Dawn Of War II
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''Warhammer 40,000: Dawn of War II'' is a real-time strategy- tactical role-playing video game developed by Relic Entertainment and published by
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for
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based on the fictional ''
Warhammer 40,000 ''Warhammer 40,000'' is a miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, ...
'' universe. It is the sequel to the '' Warhammer 40,000: Dawn of War'' video game series. ''Dawn of War II'' was released in North America on February 19, 2009 and in Europe on February 20, 2009. A sequel, ''
Dawn of War III ''Warhammer 40,000: Dawn of War III'' is a 2017 real-time strategy game with multiplayer online battle arena influences, developed by Relic Entertainment and published by Sega. It is the third stand-alone title in the ''Dawn of War'' series, and ...
'', was released in April 2017.


Gameplay

Playable armies at the initial release of the game include the Space Marines,
Orks Ork or ORK may refer to: * Ork (folklore), a mountain demon of Tyrol folklore * ''Ork'' (video game), a 1991 game for the Amiga and Atari ST systems * Ork (''Warhammer 40,000''), a fictional species in the ''Warhammer 40,000'' universe * ''Ork!'' ...
, Eldar, and
Tyranids In the fictional universe of ''Warhammer 40,000'', the Tyranids are a race and a playable army in the tabletop miniatures wargame. The Tyranids are described as a nomadic society of aliens which originated from beyond the Milky Way Galaxy and ...
. The
Chaos Space Marines In Games Workshop's '' Warhammer Fantasy'' and ''Warhammer 40,000'' fictional universes, Chaos refers to parasitic entities which live in a different plane of reality known as '' the Warp'' or ''Immaterium'' in ''Warhammer 40,000'' and as the Re ...
and the
Imperial Guard An imperial guard or palace guard is a special group of troops (or a member thereof) of an empire, typically closely associated directly with the Emperor or Empress. Usually these troops embody a more elite status than other imperial forces, in ...
were later added to the game through its two expansion packs. The gameplay of ''Dawn of War II'' is markedly different from that of ''Dawn of War'' and its expansions. Building bases is completely removed. Jonny Ebbert, the game's lead designer, describes the feel of the game by saying that it "takes everything that was great about the original and combines it with the best that '' Company of Heroes'' had to offer." There is a heavier focus on cover, which gives more substantial defensive bonuses. Accordingly, there is also new emphasis on methods of dealing with units in cover. Some weapons, such as grenades and other explosives, can destroy cover, while others, such as flamers, ignore cover bonuses completely. Other differences between ''Dawn of War II'' and its predecessors include improved unit AI (squads under fire seek cover, for example), more realistically sized vehicles, and an improved physics engine, though the AI is easy to manipulate, by means such as placing suppression squads which the AI will instantly know have been placed and avoid, thus allowing to funnel the army to the player needs. This game also includes a fall back command which the AI will use somewhat liberally, making the squad or command unit fall back at a higher speed and become resistant to range damage while being more vulnerable to melee. As a
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game, the game uses the Achievements system from
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, and is the first widely released, PC-exclusive game to use it. Because of this, a player must be able to connect to the Windows Live servers in order to access the game's multiplayer features. The game also requires authentication via
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. On June 17, 2014, an optional update was released that removes Games for Windows Live and the defunct
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multiplayer servers for Steam solutions, including Steam Cloud.


Campaign

''Dawn of War II'' features a non-linear interplanetary campaign, playable as the Space Marines. The campaign can be played either as
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
or
cooperatively Cooperation (written as co-operation in British English) is the process of groups of organisms working or acting together for common, mutual, or some underlying benefit, as opposed to working in competition for selfish benefit. Many animal a ...
with another player through an online connection. The game's campaign departs from those of its predecessors in several key features. One of the most notable departures is that there are no base-building elements, unlike in previous ''Dawn of War'' titles. Instead, the player chooses the units to be used prior to beginning a mission, cannot build new units once the mission begins, and has only limited reinforcement options. A major part of the campaign lies in choosing which battles and even planets to fight in, and there are consequences regarding which missions are chosen. There may be multiple distress calls to answer, for example, each available for only a limited duration. Once a mission is chosen, the player may still have to choose between various objectives, having to decide between saving civilians or obtaining a powerful piece of wargear, for example. Once a war zone and mission is selected, the player chooses only four squads to take part in the coming battle. Each squad is unique in its combat specialty, personality, and even the voice acting of its squad leader or sergeant. There is a strong narrative focus on the sergeants of these squads who can increase in experience and skills as the campaign progresses, and cannot ultimately be killed. Rather than dying in a mission, squad leaders are "knocked out" and can be revived either by a friendly unit in close proximity or upon completing the mission. The campaign includes many elements traditionally associated with role-playing games. Squad leaders and commander units can be equipped with the wargear which is gathered from battlefields and slain enemies and by accomplishing objectives during missions. Throughout the campaign, as a Space Marine kills enemies and achieves objectives, he gains experience, "levels up", learns new abilities, and gains bonuses.


