Day–Stout–Warren Algorithm
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Day–Stout–Warren Algorithm
The Day–Stout–Warren (DSW) algorithm is a method for efficiently balancing binary search trees that is, decreasing their height to O(log ''n'') nodes, where ''n'' is the total number of nodes. Unlike a self-balancing binary search tree, it does not do this incrementally during each operation, but periodically, so that its cost can be amortized over many operations. The algorithm was designed by Quentin F. Stout and Bette Warren in a 1986 ''CACM'' paper, based on work done by Colin Day in 1976. The algorithm requires linear (O(''n'')) time and is in-place. The original algorithm by Day generates as compact a tree as possible: all levels of the tree are completely full except possibly the bottom-most. It operates in two phases. First, the tree is turned into a linked list by means of an in-order traversal, reusing the pointers in the ( threaded) tree's nodes. A series of left-rotations forms the second phase. The Stout–Warren modification generates a complete binary tree, ...
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Binary Search Tree
In computer science, a binary search tree (BST), also called an ordered or sorted binary tree, is a rooted binary tree data structure with the key of each internal node being greater than all the keys in the respective node's left subtree and less than the ones in its right subtree. The time complexity of operations on the binary search tree is directly proportional to the height of the tree. Binary search trees allow binary search for fast lookup, addition, and removal of data items. Since the nodes in a BST are laid out so that each comparison skips about half of the remaining tree, the lookup performance is proportional to that of binary logarithm. BSTs were devised in the 1960s for the problem of efficient storage of labeled data and are attributed to Conway Berners-Lee and David Wheeler. The performance of a binary search tree is dependent on the order of insertion of the nodes into the tree since arbitrary insertions may lead to degeneracy; several variations of the bi ...
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Big-O Notation
Big ''O'' notation is a mathematical notation that describes the limiting behavior of a function when the argument tends towards a particular value or infinity. Big O is a member of a family of notations invented by Paul Bachmann, Edmund Landau, and others, collectively called Bachmann–Landau notation or asymptotic notation. The letter O was chosen by Bachmann to stand for ''Ordnung'', meaning the order of approximation. In computer science, big O notation is used to classify algorithms according to how their run time or space requirements grow as the input size grows. In analytic number theory, big O notation is often used to express a bound on the difference between an arithmetical function and a better understood approximation; a famous example of such a difference is the remainder term in the prime number theorem. Big O notation is also used in many other fields to provide similar estimates. Big O notation characterizes functions according to their growth rates: dif ...
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Self-balancing Binary Search Tree
In computer science, a self-balancing binary search tree (BST) is any node-based binary search tree that automatically keeps its height (maximal number of levels below the root) small in the face of arbitrary item insertions and deletions.Donald Knuth. ''The Art of Computer Programming'', Volume 3: ''Sorting and Searching'', Second Edition. Addison-Wesley, 1998. . Section 6.2.3: Balanced Trees, pp.458–481. These operations when designed for a self-balancing binary search tree, contain precautionary measures against boundlessly increasing tree height, so that these abstract data structures receive the attribute "self-balancing". For height-balanced binary trees, the height is defined to be logarithmic \mathcal O(\log n) in the number n of items. This is the case for many binary search trees, such as AVL trees and red–black trees. Splay trees and treaps are self-balancing but not height-balanced, as their height is not guaranteed to be logarithmic in the number of items. Se ...
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Amortized Analysis
In computer science, amortized analysis is a method for analyzing a given algorithm's complexity, or how much of a resource, especially time or memory, it takes to execute. The motivation for amortized analysis is that looking at the worst-case run time can be too pessimistic. Instead, amortized analysis averages the running times of operations in a sequence over that sequence. As a conclusion: "Amortized analysis is a useful tool that complements other techniques such as worst-case and average-case analysis." For a given operation of an algorithm, certain situations (e.g., input parametrizations or data structure contents) may imply a significant cost in resources, whereas other situations may not be as costly. The amortized analysis considers both the costly and less costly operations together over the whole sequence of operations. This may include accounting for different types of input, length of the input, and other factors that affect its performance. History Amortized ...
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Communications Of The ACM
''Communications of the ACM'' is the monthly journal of the Association for Computing Machinery (ACM). It was established in 1958, with Saul Rosen as its first managing editor. It is sent to all ACM members. Articles are intended for readers with backgrounds in all areas of computer science and information systems. The focus is on the practical implications of advances in information technology and associated management issues; ACM also publishes a variety of more theoretical journals. The magazine straddles the boundary of a science magazine, trade magazine, and a scientific journal. While the content is subject to peer review, the articles published are often summaries of research that may also be published elsewhere. Material published must be accessible and relevant to a broad readership. From 1960 onward, ''CACM'' also published algorithms, expressed in ALGOL. The collection of algorithms later became known as the Collected Algorithms of the ACM. See also * ''Journal of the A ...
