman of the board, Gary Gygax. He also founded the Role-Playing Games Association (RPGA) during his time with TSR. After Gygax was ousted from TSR at the end of 1985, Mentzer left TSR as well and helped him to start New Infinities Productions Inc. (NIPI). When this venture failed, Mentzer left the gaming industry, eventually becoming the manager of a bakery. In 2008, he closed down this business and, two years later, announced he was returning to the gaming industry as a founding partner of a new publishing company, Eldritch Enterprises. Early life Frank Mentzer was born in the Philadelphia suburb of Springfield, Pennsylvania, the older of two children; his sibling is Susanne Mentzer. While attending S ...
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Adventure (Dungeons & Dragons)
In the ''Dungeons & Dragons'' role-playing game, an adventure or module is a guide for managing player knowledge and activities within a specific scenario. Commercially, a published adventure comes as a pre-packaged book or box set that is used exclusively by the Dungeon Master. It typically contains background information for the plot or story, maps, vignettes of interesting locations, site inventories, creature descriptions and statistics, player visual aids, and suggested rules for evaluating events and likely player actions. The term ''adventure'' is currently used by the game's publisher Wizards of the Coast. In early editions of the game these publications were commonly referred to as ''modules'', which stems from the term ''dungeon module'', used to refer to the earliest adventures published by TSR, with other variations on the module name appearing on latter adventures. The term ''module'' continued to be popular among players of the original ''Dungeons & Dragons'' and ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargames, with a variation of the 1971 game ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargaming by allowing each player to create their own character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as the game's referee and storyteller, while maintaining the setting in which ...
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Fantasy
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic pract ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physical frame. Embodiment means that the physical actions of the player are regarded as those of th ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing st ...
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RPGA
The RPGA (also called the Role Playing Game Association and the RPGA Network at various times), was initially part of the organized play arm of TSR, Inc and later of Wizards of the Coast. From 1980 to 2014, it organized and sanctioned role-playing games worldwide. In 2014, it was replaced with the D&D Adventurers League''.'' History In 1979, Mike Carr, the general manager of TSR, Inc., the original publishers of the Dungeons and Dragons game, conceived the idea of a role-playing gamers club. Shortly after Frank Mentzer was hired in 1980 as one of the first full-time employees of TSR, Inc., he was assigned the task making a role-playing gamers club a commercial reality, which was officially called the Role Playing Game Association (RPGA) in order to promote roleplaying of high quality and to allow fans of roleplaying games to meet and play games with each other. Mentzer officially launched the RPGA in November 1980 primarily to run tournaments at gaming conventions using TSR's top ...
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Egg Of The Phoenix
''Egg of the Phoenix'' is an adventure module published in 1987 for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Egg of the Phoenix'' is an adventure in which the player characters (PCs) investigate a slaver ring, and must ultimately work to save the land of New Empyrea from the lords of Elemental Evil. The module includes dungeons, wilderness adventures, time travel, and extraplanar journeys. Publication history I12 ''Egg of the Phoenix'' was designed by Frank Mentzer, with additional design, development, and editing by Jennell Jaquays. The module's cover is by Keith Parkinson, and was published by TSR in 1987 as an eighty-page book, a twenty-page booklet, and an unattached outer folder. The booklet contains a map and pre-generated PCs. This module was a linkage of three formerly unlinked scenarios originally published in the RPGA modules R1 through R4. Reception Ken Rolston Ken Rolston is an American computer game and role-playing game ...
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Dungeons & Dragons Modules
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from french ''oublier'' meaning to ''forget'') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an '' angstloch'') in a high ceiling. Victims in oubliettes were often left to starve and dehydrate to death, making the practice akin to—and some say an actual variety of—immurement. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means " keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The proper original meaning of "keep" is still in use for academics, although in popular culture it has been largely misused and come to mean a cell or "oubli ...
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