Squads

Force Commander: The player-named Force Commander leads the strike force throughout the game and is the one "squad" that always deploys. The youngest Force Commander in the history of the Blood Ravens, he earned a reputation for his ability to command in situations that would have broken other leaders. The Force Commander is never heard speaking outside of battle, where he can be heard shouting the generic battle cry "For the Emperor!" when using the "Rally!" ability, making him an almost
silent protagonist In video games, a silent protagonist is a player character who lacks any dialogue for the entire duration of a game, with the possible exception of occasional interjections or short phrases. In some games, especially visual novels, this may extend ...
. The character is the most versatile one, and can be customized to fulfill most roles. He can use almost any weapon and equipment, save for a few squad-specific items. Tarkus: Tarkus leads a squad of 3 Tactical Marines, who fulfill the "Tank" role by drawing enemy fire and soaking up damage. Tarkus can wield a variety of ranged weapons, from bolters to plasma guns and flamers, and his squadmates can be upgraded to use plasma weapons as well. With investment in the "Melee" skill tree, the Tactical Marines can switch to close range weapon, but that reduces their ranged capabilities. The Tactical Marines are potentially the most durable squad and a great addition in any mission, and later in the game even capable of utilizing Terminator armor. A veteran of countless battles, Tarkus' professional, confident, seen-it-all demeanor makes him a model Space Marine Sergeant. Avitus: Avitus leads a squad of 2 Devastators, heavy weapon specialists. The squad is specialized in suppressing enemies, reducing their movement and firing accuracy. The squad members use enormous heavy bolters, and Avitus can switch to missile launchers or a plasma cannon when enemy heavy vehicles are expected. Devastator squad ranks highest in terms of raw damage and suppression abilities, although they lack in mobility and melee combat capabilities. Thaddeus: Thaddeus leads a squad of 2 Assault Marines who specialize in close quarter combat and use jump packs for rapid assault, breaking enemy entrenchments. His squad almost exclusively uses melee weapons, and refocusing to ranged combat is costly and ineffective. A former ganger on Meridian, Thaddeus was the first recruit from that planet in decades, and, although over 80 years old, is considered young and inexperienced compared to his fellow Sergeants, all veterans of several centuries. The process of Space Marine maturation, from a brash fighter into a cold-blooded warrior, is discussed after one of the missions. Cyrus : Cyrus leads a squad of 2 Scouts who specialize in stealth and infiltration. While Scouts are equipped with the ubiquitous bolters by default, and Cyrus can be trained to use flamers, their most effective weapons are unique to the squad - combat shotguns and sniper rifles. Cyrus also gains a special ability depending on the weapon he wields, for example the "Headshot" skill for sniper rifles. The camouflage ability allows the squad to scout ahead undetected and, when upgraded, to deploy traps and explosives without compromising themselves. They are vital in missions where a direct confrontation is ill-advised. Davian Thule: After being critically injured by a Tyranid warrior, Davian Thule is placed in stasis until his condition is stabilized. Afterwards, due to his grievous injuries, he cannot fully recover, and instead becomes a Dreadnought - a cybernetic combat walker. Although powerful, Thule is slow and more vulnerable to anti-vehicle weapons and explosives. His default armament - a pair of arms ending in massive power fists, with a flamer fixed under one of them - is geared for melee. However, by replacing one of the arms with an assault cannon, Thule can be turned into a devastating ranged unit.


Skirmish

''Dawn of War II'' includes a skirmish game as well, playable either as single-player or multiplayer, and uses the
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online gaming service for multiplayer games and matchmaking. Prior to a match, a player chooses a faction and one of the chosen faction's three commanders. The various commanders are used to complement different strategies. For example, a player who chooses the Space Marine army can choose among the offense-oriented Force Commander, the support-oriented Apothecary, and the defense-oriented Techmarine. Unlike most contemporary real-time strategy games, including ''Dawn of War'', most of the unit and research production in ''Dawn of War II'' is done from an army's headquarters building, and unit upgrades are performed on the field of battle itself. The focus in the game is on frontline combat and unit-based tactics rather than the more traditional base-building style popularized in titles like ''
Command & Conquer ''Command & Conquer'' (''C&C'') is a real-time strategy (RTS) video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game ''Dune I ...
'' and the ''
Age of Empires ''Age of Empires'' is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios. The first game was ''Age of Empires'', released in 1997. Nine total games within the ser ...
'' series. There are two game modes in the skirmish game. There is the standard Victory Point Control mode where the key to winning is controlling the critical victory points on the map until the opponent's victory points run down to zero, and in unranked custom matches there is also the annihilation mode where players attempt to completely destroy their opponents' units and structures. In both modes, players fight to control requisition and power nodes which supply factions with required resources. In online ranked play, players compete in 1v1, 2v2 and 3v3 matches. Annihilation games are not supported for ranked play.


