Dave Noonan (game Designer)
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Dave Noonan (game Designer)
David Noonan is an author of several products and articles for the ''Dungeons & Dragons'' fantasy role-playing game from Wizards of the Coast. Career Role-playing games David Noonan began his career with Wizards of the Coast in 1998. He contributed to the design of the three core books for the third edition of ''Dungeons & Dragons''. For the new ''Dungeon Master's Guide'', he developed the treasure tables, based on guidance from Monte Cook, and worked on the non-player characters that appear in the book's second chapter. Noonan also contributed some prestige classes to '' Sword and Fist'', as well as designing a large part of ''Song and Silence'', and spent five months on editing and design work for the third edition ''Manual of the Planes''. Noonan, Andy Collins, Mike Mearls, and Jesse Decker were part of Rob Heinsoo's "Flywheel" design team for the fourth edition of ''Dungeons & Dragons'', and did the final concept work from May 2006 to September 2006, before the first book ...
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TERA (video Game)
''TERA'' (short for ''The Exiled Realm of Arborea''), also known as ''TERA Online'', was a massively multiplayer online role-playing game (MMORPG) developed by Bluehole Studio, a subsidiary of Krafton. The game was released in South Korea on 25 January 2011, in North America on 1 May 2012, and in Europe on 3 May 2012, with closed and open beta tests taking place before the launch dates. Nexon, Krafton, and Gameforge published the game in these regions, respectively. En Masse Entertainment was the North American publisher, until September 2020, while Atari handled physical distribution. In February 2013 the game was renamed to ''TERA: Rising'' concurrently with the game's launch to the free-to-play model. In September 2014, the game was renamed to ''TERA: Fate of Arun'' in the same patch that added a new level cap and expanded ''TERA''s horizons with the new continent in Northern Arun: Val Oriyn "cut off from the rest of the world for centuries, Northern Arun is a land of savage j ...
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Rob Heinsoo
Rob or ROB may refer to: Places * Rob, Velike Lašče, a settlement in Slovenia * Roberts International Airport (IATA code ROB), in Monrovia, Liberia People * Rob (given name), a given name or nickname, e.g., for Robert(o), Robin/Robyn * Rob (surname) * ''Rob.'', taxonomic author abbreviation for William Robinson (gardener) (1838–1935), Irish practical gardener and journalist Fictional characters * Rob, a character from the Cartoon Network series ''The Amazing World of Gumball'' * ROB 64, a character in the ''Star Fox'' video game series Arts, entertainment, and media Gaming * '' Castlevania: Rondo of Blood'', a 1993 video game nicknamed ''Castlevania: ROB'' * R.O.B., an accessory for the Nintendo Entertainment System Reports * '' ISM Report On Business'' (informally, "The R.O.B."), an economic report issued by the Institute for Supply Management * '' Report on Business'', or "ROB", a section of the ''Globe and Mail'' newspaper Other uses in arts, entertainment, and me ...
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Forgotten Realms
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the For ...
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Races Of Faerûn
''Races of Faerûn'' is an optional supplemental sourcebook for the ''Forgotten Realms'' campaign setting for the 3rd edition of ''Dungeons & Dragons.'' Contents This book centers on the races which inhabit Faerûn, the fictional continent where most of the ''Forgotten Realms'' setting is set, giving detailed information on the histories of the races in the Realms, their languages, clothing, relations to other races, culture and so on. And also, much to the delight of players, it gave detailed information on how to play the races as characters. Races explored were the major races dwarves, elves, gnomes, half-elves, half-orc, halflings, humans, and planetouched, as well as minor races, aarakocra, centaurs, goblinoids, kir-lanan, lizardfolk, lycanthropes, shades, wemics, and yuan-ti, and the various subraces (in the case of humans, ethnic groups) of each of the races. A handful of new feats, spells, magic items, prestige classes, and monsters are also given. Publication h ...
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Player's Handbook
The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be found in the ''Dungeon Master's Guide''. Many optional rules, such as those governing extremely high-level players, and some of the more obscure spells, are found in other sources. Since the first edition, the ''Player's Handbook'' has contained tables and rules for creating characters, lists of the abilities of the different character classes, the properties and costs of equipment, descriptions of spells that magic-using character classes (such as wizards or clerics) can cast, and numerous other rules governing gameplay. Both the ''Dungeon Master's Guide'' and the ''Player's Handboo ...
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Monster Manual
The ''Monster Manual'' (''MM'' is the primary bestiary sourcebook for Monsters in Dungeons & Dragons, monsters in the ''Dungeons & Dragons'' (''D&D'' fantasy role-playing game, first published in 1977 by TSR (company), TSR. The ''Monster Manual'' was the first hardcover D&D book and includes monsters derived from mythology and folklore, as well as creatures created specifically for ''D&D''. Creature descriptions include game-specific statistics (such as the monster's Experience point#Level-based progression, level or number of hit dice), a brief description of its habits and habitats, and typically an image of the creature. Along with the ''Player's Handbook'' and ''Dungeon Master's Guide'', the ''Monster Manual'' is one of the three "core rulebooks" in most editions of the ''D&D'' game. As such, new editions of the ''Monster Manual'' have been released for each edition of ''D&D''. Due to the level of detail and illustration included in the 1977 release, the book was cited as a ...
