Deathstar (video Game)
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Deathstar (video Game)
''Deathstar'' (also written as ''DeathStar'') is multidirectional shooter for the Acorn Electron and BBC Micro developed by Peter Johnson and originally published in the UK by Superior Software in 1985. It is a clone of the arcade game ''Sinistar''. Gameplay The player uses four keys, two to rotate the ship (which is always moving forwards), one for fire and one to launch a starbomb. Firing can destroy both enemy workers and warriors, but only a starbomb can be used against the eponymous Deathstar itself. Collisions with workers, warriors or asteroids (referred to in the instructions as planetoids) do not harm the player. The job of the workers is to build the Deathstar by transporting crystals to it, whilst the job of the warriors is to mine the crystals and also defend the Deathstar by attacking the player. The initial objective is to keep on firing at the asteroids until they start to shed crystals, which are then picked up in order to score points, but more importantly the c ...
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MobyGames
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small number of people paying to become patrons. Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA. Content Prior to being merged into the database, changes go through a leisurely verification process by volunteer "approvers". There is a published standard for game information and copyediting. The most commonly used sources are video game packaging and title and credit screens. Registered users can rate and review any game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other users. The site has an integrated forum. Each listed game can have its own subforum. History MobyGames was founded on March 1, 1999 by Jim Le ...
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The Fourth Dimension (company)
The Fourth Dimension (4D) was a major video game publisher for the BBC Micro, Acorn Electron, Acorn Archimedes and RiscPC between 1989 and 1998. Previously, The Fourth Dimension had been known as Impact Software, which specialised mainly in BBC Micro games. Some of 4D's staff had worked for Superior Software. Notable release included ''Cyber Chess'', ''Stunt Racer 2000'', '' Galactic Dan'' and ''Chocks Away''. History In 1989, The Fourth Dimension was founded by brothers Mark and Steve Botterill in Sheffield. Originally it was called Impact Software. It released software for Acorn's 8-bit and 32-bit computer ranges. Following the demise of Acorn and the subsequent contraction of the RISC OS games market, The Fourth Dimension brand and rights to the software back-catalogue was acquired by CJE Micro's. In 2002, the publisher backed a scheme subsidising the cost of hardware for developers. In 2004, CJE Micro's sold the rights to the software to APDL, the Archimedes Public D ...
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Video Game Clones
A video game clone is either a video game or a video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ... very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, but clones may also result from earnest attempts to create homages or expand on game mechanics from the original game. An additional motivation unique to the medium of games as software with limited hardware compatibility, compatibility, is the desire to porting, port a simulacrum of a game to computing platform, platforms that the original is unavailable for or unsatisfactorily implemented on. The legality of video game clones is governed by copyright and patent law. In the 1970s, Magnavox ...
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Superior Software Games
Superior may refer to: *Superior (hierarchy), something which is higher in a hierarchical structure of any kind Places *Superior (proposed U.S. state), an unsuccessful proposal for the Upper Peninsula of Michigan to form a separate state *Lake Superior, the largest of the North American Great Lakes, Canada, United States United Kingdom * Rickinghall Superior, England United States *Superior, Arizona *Superior, Colorado *Superior, Indiana *Superior, Iowa *Superior Township, Chippewa County, Michigan *Superior Township, Washtenaw County, Michigan *Superior, Montana *Superior, Nebraska *Superior, West Virginia *Superior, Wisconsin, a city *Superior (town), Wisconsin, a town adjacent to the city * Superior (village), Wisconsin, a village adjacent to the city *Superior, Wyoming *Superior (RTA Rapid Transit station), a station on the RTA Red Line in Cleveland, Ohio * Superior Bay, a bay between Minnesota and Wisconsin * Superior Falls, a waterfall between Michigan and Wisconsin Rel ...
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BBC Micro And Acorn Electron-only Games
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Here i going to introduce about the best teacher of my life b BALAJI sir. He is the precious gift that I got befor 2yrs . How has helped and thought all the concept and made my success in the 10th board exam. ...
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BBC Micro And Acorn Electron Games
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Here i going to introduce about the best teacher of my life b BALAJI sir. He is the precious gift that I got befor 2yrs . How has helped and thought all the concept and made my success in the 10th board exam. ...
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1985 Video Games
1985 saw many sequels and prequels in video games, such as ''Super Mario Bros.'' and ''Kung Fu'', along with new titles such as ''Commando'', ''Duck Hunt'', '' Gauntlet'', ''Ghosts 'n Goblins'', ''Gradius'', ''Hang-On'', ''Space Harrier'' and ''The Way of the Exploding Fist''. The year's highest-grossing arcade video games were ''Hang-On'' and ''Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In the United States, annual home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade game industry began recovering in 1985. Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games on the bi-weekly '' Game Machine'' charts in 1985. United Kingdom and United States In the Un ...
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Asteroids (video Game)
''Asteroids'' is a space-themed multidirectional shooter arcade game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases. ''Asteroids'' was conceived during a meeting between Logg and Rains, who decided to use hardware developed by Howard Delman previously used for '' Lunar Lander''. Asteroids was based on an unfinished game titled ''Cosmos''; its physics model, control scheme, and gameplay elements were derived from '' Spacewar!'', '' Computer Space'', and ''Space Invaders'' and refined through trial and error. The game is rendered on a vector display in a two-dimensional view that wraps around both screen axes. ''Asteroids'' was one ...
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Mega Apocalypse
''Mega Apocalypse'' is a multidirectional shooter written by Simon Nicol for the Commodore 64 and ported to the BBC Micro, Amstrad CPC, and ZX Spectrum. It is the sequel to '' Crazy Comets''. Both games are clones of Gottlieb's 1983 arcade game '' Mad Planets''. The music is by Rob Hubbard Rob Hubbard (born 1955 in Kingston upon Hull, England) is a British composer best known for his musical and programming work for microcomputers of the 1980s, such as the Commodore 64. Early life Hubbard first started playing music at age seve .... References External links Mega Apocalypse at Lemon64 1987 video games Commodore 64 games Amstrad CPC games ZX Spectrum games Multidirectional shooters BBC Micro and Acorn Electron games Video game clones Video games scored by David Whittaker Video games scored by Rob Hubbard Video games developed in the United Kingdom Multiplayer and single-player video games Martech games {{Shmup-videogame-stub ...
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Acorn User
''Acorn User'' magazine was founded by Acorn Computers in 1982, contract-published by Addison-Wesley, to coincide with the launch of the BBC Micro. It covered the range of Acorn home computers, the BBC Micro and Atom at first and later the Electron, Archimedes and Risc PC. History The first issue was dated July/August 1982. From the April 1984 issue, the magazine came under the control of Redwood Publishing, a company recently founded by Michael Potter (a former publisher at Haymarket Publishing), Christopher Ward (a former editor of the '' Daily Express'' and a non-executive director of Acorn) and Chris Curry (one of the founders of Acorn). In 1989, the name changed to ''BBC Acorn User'', reflecting the fact that the commercial arm of the BBC, BBC Enterprises, took control of Redwood to expand its publishing activities. The magazine lost the BBC branding when it was sold to Europress, publisher of rival title '' Acorn Computing'', coinciding with its January 1994 issue. The ...
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