Die, Vecna, Die!
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Die, Vecna, Die!
''Die Vecna Die!'' is an '' Advanced Dungeons & Dragons ''(AD&D 2nd edition) module released in 2000Die Vecna Die!
at the Pen & Paper RPG database. Retrieved November 22, 2008.
by Wizards of the Coast. The module is divided into three sections, each taking part in a different campaign setting: '''', '' Ravenloft'', and ''

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Parallel Universe (fiction)
A parallel universe, also known as a parallel dimension, alternate universe, or alternate reality, is a hypothetical self-contained plane of existence, co-existing with one's own. The sum of all potential parallel universes that constitute reality is often called a "multiverse". While the four terms are generally synonymous and can be used interchangeably in most cases, there is sometimes an additional connotation implied with the term "alternate universe/reality" that implies that the reality is a variant of our own, with some overlap with the similarly named alternate history. Fiction has long borrowed an idea of "another world" from mythology, myth, legend and religion. Heaven, Hell, Twelve Olympians, Olympus, and Valhalla are all "alternative universes" different from the familiar material realm. Plato reflected deeply on the parallel realities, resulting in Platonism, in which the upper reality is perfect while the lower earthly reality is an imperfect shadow of the heavenly ...
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Call Of Cthulhu (role-playing Game)
''Call of Cthulhu'' is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as ''CoC'', is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck. Gameplay Setting ''Call of Cthulhu'' is set in a darker version of our world based on H. P. Lovecraft's observation (from his essay, "Supernatural Horror in Literature") that "The oldest and strongest emotion of mankind is fear, and the strongest kind of fear is fear of the unknown." The original edition, first published in 1981, uses Basic Role-Playing as its basis and is set in the 1920s, the setting of many of Lovecraft's stories. The ''Cthulhu by Gaslight'' supplement blends the occult and Holmesian my ...
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Horror On The Orient Express
''Horror on the Orient Express'' is a campaign boxed set published by Chaosium in 1991 for the horror role-playing game '' Call of Cthulhu''. In this adventure, the player characters use the Orient Express to search for pieces of an artifact, while a cult tries to stop them. The original edition won two Origins Awards and received positive reviews in game periodicals including '' The Unspeakable Oath'', ''White Wolf'', and '' Dragon''. A revised and expanded edition was published in 2014, which won three ENnie Awards. Description The Investigators must search for the pieces of an artifact called the Sedefkar Simulacrum. The campaign starts in London and continues along the route of the Orient Express. A cult called the Brothers of the Skin tries to stop them. The game notes indicate that this is a very deadly adventure with an expected investigator mortality rate of 70%; reviewers confirmed that the adventure was very difficult to survive. The first edition boxed set contains ...
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Kevin McCann (artist)
Kevin McCann is the name of: * Kevin McCann (footballer, born 1953), Scottish footballer * Kevin McCann (footballer, born 1980), Scottish footballer * Kevin McCann (footballer, born 1987), Scottish footballer * Kevin C. McCann, American author and academic {{Hndis, McCann, Kevin ...
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Paul Bonner
Paul Bonner is a fantasy artist who has been producing artwork for major fantasy gaming companies and others for over 20 years. Education Paul Bonner spent four years at Harrow on an illustration course. Career Paul Bonner illustrated the covers of the '' World of Lone Wolf'' series of gamebooks, including Grey Star the Wizard, The Forbidden City, Beyond the Nightmare Gate, and War of the Wizards. His portfolio includes Games Workshop, FASA Corporation, Riotminds and Rackham. He has also illustrated several book covers, and a pair of posters for long-standing works in the fantasy genre (Tolkien and Lloyd Alexander). In 2008 his first collection of artwork 'Out of the Forests' was published. While not all-inclusive, it contained a sampling of most of his major projects. Bonner's work has also appeared numerous times in the yearly Spectrum art books. His work for ''Dungeons & Dragons'' includes cover art for the adventures ''Die Vecna Die!'' and ''Into the Dragon's Lair''. B ...
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Renton, Washington
Renton is a city in King County, Washington, and an inner-ring suburb of Seattle. Situated southeast of downtown Seattle, Renton straddles the southeast shore of Lake Washington, at the mouth of the Cedar River. As of the 2020 census, the population of Renton was 106,785, up from 90,927 at the 2010 census. The city is currently the sixth-largest municipality in greater Seattle and the ninth-largest in Washington state. After a long history as an important salmon fishing area for Native Americans, Renton was first settled by people of European descent in the 1860s. Its early economy was based on coal mining, clay production, and timber export. Today, Renton is best known as the final assembly point for the Boeing 737 family of commercial airplanes, but it is also home to a growing number of well-known manufacturing, technology, and healthcare organizations, including Boeing Commercial Airplanes Division, Paccar, Kaiser Permanente, IKEA, Providence Health & Services, UW Me ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Bruce Cordell
Bruce Robert Cordell (born 1968) is an American author of roleplaying games and fantasy novels. He has worked on ''Dungeons & Dragons'' games for Wizards of the Coast. He won the Origins Award for ''Return to the Tomb of Horrors'' and has also won several ENnies. He lives in Seattle. Early life and education Bruce Cordell played ''Dungeons & Dragons'' as a youth, and even recalled playing the original ''Tomb of Horrors'' adventure with future fellow game designer Monte Cook when they were in high school together. Cordell was a wrestler and a debater, and also earned a degree in biology from the University of Colorado. Cordell once worked in the biopharmaceutical industry, where he learned to synthesize DNA. Roleplaying work Cordell worked on freelance game design while working in the scientific field, and was eventually hired as a full-time game designer by TSR in 1995. Cordell created the Far Realm for the adventure ''The Gates of Firestorm Peak'' (1996). He authored the Sea D ...
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Vecna
Vecna ( ) is a fictional character appearing in the ''Dungeons & Dragons'' fantasy role-playing game. Vecna has been named one of the greatest villains in ''Dungeons & Dragons''. Originally appearing in the ''Greyhawk'' campaign setting, Vecna was described as a powerful wizard who became a lich (Dungeons & Dragons), lich. He was eventually destroyed, and his left hand and left eye were the only parts of his body to survive. Even after the character achieved godhood—being a member of the third edition's List of Dungeons & Dragons deities, default pantheon of ''D&D'' gods (the pantheon of Oerth)Jonathan Tweet, Tweet, Jonathan, Monte Cook, Cook, Monte, Skip Williams, Williams, Skip. ''Player's Handbook'' (Wizards of the Coast, 2000)—he is still described as missing both his left eye and left hand. Vecna's holy symbol is an eye in the palm of a left hand. Vecna's "right-hand man", who ultimately became his betrayer, is Kas the Bloody-Handed, a vampire (Dungeons & Dragons), vam ...
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Greyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson's ''Blackmoor (campaign setting), Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of ...
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Campaign Setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books. Examples of major campaign settings include numerous settings within the ''Dungeons & Dragons'', as well others such as ''Battletech' ...
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