Die (comics)
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Die (comics)
''Die'' (stylized as ''DIE'') is a horror/fantasy comic book about role-playing games, influenced by the portal fantasy and LitRPG literary genres, written by Kieron Gillen and illustrated by Stephanie Hans. The series focuses on a group of British adults who are drawn back to an icosahedron-shaped world they originally visited as teenagers; the group left behind a friend upon their original escape and never discussed the experience. It was published by Image Comics and ran for twenty issues, beginning in December 2018 and ending in September 2021. It won the British Fantasy Award for "Best Comic / Graphic Novel" in 2020 and 2021 and was a finalist for the Hugo Award in " Best Graphic Story or Comic" three times. Gillen and Hans also created a role-playing game adaptation of ''Die'' with British publisher Rowan, Rook and Deckard; the game was successively funded via Kickstarter in May 2022 and the digital edition was released in November 2022. Synopsis Volume One: Fantasy ...
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Image Comics
Image Comics is an American comic book publisher and is the third largest comic book and graphic novel publisher in the industry in both unit and market share. It was founded in 1992 by several high-profile illustrators as a venue for creator-owned properties, in which comics creators could publish material of their own creation without giving up the copyrights to those properties. Normally this isn't the case in the work for hire-dominated American comics industry, where the legal author is a publisher, such as Marvel Comics or DC Comics, and the creator is an employee of that publisher. Its output was originally dominated by superhero and fantasy series from the studios of the founding Image partners, but now includes comics in many genres by numerous independent creators. Its best-known publications include ''Spawn'', ''Savage Dragon'', ''Witchblade'', ''Bone'', '' The Walking Dead'', ''Invincible'', ''Saga'', '' Jupiter's Legacy'', '' Kick-Ass'' and '' Radiant Black''. Hist ...
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Undead
The undead are beings in mythology, legend, or fiction that are deceased but behave as if alive. Most commonly the term refers to corporeal forms of formerly-alive humans, such as mummies, vampires, and zombies, who have been reanimated by supernatural means, technology, or disease. In some cases (for example in Dungeons & Dragons) the term also includes incorporeal forms of the dead, such as ghosts. The undead are featured in the belief systems of most cultures, and appear in many works of fantasy and horror fiction. The term is also occasionally used for real-life attempts to resurrect the dead with science and technology, from early experiments like Robert E. Cornish's to future sciences such as "chemical brain preservation" and "cryonics." History Bram Stoker considered using the title, ''The Un-Dead'', for his novel '' Dracula'' (1897), and use of the term in the novel is mostly responsible for the modern sense of the word. The word does appear in English before Stoker ...
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Kriegsspiel
''Kriegsspiel'' is a genre of wargaming developed by the Prussian Army in the 19th century to teach battlefield tactics to officers. The word ''Kriegsspiel'' literally means "wargame" in German, but in the context of the English language it refers specifically to the wargames developed by the Prussian army in the 19th century. ''Kriegsspiel'' was the first wargaming system to have been adopted by a military organization as a serious tool for training and research. It is characterized by high realism, an emphasis on the experience of decision-making rather than on competition, and the use of an umpire to keep the rules flexible. After Prussia's impressive victory over France in the Franco-Prussian War, other countries swiftly began designing ''Kriegsspiel''-like wargames for their own armies. Most forms of ''Kriegsspiel'' involve at least two teams of players and one umpire gathered around a map. The map represents a battlefield. Each team is given command of an imaginary army, ...
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Wargame
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well. Generally, activities where the participants actually perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are not considered wargames. Some writers may refer to a military's field training exercises as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4: "The .S. Naval War College's War Gaming Departmentuses the Perla (1990) definition, which describes w ...
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Prussia
Prussia, , Old Prussian: ''Prūsa'' or ''Prūsija'' was a German state on the southeast coast of the Baltic Sea. It formed the German Empire under Prussian rule when it united the German states in 1871. It was ''de facto'' dissolved by an emergency decree transferring powers of the Prussian government to German Chancellor Franz von Papen in 1932 and ''de jure'' by an Allied decree in 1947. For centuries, the House of Hohenzollern ruled Prussia, expanding its size with the Prussian Army. Prussia, with its capital at Königsberg and then, when it became the Kingdom of Prussia in 1701, Berlin, decisively shaped the history of Germany. In 1871, Prussian Minister-President Otto von Bismarck united most German principalities into the German Empire under his leadership, although this was considered to be a "Lesser Germany" because Austria and Switzerland were not included. In November 1918, the monarchies were abolished and the nobility lost its political power during the Ger ...
