Dependency Diagram
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Dependency Diagram
In mathematics, computer science and digital electronics, a dependency graph is a directed graph representing dependencies of several objects towards each other. It is possible to derive an evaluation order or the absence of an evaluation order that respects the given dependencies from the dependency graph. Definition Given a set of objects S and a transitive relation R \subseteq S \times S with (a,b) \in R modeling a dependency "''a'' depends on ''b''" ("''a'' needs ''b'' evaluated first"), the dependency graph is a graph G = (S, T) with T \subseteq R the transitive reduction of ''R''. For example, assume a simple calculator. This calculator supports assignment of constant values to variables and assigning the sum of exactly two variables to a third variable. Given several equations like "''A'' = ''B''+''C''; ''B'' = 5+''D''; ''C''=4; ''D''=2;", then S=\ and R=\. You can derive this relation directly: ''A'' depends on ''B'' and ''C'', because you can add two variables if and ...
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Mathematics
Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics with the major subdisciplines of number theory, algebra, geometry, and analysis, respectively. There is no general consensus among mathematicians about a common definition for their academic discipline. Most mathematical activity involves the discovery of properties of abstract objects and the use of pure reason to prove them. These objects consist of either abstractions from nature orin modern mathematicsentities that are stipulated to have certain properties, called axioms. A ''proof'' consists of a succession of applications of deductive rules to already established results. These results include previously proved theorems, axioms, andin case of abstraction from naturesome basic properties that are considered true starting points of ...
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Installer
Installation (or setup) of a computer program (including device drivers and plugins), is the act of making the program ready for execution. Installation refers to the particular configuration of a software or hardware with a view to making it usable with the computer. A soft or digital copy of the piece of software (program) is needed to install it. There are different processes of installing a piece of software (program). Because the process varies for each program and each computer, programs (including operating systems) often come with an ''installer'', a specialised program responsible for doing whatever is needed (see below) for the installation. Installation may be part of a larger software deployment process. Installation typically involves code (program) being copied/generated from the installation files to new files on the local computer for easier access by the operating system, creating necessary directories, registering environment variables, providing separate progr ...
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Incremental Computing
Incremental computing, also known as incremental computation, is a software feature which, whenever a piece of data changes, attempts to save time by only recomputing those outputs which depend on the changed data. When incremental computing is successful, it can be significantly faster than computing new outputs naively. For example, a spreadsheet software package might use incremental computation in its recalculation feature, to update only those cells containing formulas which depend (directly or indirectly) on the changed cells. When incremental computing is implemented by a tool that can implement it for a variety of different pieces of code automatically, that tool is an example of a program analysis tool for optimization. Static versus dynamic Incremental computing techniques can be broadly separated into two types of approaches: ''Static approaches'' attempt to derive an incremental program from a conventional program P using, e.g., either manual design and refactoring ...
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Dead Code Elimination
In compiler theory, dead-code elimination (also known as DCE, dead-code removal, dead-code stripping, or dead-code strip) is a compiler optimization to remove code which does not affect the program results. Removing such code has several benefits: it shrinks program size, an important consideration in some contexts, and it allows the running program to avoid executing irrelevant operations, which reduces its running time. It can also enable further optimizations by simplifying program structure. ''Dead code'' includes code that can never be executed (''unreachable code''), and code that only affects '' dead variables'' (written to, but never read again), that is, irrelevant to the program. Examples Consider the following example written in C. int foo(void) Simple analysis of the uses of values would show that the value of b after the first assignment is not used inside foo. Furthermore, b is declared as a local variable inside foo, so its value cannot be used outside foo. Th ...
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Assembly Code
In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported. The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, ''Coding for A.R.C.''. Assembly code is converted into executable machine code by a utility program referred to as an ''assembler''. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book ''The Preparation of Programs for an Electronic Digital Com ...
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Instruction Scheduling
In computer science, instruction scheduling is a compiler optimization used to improve instruction-level parallelism, which improves performance on machines with instruction pipelines. Put more simply, it tries to do the following without changing the meaning of the code: * Avoid pipeline stalls by rearranging the order of instructions. * Avoid illegal or semantically ambiguous operations (typically involving subtle instruction pipeline timing issues or non-interlocked resources). The pipeline stalls can be caused by structural hazards (processor resource limit), data hazards (output of one instruction needed by another instruction) and control hazards (branching). Data hazards Instruction scheduling is typically done on a single basic block. In order to determine whether rearranging the block's instructions in a certain way preserves the behavior of that block, we need the concept of a ''data dependency''. There are three types of dependencies, which also happen to be the thre ...