The Last Stand

On October 14, 2009, Relic released a new game mode for ''Dawn of War II'', called "The Last Stand". Players take control of either a Space Marine Captain, an Eldar Farseer or an Ork Mekboy, and co-operate with two other players in order to take on waves of AI controlled units. With the release of Chaos Rising, the Tyranid Hive Tyrant and Chaos Space Marine Sorcerer were also made playable. As the players play, they gain experience points which unlocks 'wargear' for their character. This was further improved with the release of Retribution which added an Imperial Lord General to the fray. A new DLC emerged giving players a chance to use the Shas'O Tau commander. Later on in March 2016 a brand new DLC was announced and released as part of a 5th birthday in which the Necron Overlord became playable.


Plot

Following heavy losses suffered in the Kaurava campaign, the Blood Ravens Space Marine chapter have returned to their home system, Sub-Sector Aurelia, to rebuild. However, the system has recently become plagued by heavy Ork attacks, threatening to wipe out the Chapter permanently. The game opens with the player and Sergeant Tarkus deep-striking onto the desert planet Calderis to aid Captain Davian Thule and his initiates. As they drive away the Orks they are confronted by Mek Badzappa and his wartrukk. Although the Mek escapes, the Space Marines collapse the mine through which they are coming and achieve victory. After this they strike from the cruiser ''Armageddon'' into a hamlet where Scout Sergeant Cyrus is waiting for them. They manage to fight their way to Sergeant Avitus, rescue him and save the hamlet from Orks. After this they receive word that Orks have attacked two more key locations. Cyrus, noting the Orks are displaying unusual strategic skill when picking their targets, hypothesizes they are being directed by an unknown third part, a sentiment Thule agrees with. The first attack is led by a Stormboyz Nob named Skykilla and the second by Warboss Gutrencha. After dealing with the two Orks, the Marines find that both have visited Felhammer Mine recently, and learn that Mek Badzappa is there as well. When they enter the mine, the Space Marines briefly catch sight of a force of Eldar, before the Eldar vanish. The Space Marines are rescued from Ork gunners by Sergeant Thaddeus, who joins their force. They find Badzappa and his platoon under attack by an Eldar Warlock and a company of Guardians; Badzappa, with his mechanical eye, could see that the Eldar were disguising themselves as Orks and directing the Ork attacks on key Imperial targets. Although the Blood Ravens kill the Warlock, the Mek escapes once again. As the Warlock dies he speaks of a greater foe threatening them all that the Orks might have been used to delay, but the heroes remain unconcerned. They travel to the jungle planet of Typhon Primaris to stop Eldar activity, as a Warp Spider Exarch is stirring up the Orks into revolt and must be eliminated. Afterwards, Thule asks the player to return to Calderis as Mek Badzappa is launching an attack against the capital, and citizens are reporting plants mutating and small purple creatures killing livestock. Cyrus becomes concerned at the Chapter's Astropaths describing a "Shadow in the Warp", but the rest of the Chapter is more preoccupied with the imminent Ork attack. The Space Marines arrive and finally kill the Mek, but they are soon attacked by a force of
Tyranids In the fictional universe of ''Warhammer 40,000'', the Tyranids are a race and a playable army in the tabletop miniatures wargame. The Tyranids are described as a nomadic society of aliens which originated from beyond the Milky Way Galaxy and ...
, the greater threat the Eldar warned of. Thule is mortally wounded by a Tyranid Warrior and Techmarine Martellus leads them back to safety after they destroy the Tyranid attack force. The Space Marines return to Typhon, leaving Apothecary Gordian in charge of Thule. They kill the Eldar ranger Nemerian and return to Calderis to kill the Tyranid Warrior that mortally wounded Captain Thule. After this they are voxed by Captain Gabriel Angelos (the protagonist of the first game) who tells them that he is bringing his company to aid them in their battle to stop the Tyranids, and gives them three primary objectives: gather a pure sample of Tyranid bio-toxin so that poison can be created (and an antidote to possibly save Captain Thule's life); secure a long-lost Astronomic Array on Typhon, which can find a weakness in the Tyranid Hive Fleet; and gain control of the Angel Forge on the hive world of Meridian, the sector capital, to mass-produce the poisoned weaponry to arm Thule's ships. These can be completed in any order desired. Securing the Astronomic Array will grant the player orbital bombardment and deep-strike, defending Angel Forge will allow Sergeant Tarkus to use Terminator Armour, and gathering the bio-toxin will allow the grievously injured Captain Thule to fight on as a Dreadnought. Meridian is the target of constant Eldar attacks and it is slowly revealed that Idranel, a Farseer of Ulthwé, has been planning to lure the entire Tyranid fleet to Meridian and then destroy it, thus stopping the Tyranid threat and protecting their Craftworld but destroying a planet with population in excess of 32 billion Imperial citizens. Upon completion of all three objectives, the Tyranid poison is ready for delivery. However, Captain Angelos's ship ''Litany of Fury'' and the rest of his fleet are psychically assaulted by the Hive Mind and are in grave danger of becoming lost in the Warp. This effectively takes the reinforcements out of the picture, but the Hive Mind is weakened from the exertion and goes to planet Typhon to feed. The player's entire strike team deploys on the planet and administers the poison to the Hive Mind through its feeder tendrils. In the space battle above, the ''Armageddon'' is destroyed and Gordian is killed. As the poison takes effect, all appears lost as the strike team has no means of retreat and massive waves of Tyranids are preparing to attack. Suddenly, Captain Gabriel Angelos and the entire 4th Company drop in. Angelos leads the player and their forces to attack the Hive Tyrant Alpha, delivering the coup de grâce to the Hive Fleet. As the Tyranids are defeated Gabriel reflects on how the Emperor created the Space Marines to battle the untold horrors of the galaxy, warriors who would fight to the death to defend mankind, and how the strike force are those warriors.