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Brontë Family
The Brontës () were a nineteenth-century literary family, born in the village of Thornton and later associated with the village of Haworth in the West Riding of Yorkshire, England. The sisters, Charlotte (1816–1855), Emily (1818–1848), and Anne (1820–1849), are well-known poets and novelists. Like many contemporary female writers, they published their poems and novels under male pseudonyms: Currer, Ellis, and Acton Bell, originally. Their stories attracted attention for their passion and originality immediately following their publication. Charlotte's ''Jane Eyre'' was the first to know success, while Emily's ''Wuthering Heights'', Anne's ''The Tenant of Wildfell Hall'' and other works were accepted as masterpieces of literature later. The three sisters and their brother, Branwell (1817–1848), were very close. As children, they developed their imaginations first through oral storytelling and play, set in an intricate imaginary world, and then through the collabora ...
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Paracosm
A paracosm is a detailed imaginary world thought generally to originate in childhood. The creator of a paracosm has a complex and deeply felt relationship with this subjective universe, which may incorporate real-world or imaginary characters and conventions. Commonly having its own geography, history, and language, it is an experience that is often developed during childhood and continues over a long period of time, months or even years, as a sophisticated reality that can last into adulthood.Kristin Petrella,A Crucial Juncture: The Paracosmic Approach to the Private Worlds of Lewis Carroll and the Brontës". In ''Surface'', Syracuse University Honors Program, Spring 2009-05-01. (PDF) Origin and usage The concept was first described by a researcher for the BBC, Robert Silvey, with later research by British psychiatrist Stephen A. MacKeith and British psychologist David Cohen. The term "paracosm" was coined by Ben Vincent, a participant in Silvey's 1976 study and a self-profe ...
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Dungeon Crawl
A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre. Board games Dungeon crawling in board games dates to 1975 when Gary Gygax introduced '' Solo Dungeon Adventures''. That year also saw the release of ''Dungeon!''. Over the years, many games build on that concept. One of the most acclaimed board games of the late 2010s, ''Gloomhaven'', is a dungeon crawler. Video games The first computer-based dungeon crawl was '' pedit5'', developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois. Although this game was quickly deleted from the system, several more like it appeared, including '' dnd'' and '' Moria''. Computer games and series from the 1980s, s ...
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Trench Warfare
Trench warfare is a type of land warfare using occupied lines largely comprising military trenches, in which troops are well-protected from the enemy's small arms fire and are substantially sheltered from artillery. Trench warfare became archetypically associated with World War I (1914–1918), when the Race to the Sea rapidly expanded trench use on the Western Front starting in September 1914.. Trench warfare proliferated when a revolution in firepower was not matched by similar advances in mobility, resulting in a grueling form of warfare in which the defender held the advantage. On the Western Front in 1914–1918, both sides constructed elaborate trench, underground, and dugout systems opposing each other along a front, protected from assault by barbed wire. The area between opposing trench lines (known as " no man's land") was fully exposed to artillery fire from both sides. Attacks, even if successful, often sustained severe casualties. The development of armoured ...
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World War I
World War I (28 July 1914 11 November 1918), often abbreviated as WWI, was one of the deadliest global conflicts in history. Belligerents included much of Europe, the Russian Empire, the United States, and the Ottoman Empire, with fighting occurring throughout Europe, the Middle East, Africa, the Pacific, and parts of Asia. An estimated 9 million soldiers were killed in combat, plus another 23 million wounded, while 5 million civilians died as a result of military action, hunger, and disease. Millions more died in genocides within the Ottoman Empire and in the 1918 influenza pandemic, which was exacerbated by the movement of combatants during the war. Prior to 1914, the European great powers were divided between the Triple Entente (comprising France, Russia, and Britain) and the Triple Alliance (containing Germany, Austria-Hungary, and Italy). Tensions in the Balkans came to a head on 28 June 1914, following the assassination of Archduke Franz Ferdin ...
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Boromir
Boromir is a fictional character in J. R. R. Tolkien's legendarium. He appears in the first two volumes of ''The Lord of the Rings'' (''The Fellowship of the Ring'' and ''The Two Towers''), and is mentioned in the last volume, ''The Return of the King''. He was the heir of Denethor, Denethor II (the 26th Stewards of Gondor, Steward of Gondor) and the elder brother of Faramir. In the course of the story Boromir joined the Fellowship of the Ring (characters), Fellowship of the Ring. Boromir is portrayed as a noble character who believed passionately in the greatness of his kingdom and fought indomitably for it. His great stamina and physical strength, together with a forceful and commanding personality, made him a widely admired commander in Gondor's army and the favourite of his father Denethor. As a member of the Fellowship, his desperation to save his country ultimately drove him to betray his companions and attempt to seize One Ring, the Ring, but he was redeemed by his repen ...
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