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Formal Language
In logic, mathematics, computer science, and linguistics, a formal language consists of words whose letters are taken from an alphabet and are well-formed according to a specific set of rules. The alphabet of a formal language consists of symbols, letters, or tokens that concatenate into strings of the language. Each string concatenated from symbols of this alphabet is called a word, and the words that belong to a particular formal language are sometimes called ''well-formed words'' or ''well-formed formulas''. A formal language is often defined by means of a formal grammar such as a regular grammar or context-free grammar, which consists of its formation rules. In computer science, formal languages are used among others as the basis for defining the grammar of programming languages and formalized versions of subsets of natural languages in which the words of the language represent concepts that are associated with particular meanings or semantics. In computational complexity ...
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Compiler
In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a low-level programming language (e.g. assembly language, object code, or machine code) to create an executable program. Compilers: Principles, Techniques, and Tools by Alfred V. Aho, Ravi Sethi, Jeffrey D. Ullman - Second Edition, 2007 There are many different types of compilers which produce output in different useful forms. A ''cross-compiler'' produces code for a different CPU or operating system than the one on which the cross-compiler itself runs. A ''bootstrap compiler'' is often a temporary compiler, used for compiling a more permanent or better optimised compiler for a language. Related software include, a program that translates from a low-level language to a h ...
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Apache Ant
Apache Ant is a software tool for automating software build processes which originated from the Apache Tomcat project in early 2000 as a replacement for the Make build tool of Unix. It is similar to Make, but is implemented using the Java language and requires the Java platform. Unlike Make, which uses the Makefile format, Ant uses XML to describe the code build process and its dependencies. Released under an Apache License by the Apache Software Foundation, Ant is an open-source project. History Ant ("Another Neat Tool") was conceived by James Duncan Davidson while preparing Sun Microsystems's reference JSP and Servlet engine, later Apache Tomcat, for release as open-source. A proprietary version of Make was used to build it on the Solaris platform, but in the open-source world, there was no way of controlling which platform was used to build Tomcat; so Ant was created as a simple platform-independent tool to build Tomcat from directives in an XML "build file". Ant (version ...
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Twitter
Twitter is an online social media and social networking service owned and operated by American company Twitter, Inc., on which users post and interact with 280-character-long messages known as "tweets". Registered users can post, like, and 'Reblogging, retweet' tweets, while unregistered users only have the ability to read public tweets. Users interact with Twitter through browser or mobile Frontend and backend, frontend software, or programmatically via its APIs. Twitter was created by Jack Dorsey, Noah Glass, Biz Stone, and Evan Williams (Internet entrepreneur), Evan Williams in March 2006 and launched in July of that year. Twitter, Inc. is based in San Francisco, California and has more than 25 offices around the world. , more than 100 million users posted 340 million tweets a day, and the service handled an average of 1.6 billion Web search query, search queries per day. In 2013, it was one of the ten List of most popular websites, most-visited websites and has been de ...
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Node
In general, a node is a localized swelling (a "knot") or a point of intersection (a vertex). Node may refer to: In mathematics *Vertex (graph theory), a vertex in a mathematical graph *Vertex (geometry), a point where two or more curves, lines, or edges meet. *Node (autonomous system), behaviour for an ordinary differential equation near a critical point *Singular point of an algebraic variety, a type of singular point of a curve In science and engineering Astronomy *Orbital node, the points where an orbit crosses a plane of reference ** Lunar node, where the orbits of the sun and moon intersect ** Longitude of the ascending node, how orbital nodes are parameterized Biology *Lymph node, an immune system organ used to store white blood cells *Node of Ranvier, periodic gaps in the insulating myelin sheaths of myelinated axons *Sinoatrial node and atrioventricular node, specialized tissues in the heart responsible for initiating and coordinating the heartbeat *Primitive knot or p ...
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Make (software)
In software development, Make is a build automation tool that automatically builds executable programs and libraries from source code by reading files called ''Makefiles'' which specify how to derive the target program. Though integrated development environments and language-specific compiler features can also be used to manage a build process, Make remains widely used, especially in Unix and Unix-like operating systems. Besides building programs, Make can be used to manage any project where some files must be updated automatically from others whenever the others change. Origin There are now a number of dependency-tracking build utilities, but Make is one of the most widespread, primarily due to its inclusion in Unix, starting with the PWB/UNIX 1.0, which featured a variety of tools targeting software development tasks. It was originally created by Stuart Feldman in April 1976 at Bell Labs. Feldman received the 2003 ACM Software System Award for the authoring of this widesprea ...
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