Delaunay Refinement
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Delaunay Refinement
In mesh generation, Delaunay refinement are algorithms for mesh generation based on the principle of adding Steiner points to the geometry of an input to be meshed, in a way that causes the Delaunay triangulation or constrained Delaunay triangulation of the augmented input to meet the quality requirements of the meshing application. Delaunay refinement methods include methods by Chew and by Ruppert. Chew's second algorithm Chew's second algorithm takes a piecewise linear system (PLS) and returns a constrained Delaunay triangulation of only quality triangles where quality is defined by the minimum angle in a triangle. Developed by L. Paul Chew for meshing surfaces embedded in three-dimensional space, Chew's second algorithm has been adopted as a two-dimensional mesh generator due to practical advantages over Ruppert's algorithm in certain cases and is the default quality mesh generator implemented in the freely available Triangle package. Chew's second algorithm is guaranteed to ...
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Mesh Generation
Mesh generation is the practice of creating a mesh, a subdivision of a continuous geometric space into discrete geometric and topological cells. Often these cells form a simplicial complex. Usually the cells partition the geometric input domain. Mesh cells are used as discrete local approximations of the larger domain. Meshes are created by computer algorithms, often with human guidance through a GUI , depending on the complexity of the domain and the type of mesh desired. A typical goal is to create a mesh that accurately captures the input domain geometry, with high-quality (well-shaped) cells, and without so many cells as to make subsequent calculations intractable. The mesh should also be fine (have small elements) in areas that are important for the subsequent calculations. Meshes are used for rendering to a computer screen and for physical simulation such as finite element analysis or computational fluid dynamics. Meshes are composed of simple cells like triangles because ...
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Planar Straight-line Graph
In computational geometry and geometric graph theory, a planar straight-line graph, in short ''PSLG'', (or ''straight-line plane graph'', or ''plane straight-line graph'') is a term used for an embedding of a planar graph in the plane such that its edges are mapped into straight-line segments. Fáry's theorem (1948) states that every planar graph has this kind of embedding. In computational geometry, PSLGs have often been called planar subdivisions, with an assumption or assertion that subdivisions are polygonal rather than having curved boundaries. PSLGs may serve as representations of various maps, e.g., geographical maps in geographical information systems. Special cases of PSLGs are triangulations ( polygon triangulation, point-set triangulation). Point-set triangulations are maximal PSLGs in the sense that it is impossible to add straight edges to them while keeping the graph planar. Triangulations have numerous applications in various areas. PSLGs may be seen as a speci ...
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Mesh Generation
Mesh generation is the practice of creating a mesh, a subdivision of a continuous geometric space into discrete geometric and topological cells. Often these cells form a simplicial complex. Usually the cells partition the geometric input domain. Mesh cells are used as discrete local approximations of the larger domain. Meshes are created by computer algorithms, often with human guidance through a GUI , depending on the complexity of the domain and the type of mesh desired. A typical goal is to create a mesh that accurately captures the input domain geometry, with high-quality (well-shaped) cells, and without so many cells as to make subsequent calculations intractable. The mesh should also be fine (have small elements) in areas that are important for the subsequent calculations. Meshes are used for rendering to a computer screen and for physical simulation such as finite element analysis or computational fluid dynamics. Meshes are composed of simple cells like triangles because ...
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Voronoi Diagram
In mathematics, a Voronoi diagram is a partition of a plane into regions close to each of a given set of objects. In the simplest case, these objects are just finitely many points in the plane (called seeds, sites, or generators). For each seed there is a corresponding region, called a Voronoi cell, consisting of all points of the plane closer to that seed than to any other. The Voronoi diagram of a set of points is dual to that set's Delaunay triangulation. The Voronoi diagram is named after mathematician Georgy Voronoy, and is also called a Voronoi tessellation, a Voronoi decomposition, a Voronoi partition, or a Dirichlet tessellation (after Peter Gustav Lejeune Dirichlet). Voronoi cells are also known as Thiessen polygons. Voronoi diagrams have practical and theoretical applications in many fields, mainly in science and technology, but also in visual art. The simplest case In the simplest case, shown in the first picture, we are given a finite set of points in the Euclidean p ...
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TetGen
TetGen is a mesh generator developed by Hang Si which is designed to partition any 3D geometry into tetrahedrons by employing a form of Delaunay triangulation whose algorithm was developed by the author. TetGen has since been incorporated into other software packages such as Mathematica and Gmsh. Some improvement by speed in quality in Version 1.6 were introduced. See also * Gmsh Gmsh is a finite-element mesh generator developed by Christophe Geuzaine and Jean-François Remacle. Released under the GNU General Public License, Gmsh is free software. Gmsh contains 4 modules: for geometry description, meshing, solving and p ... * Salome (software) References External links Weierstrass Institute: Hang Si's personal homepage Numerical analysis software for Linux Cross-platform software Mesh generators Numerical analysis software for macOS Numerical analysis software for Windows Free mathematics software Free software programmed in C++ Cross-platform free software< ...
