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Dawn Of War II
''Warhammer 40,000: Dawn of War II'' is a real-time strategy- tactical role-playing video game developed by Relic Entertainment and published by THQ for Microsoft Windows based on the fictional ''Warhammer 40,000'' universe. It is the sequel to the '' Warhammer 40,000: Dawn of War'' video game series. ''Dawn of War II'' was released in North America on February 19, 2009 and in Europe on February 20, 2009. A sequel, '' Dawn of War III'', was released in April 2017. Gameplay Playable armies at the initial release of the game include the Space Marines, Orks, Eldar, and Tyranids. The Chaos Space Marines and the Imperial Guard were later added to the game through its two expansion packs. The gameplay of ''Dawn of War II'' is markedly different from that of ''Dawn of War'' and its expansions. Building bases is completely removed. Jonny Ebbert, the game's lead designer, describes the feel of the game by saying that it "takes everything that was great about the original and combines it ...
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Dawn Of War III
''Warhammer 40,000: Dawn of War III'' is a 2017 real-time strategy game with multiplayer online battle arena influences, developed by Relic Entertainment and published by Sega. It is the third stand-alone title in the ''Dawn of War'' series, and the first new release in the series since '' Dawn of War II: Retribution'' in 2011. It was released for Microsoft Windows on April 27, 2017. Feral Interactive released macOS and Linux versions on June 8 the same year. Linux version uses both the OpenGL and Vulkan graphics APIs, while the macOS port uses Apple's Metal. Gameplay The initial factions available for play are the Space Marines of the Imperium of Man, the Eldar and the Orks (all of whom have appeared in the earlier games of the series). Other non playable factions in-game include the Imperial Guard as well as the Daemons of Khorne while the Necrons make a brief cameo in the epilogue. In the multiplayer game, various skins are available for the three factions, different chapt ...
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Relic Entertainment
Relic Entertainment Inc. (formerly known as THQ Canada Inc.) is a Canadian video game developer based in Vancouver, founded in 1997. The studio specializes in real-time strategy games and is known for series such as ''Homeworld'', '' Warhammer 40,000: Dawn of War'' and '' Company of Heroes''. Acquired by THQ in 2004, the company was sold to Sega on January 22, 2013 as part of THQ's bankruptcy. Relic is now a part of Sega Europe, which also comprises Creative Assembly, Sports Interactive and Amplitude Studios. History Relic was founded in May 1997 by Alex Garden, Luke Moloney, Erin Daly, Aaron Kambeitz, Rob Cunningham, Gary Shaw, and Shane Alfreds. The name of the company was chosen because they liked the name and it was easy to pronounce. Their first title, ''Homeworld'', was released on September 28, 1999 to critical acclaim and successful sales. Though they did not immediately continue working on the franchise (Sierra Entertainment, the game's publisher, owned the rights), the ...
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Eldar (Warhammer 40,000)
In the fictional setting of '' Warhammer 40,000'', the Aeldari (or the Eldar) are a race of aliens and playable army in the tabletop miniatures wargame. They are patterned after the High Elves of fantasy fiction; long-lived, arrogant, and possessing great psychic powers. The Eldar once ruled the galaxy but were devastated in a supernatural cataclysm. The Eldar are divided into factions: Craftworld Eldar, Harlequins, Exodites, Corsairs, The Ynnari and Drukhari or Dark Eldar. The Craftworld Eldar are divided further into specific craftworlds, the most prominent among which are Ulthwé, Alaitoc, Biel-Tan, Iyanden, and Saim-Hann. Similarly the Harlequin are divided in to Harlequin Masques. The most well known Masques are: The Midnight Sorrow, The Veiled Path, The Frozen Star, The Soaring Spite, The Dreaming Shadow, and The Silent Shroud. The Corsairs call their divisions Fleets of Infamy, the most infamous of them are: The Eldritch Raiders, The Steeleye Reavers, The Sunblitz Brother ...
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Atomic (magazine)
''Atomic'' (or ''Atomic MPC'') once was a monthly Australian magazine and online community that focused on computing and technology, with a great emphasis on gaming, modding and computer hardware. ''Atomic'' was marketed at technology enthusiasts and covered topics that were not normally found in mainstream PC publications, including video card and CPU overclocking, Windows registry tweaking, and programming. The magazine's strapline was 'Maximum Power Computing', reflecting the broad nature of its technology content. In November 2012 publisher Haymarket Media Group announced that Atomic would close and be merged into sister monthly title ''PC & Tech Authority'' (beginning with the February 2013 issue of PCTA), although the Atomic online forums would continue to exist in their own right and under the Atomic brand. In 2018, nextmedia, the successor of Haymarket Australia sold its computing assets to Future. ''PC & Tech Authority'' print content was absorbed into APC and online c ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', ''Civilization II'', '' Half-Life'', '' Half-Life 2'', '' Minecraft'', '' Spelunky'' and '' Quake II''). In the US edition, no game has yet received a rating higher than 98% ('' Sid Meier's Alpha Centauri'', '' Half-Life 2'', and '' Crysis''). In t ...
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Cooperative Video Game
A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-controlled enterprise".Statement on the Cooperative Identity.
'' International Cooperative Alliance.''
Cooperatives are democratically controlled by their members, with each member having one vote in electing the board of directors. Cooperatives may include: * es owned and managed by the people who consume t ...
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Single-player
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), ''Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space ...
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GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com. GameSpy merged with IGN in 2004; by 2014, its services had been used by over 800 video game publishers and developers since its launch. In August 2012, the GameSpy Industries division (which remained responsible for the GameSpy service) was acquired by mobile video game developer Glu Mobile. IGN (then owned by News Corporation) retained ownership of the GameSpy.com website. In February 2013, IGN's new owner, Ziff Davis, shut down IGN's "secondary" sites, including GameSpy's network. This was followed by the announcement in April 2014 ...
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Steam (service)
Steam is a Digital distribution of video games, video game digital distribution service and storefront by Valve Corporation, Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing and offering third-party Video game publisher, game publishers' titles in late 2005. Steam offers various features, like digital rights management (DRM), Matchmaking (video games), game server matchmaking, Valve Anti-Cheat, anti-cheat measures, social networking service, social networking and video game live streaming, game streaming services. It provides the user with automatic game updating, saved game cloud synchronization, and community features such as friends messaging, in-game chat and a community market. Valve released a freely available application programming interface (API) called Steamworks in 2008, which developers can use to integrate Steam's functions into their products, including in-gam ...
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Xbox Live
The Xbox network, formerly and still sometimes branded as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox system on November 15, 2002. An updated version of the service became available for the Xbox 360 console at the system's launch in November 2005, and a further enhanced version was released in 2013 with the Xbox One. This same version is also used with Xbox Series X and Series S. This service, in addition to a Microsoft account, is the account for Xbox consoles; accounts can store games and other content. The service was extended in 2007 on the Windows platform, named Games for Windows – Live, which makes most aspects of the system available on Windows computers. Microsoft has announced plans to extend Live to other platforms such as handhelds and mobile phones as part of the Live Anywhere initiative. With Microsoft's mobile operating system, Windows Phone, fu ...
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Games For Windows - Live
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. K ...
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Game Artificial Intelligence
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes i ...
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