David Ladyman
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David Ladyman
David Ladyman is an American game designer of board games such as ''Car Wars'', and role-playing games such as ''GURPS''. Career In 1977, while studying linguistics as a grad student at University of Texas at Austin, Ladyman began playtesting games for Metagaming Concepts, especially those designed by Steve Jackson. When Jackson left Metagaming to form Steve Jackson Games (SJG), Ladyman continued to test games for him, including ''Illuminati'' and ''Car Wars''. Ladyman then became a games convention organizer, helping to facilitate Texcon for several years, and joining the head staff of Origins Game Fair for a year. In 1990, Ladyman co-designed the second edition of the horror role-playing game ''Chill'' (1990) for Mayfair Games, with Louis Prosperi and Jeff Leason. By the mid-1980s, Ladyman was working for SJG, overseeing development of ''Car Wars'' and ''GURPS'', as well as editing the first issues of '' Autoduel Quarterly''. He also authored GURPS The Prisoner, a role- ...
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United States
The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territories, nine Minor Outlying Islands, and 326 Indian reservations. The United States is also in free association with three Pacific Island sovereign states: the Federated States of Micronesia, the Marshall Islands, and the Republic of Palau. It is the world's third-largest country by both land and total area. It shares land borders with Canada to its north and with Mexico to its south and has maritime borders with the Bahamas, Cuba, Russia, and other nations. With a population of over 333 million, it is the most populous country in the Americas and the third most populous in the world. The national capital of the United States is Washington, D.C. and its most populous city and principal financial center is New York City. Paleo-Americ ...
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The Prisoner
''The Prisoner'' is a 1967 British television series about an unnamed British intelligence agent who is abducted and imprisoned in a mysterious coastal village, where his captors designate him as Number Six and try to find out why he abruptly resigned from his job. Patrick McGoohan played the lead role as Number Six. The series was created by McGoohan with possible contributions from George Markstein. Episode plots have elements of science fiction, allegory, and psychological drama, as well as spy fiction. It was produced by Everyman Films for distribution by Lew Grade's ITC Entertainment. A single series of 17 episodes was filmed between September 1966 and January 1968, with exterior location filming in Portmeirion, Wales. Interior scenes were filmed at MGM-British Studios in Borehamwood, north of London. The series was first broadcast in Canada beginning on 5 September 1967, in the UK on 29 September 1967, and in the US on 1 June 1968. Although the show was sold as a thril ...
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Wing Commander IV
''Wing Commander IV: The Price of Freedom'' is the fourth main game in the ''Wing Commander'' science fiction space combat simulator video game series, produced by Origin Systems and released by Electronic Arts for the PC in 1996 and the Sony PlayStation in 1997 (the game was also released on the North American PlayStation Network Store in 2009). The first game set after the end of the Terran-Kilrathi War, ''Wing Commander IV'' depicts a galaxy in the midst of a chaotic transition, with human civilians, Kilrathi survivors and former soldiers on both sides attempting to restabilize their lives. A novelization, by William R. Forstchen and Ben Ohlander, was published on October 1, 1996. Gameplay ''Wing Commander IV'' is a simulator game in which players take on the role of Col. Christoper "Maverick" Blair, a veteran pilot of enormous repute, as he flies starfighters. Players are presented with a series of missions, and must complete (or at least survive) them to progress the plo ...
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Wing Commander III
''Wing Commander III: Heart of the Tiger'' is the third main game in Chris Roberts' ''Wing Commander'' science fiction space combat simulation video game series, developed and released by Origin Systems in December 1994. It was a departure from previous games in the series in that it uses extensive live action full-motion video to add an interactive movie-style presentation to the space combat gameplay, emphasized by its advertising slogan, "Don't watch the game, play the movie!". The game's more than two hours of video featured a number of prominent movie stars including Mark Hamill as Colonel Christopher "Maverick" Blair, Malcolm McDowell as Admiral Tolwyn, John Rhys-Davies as James "Paladin" Taggart and Thrakhath nar Kiranka, and Tom Wilson as Todd "Maniac" Marshall. Gameplay Wing Commander is a space combat simulator intercut with live action cutscenes. Gameplay involves completing missions and destroying enemy craft. Wing Commander III dispensed with the issuing of medals ...
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Wing Commander II
''Wing Commander II: Vengeance of the Kilrathi'' is the first sequel in Chris Roberts' ''Wing Commander'' science fiction space combat simulator franchise of computer games, produced by Origin Systems. Released in 1991, ''Wing Commander II'' retains much of the first game's core conventions: an interstellar war between the Terran Confederation and the felinoid warrior race called the Kilrathi, multiple allies as wingmen, and a wide variety of ships on both sides of the war. However, ''WCII'' places a greater emphasis on storytelling, providing various sprite-animated cutscenes and some of the industry's first examples of voice acting. The storyline is also somewhat less open-ended: the game's campaign tree is much more structured and the player character can no longer be promoted or awarded medals. Wingmen can no longer be killed during normal gameplay; when their fighters are damaged beyond repair, they eject (though some die in scripted sequences). Finally, because the ...
