Dene Grigar
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Dene Grigar
Dene Grigar is a digital artist and scholar based in Vancouver, Washington. She was the President of the Electronic Literature Organization from 2013 to 2019. In 2016, Grigar received the International Digital Media and Arts Association's Lifetime Achievement Award. Early life and career Dene Grigar married John Barber. Her mother is from what was then Czechoslovakia. Scholarship Grigar is Professor and Director of the Creative Media & Digital Culture Program at Washington State University Vancouver. Her scholarship is largely focused on electronic literature, and has appeared in journals like ''Computers and Composition'' and ''Technoculture.'' She co-authored ''Traversals: The Use of Preservation for Early Electronic Writing'' (MIT Press 2017) with Stuart Moulthrop. The book was a product of a 2013 National Endowment for the Humanities (NEH) Startup Grant. Grigar's scholarly interests can be traced back to the early 1990s, when she took a class with Nancy Kaplan. Grigar h ...
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Dene Grigar
Dene Grigar is a digital artist and scholar based in Vancouver, Washington. She was the President of the Electronic Literature Organization from 2013 to 2019. In 2016, Grigar received the International Digital Media and Arts Association's Lifetime Achievement Award. Early life and career Dene Grigar married John Barber. Her mother is from what was then Czechoslovakia. Scholarship Grigar is Professor and Director of the Creative Media & Digital Culture Program at Washington State University Vancouver. Her scholarship is largely focused on electronic literature, and has appeared in journals like ''Computers and Composition'' and ''Technoculture.'' She co-authored ''Traversals: The Use of Preservation for Early Electronic Writing'' (MIT Press 2017) with Stuart Moulthrop. The book was a product of a 2013 National Endowment for the Humanities (NEH) Startup Grant. Grigar's scholarly interests can be traced back to the early 1990s, when she took a class with Nancy Kaplan. Grigar h ...
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Judy Malloy
Judy Malloy (born Judith Ann Powers January 9, 1942) is a poet whose works embrace the intersection of hypernarrative, magic realism, and information art. Beginning with ''Uncle Roger'' in 1986, Malloy has composed works in both new media literature and hypertext fiction. She was an early creator of online interactive and collaborative fiction on The WELL and the website ArtsWire. Malloy has served as editor and leader for books and web projects. Her literary works have been exhibited worldwide. Recently she has been a Digital Studies Fellow at the Rutgers Camden Digital Studies Center (2016-2017) and a Visiting Lecturer at Princeton University in Social Media Poetics (2013) and Electronic Literature (2014). Biography Early life and education Born in Boston a month after the attack on Pearl Harbor, Malloy was raised in Massachusetts. Her mother was a journalist and newspaper editor, and her father, a Normandy veteran, worked as an assistant district attorney in two Massachuset ...
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American Multimedia Artists
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label previously known as Def American * American University, in Washington, D.C. Sports teams Soccer * ...
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Artists From Washington (state)
An artist is a person engaged in an activity related to creating art, practicing the arts, or demonstrating an art. The common usage in both everyday speech and academic discourse refers to a practitioner in the visual arts only. However, the term is also often used in the entertainment business, especially in a business context, for musicians and other performers (although less often for actors). "Artiste" (French for artist) is a variant used in English in this context, but this use has become rare. Use of the term "artist" to describe writers is valid, but less common, and mostly restricted to contexts like used in criticism. Dictionary definitions The ''Oxford English Dictionary'' defines the older broad meanings of the term "artist": * A learned person or Master of Arts. * One who pursues a practical science, traditionally medicine, astrology, alchemy, chemistry. * A follower of a pursuit in which skill comes by study or practice. * A follower of a manual art, such a ...