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Book Of Vile Darkness
''Book of Vile Darkness'' is an optional supplemental sourcebook for the 3rd edition of the role-playing game ''Dungeons & Dragons''. The book was written by Monte Cook and published by Wizards of the Coast on October 1, 2002. Described as a "detailed look at the nature of evil," it was the first ''Dungeons & Dragons'' book labelled for mature audiences. Another ''Book of Vile Darkness'' was published for the 4th edition of ''Dungeons & Dragons'' on December 27, 2011, written by Robert J. Schwalb. Before release Ed Stark, Design Manager for the ''D&D'' game at Wizards of the Coast at the time, explained to ''Pyramid'' that "the idea for ''BoVD'' grew out of both the initial success of the new edition of ''Dungeons & Dragons'' game and the excitement about "nostalgia" products such as ''Return to the Temple of Elemental Evil''. The new D&D game promised people the same "back to the dungeon" feel 1st Edition provided, but with all the improvements twenty-plus years can put on a ...
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Deities And Demigods
''Deities & Demigods'' (abbreviated ''DDG''), alternatively known as ''Legends & Lore'' (abbreviated ''L&L'' or ''LL''), is a reference book for the ''Dungeons & Dragons'' fantasy role-playing game (D&D). The book provides descriptions and game statistics of gods and legendary creatures from various sources in mythology and fiction, and allows dungeon masters to incorporate aspects of religions and mythos into their D&D Campaign (role-playing game), campaigns. The first ''Deities & Demigods'' was published in 1980 by TSR, Inc. while another book called ''Deities and Demigods'' was published in 2002 by Wizards of the Coast, which acquired the ''D&D'' brand with their purchase of TSR in 1998. The original 1980 edition was the first print appearance of various fictional non-human deities, such as Corellon Larethian, Moradin, Gruumsh, and others, many of which have become standard features of the D&D game and its derivatives. These deities were the creation of Jim Ward (game design ...
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Epic Level Handbook
The ''Epic Level Handbook'' is a rule-book by Wizards of the Coast for the 3rd edition of ''Dungeons & Dragons''. The book was published in 2001, and contains optional game rules for playing characters who have reached a higher experience level than is covered in the standard rules. This is referred to in the book as "epic level" play. Contents The ''Epic Level Handbook'' contains rules for characters to attain levels above 20, the highest level covered by the rules in the ''Player's Handbook'' and ''Dungeon Master's Guide'', the core rule-books for the game. It provides epic-level progression information for all the core classes, the prestige classes from the ''Dungeon Master's Guide'', and the psionic classes from the '' Psionics Handbook''. It also provides new epic-level prestige classes, magical items, variant rules, monsters and "Epic Spells", all of which follow somewhat different rules than the standard game. The variant rules for this book are contained on pages 1 ...
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Stronghold Builder's Guidebook
''Stronghold Builder's Guidebook'' is a sourcebook for the 3rd edition of the ''Dungeons & Dragons'' fantasy role-playing game. Contents This 128-page book begins with a table of contents with a list of tables found in the book, followed by a brief introduction on page 4. Chapter 1: ''Building a Stronghold'' (pages 4–14) details a step-by-step process by with DMs and players can design a stronghold. Notes provided include how to stock the structure with gear and fill it with people, and figuring how much it costs. Chapter 2: ''Stronghold Components'' (pages 14–86) describes where and how to place items such as walls and doors, and various locations that can be placed within a stronghold. Also described are suggestions on how to place magic items, spells, traps, and siege weapons in a stronghold. Chapter 3: ''Strongholds in Your Campaign'' (pages 87–104) includes tips for building a campaign with a stronghold as the setting, as well as how to use the book in adventures tha ...
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Deep Horizon
''Deep Horizon'' is an adventure module for the 3rd edition of the ''Dungeons & Dragons'' fantasy role-playing game. Plot summary In ''Deep Horizon'', the subterranean humanoid race known as the desmodus are in danger of being eliminated by evil beholders and salamanders. Publication history ''Deep Horizon'' was published in 2001, and was written by Skip Williams, with cover art by Brom and interior art by David Roach David Roach may refer to: *David Roach (American football) (born 1985), American football safety *David Roach (saxophonist) (born 1955), British classical saxophonist *David Roach (comics), British comics artist * David Roach (athletic director) (b .... Reception References {{D&D topics Dungeons & Dragons modules Role-playing game supplements introduced in 2001 ...
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Psionics Handbook
The ''Psionics Handbook'' is a sourcebook published by Wizards of the Coast in 2001 for the 3rd edition of the ''Dungeons & Dragons'' fantasy role-playing game. It contains a multitude of rules and options for integrating psionic powers into the ''D&D'' game. Contents This book adapts the psionics concept for 3rd edition of ''D&D''. The first chapter describes the two main branches of psionic characters, Psions and Psychic Warriors. The second and third chapters describe new skills and gifts available to these characters. The fourth and fifth chapters explore powers and defenses available. The sixth chapter describes various character classes available. The final chapter describes psi-powered items. Publication history The previous iteration of the sourcebook, ''Complete Psionics Handbook'' (1991), was released for ''AD&D''. Following the release of the 3rd edition of ''D&D'' by Wizards of the Coast, ''Psionics Handbook'' was one of the first supplements for the new edition a ...
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