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The Computer Journal
''The Computer Journal'' is a peer-reviewed scientific journal covering computer science and information systems. Established in 1958, it is one of the oldest computer science research journals. It is published by Oxford University Press on behalf of BCS, The Chartered Institute for IT. The authors of the best paper in each annual volume receive the Wilkes Award from BCS, The Chartered Institute for IT. Editors-in-chief The following people have been editor-in-chief: * 1958–1969 Eric N. Mutch * 1969–1992 Peter Hammersley * 1993–2000 C. J. van Rijsbergen * 2000–2008 Fionn Murtagh * 2008–2012 Erol Gelenbe Sami Erol Gelenbe (born 22 August 1945, in Istanbul, Turkey) is a Turkish and French computer scientist, electronic engineer and applied mathematician who pioneered the field of Computer System and Network Performance in Europe, and is active ... * 2012–2016 Fionn Murtagh * 2016–2020 Steve Furber * 2021–present Tom Crick References External links Offici ...
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In-place Algorithm
In computer science, an in-place algorithm is an algorithm which transforms input using no auxiliary data structure. However, a small amount of extra storage space is allowed for auxiliary variables. The input is usually overwritten by the output as the algorithm executes. An in-place algorithm updates its input sequence only through replacement or swapping of elements. An algorithm which is not in-place is sometimes called not-in-place or out-of-place. In-place can have slightly different meanings. In its strictest form, the algorithm can only have a constant amount of extra space, counting everything including function calls and pointers. However, this form is very limited as simply having an index to a length array requires bits. More broadly, in-place means that the algorithm does not use extra space for manipulating the input but may require a small though nonconstant extra space for its operation. Usually, this space is , though sometimes anything in is allowed. Note tha ...
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Linked List
In computer science, a linked list is a linear collection of data elements whose order is not given by their physical placement in memory. Instead, each element points to the next. It is a data structure consisting of a collection of nodes which together represent a sequence. In its most basic form, each node contains: data, and a reference (in other words, a ''link'') to the next node in the sequence. This structure allows for efficient insertion or removal of elements from any position in the sequence during iteration. More complex variants add additional links, allowing more efficient insertion or removal of nodes at arbitrary positions. A drawback of linked lists is that access time is linear (and difficult to pipeline). Faster access, such as random access, is not feasible. Arrays have better cache locality compared to linked lists. Linked lists are among the simplest and most common data structures. They can be used to implement several other common abstract data types, in ...
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In-order Traversal
In computer science, tree traversal (also known as tree search and walking the tree) is a form of graph traversal and refers to the process of visiting (e.g. retrieving, updating, or deleting) each node in a tree data structure, exactly once. Such traversals are classified by the order in which the nodes are visited. The following algorithms are described for a binary tree, but they may be generalized to other trees as well. Types Unlike linked lists, one-dimensional arrays and other linear data structures, which are canonically traversed in linear order, trees may be traversed in multiple ways. They may be traversed in depth-first or breadth-first order. There are three common ways to traverse them in depth-first order: in-order, pre-order and post-order. Beyond these basic traversals, various more complex or hybrid schemes are possible, such as depth-limited searches like iterative deepening depth-first search. The latter, as well as breadth-first search, can also be used to ...
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Threaded Binary Tree
In computing, a threaded binary tree is a binary tree variant that facilitates traversal in a particular order (often the same order already defined for the tree). An entire binary search tree can be easily traversed in order of the main key, but given only a pointer to a node, finding the node which comes next may be slow or impossible. For example, leaf nodes by definition have no descendants, so given only a pointer to a leaf node no other node can be reached. A threaded tree adds extra information in some or all nodes, so that for any given single node the "next" node can be found quickly, allowing tree traversal without recursion and the extra storage (proportional to the tree's depth) that recursion requires. Threading "A binary tree is ''threaded'' by making all right child pointers that would normally be null point to the in-order successor of the node (if it exists), and all left child pointers that would normally be null point to the in-order predecessor of the nod ...
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Tree Rotation
In discrete mathematics, tree rotation is an operation on a binary tree that changes the structure without interfering with the order of the elements. A tree rotation moves one node up in the tree and one node down. It is used to change the shape of the tree, and in particular to decrease its height by moving smaller subtrees down and larger subtrees up, resulting in improved performance of many tree operations. There exists an inconsistency in different descriptions as to the definition of the direction of rotations. Some say that the direction of rotation reflects the direction that a node is moving upon rotation (a left child rotating into its parent's location is a right rotation) while others say that the direction of rotation reflects which subtree is rotating (a left subtree rotating into its parent's location is a left rotation, the opposite of the former). This article takes the approach of the directional movement of the rotating node. Illustration The right rotation ...
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Space Complexity
The space complexity of an algorithm or a computer program is the amount of memory space required to solve an instance of the computational problem as a function of characteristics of the input. It is the memory required by an algorithm until it executes completely. Similar to time complexity, space complexity is often expressed asymptotically in big O notation, such as O(n), O(n\log n), O(n^\alpha), O(2^n), etc., where is a characteristic of the input influencing space complexity. Space complexity classes Analogously to time complexity classes DTIME(f(n)) and NTIME(f(n)), the complexity classes DSPACE(f(n)) and NSPACE(f(n)) are the sets of languages that are decidable by deterministic (respectively, non-deterministic) Turing machines that use O(f(n)) space. The complexity classes PSPACE and NPSPACE allow f to be any polynomial, analogously to P and NP. That is, :\mathsf = \bigcup_ \mathsf(n^c) and :\mathsf = \bigcup_ \mathsf(n^c) Relationships between classes The space ...
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