Development

On January 19, 2009,
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announced that ''Dawn of War II'' had
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. A beta was started afterwards with an announcement that the beta focused mainly on optimizing multiplayer balance which was to be optimized in a day zero
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. ''Dawn of War II'' was released to the public for
beta testing Software testing is the act of examining the artifacts and the behavior of the software under test by validation and verification. Software testing can also provide an objective, independent view of the software to allow the business to apprecia ...
on January 21, 2009, and it was scheduled to run until the game's release date of February 19, 2009. Only purchasers of the '' Soulstorm'' expansion pack to ''Dawn of War'' were allowed to take part in the first phase of the beta. On January 27, the beta became available to the general public. The beta was downloadable via
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's
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
online distribution service. ''Dawn of War II'' uses an updated version of the
Essence Engine Essence Engine is a game engine developed by Relic Entertainment for the video game ''Company of Heroes''. Features The Essence Engine featured many new graphical effects at the time it was introduced, including high-dynamic-range lighting, dyna ...
, Essence Engine 2.0. Essence Engine 1.0 was used to power Relic's World War II real-time strategy game '' Company of Heroes'' and its two expansion packs '' Company of Heroes: Opposing Fronts'' and '' Company of Heroes: Tales of Valor''.


Reception

''Dawn of War II'' has received a highly positive reception, scoring an average of 85% on Metacritic. Most reviewers have praised it for its fast-paced tactical gameplay and impressive graphics, while criticizing its small number of multiplayer maps, and lack of variety in single-player campaign missions.
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
praised its removal of base building and its "seemingly unlikely hybrid" of real-time strategy and role-playing genres. However it did criticise the single player campaign that having the missions occurring on the same maps "make the missions feel pretty same-y by the end of the campaign." Criticism was also aimed at the use of the
Tyranids In the fictional universe of ''Warhammer 40,000'', the Tyranids are a race and a playable army in the tabletop miniatures wargame. The Tyranids are described as a nomadic society of aliens which originated from beyond the Milky Way Galaxy and ...
in the game as "actually fighting them ..feels a bit underwhelming." but praised the multiplayer and the introduction of logistics, calling it a "stroke of genius."
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praised the "ingenious addition" of levelled wargear, the tactical choices that squad selection allowed and the replayability that this allowed, but also criticised the continual use of the same maps in single player.


Expansions


''Chaos Rising''

The first expansion entitled ''Chaos Rising'' was announced on September 18, 2009, in a gaming magazine podcast. Prior to the announcement on PC Gamer, several moderators for various fan sites were sent ''Warhammer 40,000'' Chaos Terminator Lord Miniatures in boxes bearing Blood Ravens chapter logo and the number MMX. The expansion was released on March 12, 2010.


''Retribution''

The second stand alone expansion was announced on August 17, 2010, and released on March 1, 2011. During this period of time it was shown first to the press at Gamescom. In addition, Retribution no longer uses Games for Windows Live, which was announced on September 15. ''Retribution'' instead uses Valve's Steamworks platform for DRM, achievements, social features and matchmaking. It also features a playable new race; the Imperial Guard.


References


External links


''Warhammer 40,000: Dawn of War II''
at
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