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Washington State University Faculty
Washington commonly refers to: * Washington (state), United States * Washington, D.C., the capital of the United States ** A metonym for the federal government of the United States ** Washington metropolitan area, the metropolitan area centered on Washington, D.C. * George Washington (1732–1799), the first president of the United States Washington may also refer to: Places England * Washington, Tyne and Wear, a town in the City of Sunderland metropolitan borough ** Washington Old Hall, ancestral home of the family of George Washington * Washington, West Sussex, a village and civil parish Greenland * Cape Washington, Greenland * Washington Land Philippines *New Washington, Aklan, a municipality *Washington, a barangay in Catarman, Northern Samar *Washington, a barangay in Escalante, Negros Occidental *Washington, a barangay in San Jacinto, Masbate *Washington, a barangay in Surigao City United States * Washington, Wisconsin (other) * Fort Washington (disambiguation ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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Electronic Literature Writers
Electronic may refer to: *Electronics, the science of how to control electric energy in semiconductor *Electronics (magazine), ''Electronics'' (magazine), a defunct American trade journal *Electronic storage, the storage of data using an electronic device *Electronic commerce or e-commerce, the trading in products or services using computer networks, such as the Internet *Electronic publishing or e-publishing, the digital publication of books and magazines using computer networks, such as the Internet *Electronic engineering, an electrical engineering discipline Entertainment *Electronic (band), an English alternative dance band **Electronic (album), ''Electronic'' (album), the self-titled debut album by British band Electronic *Electronic music, a music genre *Electronic musical instrument *Electronic game, a game that employs electronics See also

*Electronica, an electronic music genre *Consumer electronics, devices including active (amplifying) electrical components Motherb ...
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Literatronica
The term literatronica, also literatronic (Marino, 2006), was coined by Colombian mathematician and author Juan B Gutierrez (2002) to refer to electronic literature. According to Gutierrez (2006): {{cquote, A word that describes digital narrative, that is, narrative designed for the computer, is ''literatronic''. It comes from the Latin word ''litera'' -letter- and the Greek word which gave birth to the word electricity, ''electron'' -Amber. ''Literatronic'' means letter that requires electricity, or by extension, letter that requires a computer. ''Literatronic'' works could not be reproduced on paper except, perhaps, as a reading path at a given moment. The literary hypertext authoring system known as Literatronica was developed by Juan B Gutierrez. Instead of relying solely on static hypertext links (for the system allows these as well), it uses an AI engine to recommend the best next pages based on what readers have already read. Literatronica radically revises the 1990s noti ...
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Interactive Fiction
'' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be " text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due to their text-only nature, they sidestepped the problem of writing for widely divergent graphics architectures. This feature meant that i ...
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Hypertext Fiction
Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories. Its spirit can also be seen in interactive fiction. The term can also be used to describe traditionally-published books in which a nonlinear narrative and interactive narrative is achieved through internal references. James Joyce's ''Ulysses'' (1922), Enrique Jardiel Poncela's '' La Tournée de Dios'' (1932), Jorge Luis Borges' ''The Garden of Forking Paths'' (1941), Vladimir Nabokov's ''Pale Fire'' (1962), Julio Cortázar's '' Rayuela'' (1963; translated as ''Hopscotch''), and Italo Calvino's ''The Castle of Crossed Destinies'' (1973) are early examples predating the word "hypertext", while a common pop-culture example is the ''Choose Your Own Adven ...
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Electronic Literature
Electronic literature or digital literature is a genre of literature encompassing works created exclusively on and for digital devices, such as computers, tablets, and mobile phones. A work of electronic literature can be defined as "a construction whose literary aesthetics emerge from computation", "work that could only exist in the space for which it was developed/written/coded—the digital space". This means that these writings cannot be easily printed, or cannot be printed at all, because elements crucial to the text are unable to be carried over onto a printed version. As Di Rosario et al. 2021 note "Electronic literature is a digital-oriented literature, but the reader should not confuse it with digitized print literature." Definitions N. Katherine Hayles defines electronic literature as "'digital born' (..) and (usually) meant to be read on a computer", clarifying that this does not include e-books and digitised print literature. A definition offered by the Electronic ...
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E-book
An ebook (short for electronic book), also known as an e-book or eBook, is a book publication made available in digital form, consisting of text, images, or both, readable on the flat-panel display of computers or other electronic devices. Although sometimes defined as "an electronic version of a printed book", some e-books exist without a printed equivalent. E-books can be read on dedicated e-reader devices, but also on any computer device that features a controllable viewing screen, including desktop computers, laptops, tablets and smartphones. In the 2000s, there was a trend of print and e-book sales moving to the Internet, where readers buy traditional paper books and e-books on websites using e-commerce systems. With print books, readers are increasingly browsing through images of the covers of books on publisher or bookstore websites and selecting and ordering titles online; the paper books are then delivered to the reader by mail or another delivery service. With e-b ...
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