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Polygon Mesh
In 3D computer graphics and solid modeling, a polygon mesh is a collection of , s and s that defines the shape of a polyhedral object. The faces usually consist of triangles (triangle mesh), quadrilaterals (quads), or other simple convex polygons ( n-gons), since this simplifies rendering, but may also be more generally composed of concave polygons, or even polygons with holes. The study of polygon meshes is a large sub-field of computer graphics (specifically 3D computer graphics) and geometric modeling. Different representations of polygon meshes are used for different applications and goals. The variety of operations performed on meshes may include: Boolean logic ( Constructive solid geometry), smoothing, simplification, and many others. Algorithms also exist for ray tracing, collision detection, and rigid-body dynamics with polygon meshes. If the mesh's edges are rendered instead of the faces, then the model becomes a wireframe model. Volumetric meshes are distinct f ...
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Local Feature Size
Local feature size refers to several related concepts in computer graphics and computational geometry for measuring the size of a geometric object near a particular point. *Given a smooth manifold M, the local feature size at any point x \in M is the distance between x and the medial axis The medial axis of an object is the set of all points having more than one closest point on the object's boundary. Originally referred to as the topological skeleton, it was introduced in 1967 by Harry Blum as a tool for biological shape recogn ... of M. *Given a planar straight-line graph, the local feature size at any point x is the radius of the smallest closed ball centered at x which intersects any two disjoint features (vertices or edges) of the graph. See also * Nearest neighbour function References {{Reflist Geometric algorithms ...
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Unstructured Grid
An unstructured grid or irregular grid is a tessellation of a part of the Euclidean plane or Euclidean space by simple shapes, such as triangles or tetrahedra, in an irregular pattern. Grids of this type may be used in finite element analysis when the input to be analyzed has an irregular shape. Unlike structured grids, unstructured grids require a list of the connectivity which specifies the way a given set of vertices make up individual elements (see graph (data structure)). Ruppert's algorithm In mesh generation, Delaunay refinement are algorithms for mesh generation based on the principle of adding Steiner points to the geometry of an input to be meshed, in a way that causes the Delaunay triangulation or constrained Delaunay triangulat ... is often used to convert an irregularly shaped polygon into an unstructured grid of triangles. In addition to triangles and tetrahedra, other commonly used elements in finite element simulation include quadrilateral (4-noded) and hexa ...
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Finite Element Method
The finite element method (FEM) is a popular method for numerically solving differential equations arising in engineering and mathematical modeling. Typical problem areas of interest include the traditional fields of structural analysis, heat transfer, fluid flow, mass transport, and electromagnetic potential. The FEM is a general numerical method for solving partial differential equations in two or three space variables (i.e., some boundary value problems). To solve a problem, the FEM subdivides a large system into smaller, simpler parts that are called finite elements. This is achieved by a particular space discretization in the space dimensions, which is implemented by the construction of a mesh of the object: the numerical domain for the solution, which has a finite number of points. The finite element method formulation of a boundary value problem finally results in a system of algebraic equations. The method approximates the unknown function over the domain. The sim ...
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Computational Fluid Dynamics
Computational fluid dynamics (CFD) is a branch of fluid mechanics that uses numerical analysis and data structures to analyze and solve problems that involve fluid flows. Computers are used to perform the calculations required to simulate the free-stream flow of the fluid, and the interaction of the fluid ( liquids and gases) with surfaces defined by boundary conditions. With high-speed supercomputers, better solutions can be achieved, and are often required to solve the largest and most complex problems. Ongoing research yields software that improves the accuracy and speed of complex simulation scenarios such as transonic or turbulent flows. Initial validation of such software is typically performed using experimental apparatus such as wind tunnels. In addition, previously performed analytical or empirical analysis of a particular problem can be used for comparison. A final validation is often performed using full-scale testing, such as flight tests. CFD is applied to ...
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Piecewise Linear Manifold
In mathematics, a piecewise linear (PL) manifold is a topological manifold together with a piecewise linear structure on it. Such a structure can be defined by means of an atlas, such that one can pass from chart to chart in it by piecewise linear functions. This is slightly stronger than the topological notion of a triangulation. An isomorphism of PL manifolds is called a PL homeomorphism. Relation to other categories of manifolds PL, or more precisely PDIFF, sits between DIFF (the category of smooth manifolds) and TOP (the category of topological manifolds): it is categorically "better behaved" than DIFF — for example, the Generalized Poincaré conjecture is true in PL (with the possible exception of dimension 4, where it is equivalent to DIFF), but is false generally in DIFF — but is "worse behaved" than TOP, as elaborated in surgery theory. Smooth manifolds Smooth manifolds have canonical PL structures — they are uniquely ''triangulizable,'' by Whitehead's theorem ...
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