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Origin Systems
Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert Garriott, Robert. Origin is best known for their groundbreaking work in multiple genres of video games, such as the ''Ultima (series), Ultima'' and ''Wing Commander (franchise), Wing Commander'' series. The company was purchased by Electronic Arts in 1992. History Brothers Richard Garriott, Richard and Robert Garriott, their astronaut-engineer father Owen K. Garriott, Owen, and programmer Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard for his games released by other companies. Origin was initially based in the Garriotts' garage in Houston, Texas. The company's first game was ''Ultima III: Exodus''; because of Ultima's established reputation and the fact that the company's games were released on computers and not consoles, Origin survived the Video game crash of 19 ...
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Dragon Dawn
''Dragonlance'' modules and sourcebooks are role-playing game books created for the ''Dragonlance'' campaign setting. These books were created for multiple editions of '' Dungeons & Dragons'' and for the SAGA System. Overview File:Dragonlance Adventures 1987 book cover.jpg, ''Dragonlance Adventures'' File:AtlasDragonlance.jpg, ''The Atlas of the Dragonlance World'' File:PG1 TSR2143 Player's Guide to the Dragonlance Campaign.jpg, ''Player's Guide to the Dragonlance Campaign'' The ''Dragonlance'' game project began with Tracy and Laura Hickman, and the idea of a world dominated by dragons. As they drove from Utah to Wisconsin so Tracy could take up a job with TSR in 1981, they discussed this idea.(Archer 2004) In 1982, Tracy proposed at TSR a series of three modules featuring evil dragons. When this plan reached then head of TSR Gary Gygax, it fitted well with an idea he had considered of doing a series of 12 modules each based on one of the official '' Monster Manual'' dragon ...
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Dragon Magic (module)
''Dragon Magic'' is an adventure module published by TSR in 1989 for the ''Dungeons & Dragons'' fantasy role-playing game, specifically the ''Dragonlance'' campaign setting. Plot summary ''Dragon Magic'' is a Dragonlance adventure scenario where the player characters journey to a cloud city, get sent to Krynn's moon of Lunitari, and will need to stop the killing the Celestial Dragon of Neutrality. Publication history The popularity of the ''Dragonlance'' campaign setting, fuelled by the ''Dragonlance'' line of novels by Tracy Hickman and Margaret Weis, resulted in the publication of sixteen modules in the original DL series for ''Advanced Dungeons & Dragons'' between 1984 and 1988. When TSR released the second edition of ''AD&D'' in 1989, the ''Dragonlance'' campaign was updated as well with the release of the three DLE modules written by Rick Swan. DLE2 ''Dragon Magic'', the second in the series, was a 64-page booklet with a large color map and an outer folder, and cover ...
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Tales Of The Outer Planes
''Tales of the Outer Planes'' is an adventure module for the ''Dungeons & Dragons'' fantasy role-playing game, set in that game's Outer Planes. TSR, Inc. published the module in 1988 for the ''Advanced Dungeons & Dragons'' rules. The module is a collection of adventures designed by Deborah A. Christian, Vince Garcia, Thomas M. Kane, David and Martha Ladyman, Christopher Mortika, John Nephew, Bruce Nesmith, Bill Slavicsek, Rick Swan, John Terra, and Ray Winninger. Its cover art is by Jeff Easley. Its interior art is by Chris Miller and Jeff Easley, and cartography by Dave LaForce. Plot summary ''Tales of the Outer Planes'' contains eleven short adventure scenarios set on other planes including the Ethereal, the four Elemental planes, the Astral plane, and the Abyss. The module provides pre-generated mini-adventures to introduce player characters to extra-planar worlds either as stand-alone campaigns or part of on-going campaigns. There are 11 adventures in the outer realms and ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Shadowrun
''Shadowrun'' is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy and crime, with occasional elements of conspiracy, horror and detective fiction. From its inception in 1989, ''Shadowrun'' has remained among the most popular role-playing games. It has spawned a vast franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games. The title is taken from the game's main premise – a near-future world damaged by a massive magical event, where industrial espionage and corporate warfare runs rampant. A ''shadowrun'' – a successful data theft or physical break-in at a rival corporation or organization – is one of the main tools employed by both corporate rivals and underworld figures. Deckers (futuristic hackers) who can tap into an immersive, three-dimensional cyberspace are o ...
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