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Datamost
Datamost was a computer book publisher and computer game company founded by David Gordon and based in Chatsworth, California. Datamost operated in the early 1980s producing games and other software mainly for the Apple II, Commodore 64 and Atari 8-bit family, with some for the IBM PC. It also published educational and reference materials related to computers and computer programming Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as ana .... Software Publications * ''How to Program the Apple II Using 6502 Assembly Language'' (1981Using 6502 Assembly Language by Randy Hyde , PDFby Randy Hyde * ''The Elementary Commodore-64'' (1982) by William B. Sanders, Ph.D. * ''How to Write an Apple Program'' (1982) by Ed Faulk * ''Designing Apple Games with Pizazz'' (1983) by Greg Minter and Joh ...
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Mars Cars
''Mars Cars'' is an Apple II maze game written by David Husch and published by Datamost in 1982. Gameplay The player maneuvers a car to collect four treasures—one in each corner of the screen—while avoiding computer-controlled Mars Cars (which look more like aliens Alien primarily refers to: * Alien (law), a person in a country who is not a national of that country ** Enemy alien, the above in times of war * Extraterrestrial life, life which does not originate from Earth ** Specifically, intelligent extrate ... than vehicles). Getting touched by a Mars Car results in loss of a life. The player's car is allowed to drive through and remove the barriers making up the maze, but Mars Cars cannot. When all treasures are collected, the player can start the next level by driving into the warp area on the right side of the screen. There are sixteen levels. References External links * 1982 video games Apple II games Apple II-only games Datamost games Maze games Vi ...
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Monster Smash
''Monster Smash'' (stylized in-game as ''Monster Smash!'') is an action game written by Dave Eisler and published by Datamost in 1983 for the Apple II and Atari 8-bit family. A Commodore 64 port followed in 1984. The Atari version features music written by Gary Gilbertson that was praised by reviewers. An earlier version of the game was published by The Software Farm in 1982 as ''Monster Mash''. Gameplay The aim of ''Monster Smash'' is to capture all the monsters that are roaming around a local graveyard. The player must trap the monsters by opening and closing various gates and then smash them using the gravestones. If any monster reaches the right side of the screen it escapes, and if the player lets too many of them escape, as shown by a meter, the game ends. Once a certain number of monsters have been captured the player moves to the next level. In higher levels human visitors are introduced and the player must allow them to safely pass through a graveyard, while busy smash ...
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Cosmic Tunnels
''Cosmic Tunnels'' is a space-themed action game written by Tim Ferris and published by Datamost in 1983 for the Atari 8-bit family and in 1984 for the Commodore 64. Datamost also sold the game with '' Cohen's Towers'' as a "twin pack". It was re-released in 1986 by Databyte in the United Kingdom. Gameplay The object of the game is to collect energy bars from four different asteroids. To do this the player needs to complete four different stages. The first stage expects the player to maneuver his spacecraft from its home base to one of the four gates at the top of the screen, while avoiding falling meteors. Once through the gate, the ship enters a space warp, where the player is confronted with mines that must be shot, or they will drain the ship's energy. This stage of the game lasts 25 seconds, with the mines progressively moving faster. After leaving the tunnel, the player must successfully land on the asteroid's landing platform, while avoiding missiles fired by the enemy b ...
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Cohen's Towers
''Cohen's Towers'' is a platform game written by Frank Cohen and released by Datamost in 1983 for the Atari 8-bit family, Atari 8-bit and Commodore 64 home computers. It was re-released in 1986 by Databyte in the United Kingdom. Gameplay In ''Cohen's Towers'' the player plays the part of Allen, starting his new job as a mail boy. He has to collect mail parcels one at the time from different floors and deliver them to any of the three available 'mail drops'. To move up and down between the floors the player can use different elevators, but if he stays on one for too long a falling plant pot will knock him off. The player's work is also hindered by a dog pursuing him on most of the floors, or a sleepwalker. Once the player collected and deposited all the parcels in the building, the Boss shows up and takes him to the next one. There are three different buildings in the game – Fanda, Datamost, and Cohen's Tower – each one harder to complete. Music The game's music is one of ...
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Cavern Creatures
''Cavern Creatures'' is a vertically scrolling shooter for the Apple II, written by Paul Lowrance and published by Datamost in 1983. The title screen is by Art Huff. The game is similar to ''Caverns of Mars'' for the Atari 8-bit family. Description The player controls a small craft, navigating it through a series of winding caverns and tunnels while shooting or avoiding obstacles. The caverns scroll from the bottom of the screen to the top at a fixed speed, so the player must always move forward. The obstacles filling the tunnels are mostly the eponymous "creatures" and appear as simple icons like smiley faces, floppy diskettes, birds, eyes, apples, bunches of grapes, ''Pac-Man'' ghosts, baseball hats, turrets, etc. Many of these objects are animated, but they do not actually move about. The player's craft fires bolts of energy simultaneously in three directions (left, right and forward) that destroy the creatures but consume the ship's energy, tracked by a green bar at the b ...
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Tubeway
''Tubeway'' (also known as ''Tubeway ] ') is game for the Apple II series, Apple II programmed by David Arthur Van Brink and published by thumb.html" ;"title="image:Tubeway.png.html" ;"title="Tempest_(video_game).html" "title="Datamost in 1983. It is similar to the 1981 Atari arcade game ''Tempest''. _Gameplay image:Tubeway.png">thumb">The_third_level ''Tubeway''_is_a_tube_shooter_in_which_the_player_uses_paddle_(game_controller).html" "title="Tempest (video game)">Tempest''. Gameplay image:Tubeway.png">thumb">The third level ''Tubeway'' is a tube shooter in which the player uses paddle (game controller)">paddles to move a small white crosshair around the top of a "tube" or wall while firing down at the computer-controlled opponents attempting to scale their way up it. The opponents, known as the Tubeway Army (one of several references to Gary Numan in the game), consist of triangular green ''homers'' (100 points) and triangular blue ''seekers'' (200 points), both of which c ...
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Tharolian Tunnels
''Tharolian Tunnels'' is a fixed shooter for the Apple II family of computers programmed by Rod Nelsen and published by Datamost in 1982. The game is similar to ''Space Invaders''. Premise ''Softdisk'' magazine, issue 76, gives this brief description of game's premise: "Free the planet Tharolia from rule by maniacal machines." Similar in style to ''Space Invaders'' and Datamost's ''Cavern Creatures ''Cavern Creatures'' is a vertically scrolling shooter for the Apple II, written by Paul Lowrance and published by Datamost in 1983. The title screen is by Art Huff. The game is similar to ''Caverns of Mars'' for the Atari 8-bit family. Descripti ...'', the game puts you in control of a single armed spacecraft pitted against numerous waves of attacking aliens. Gameplay The player first selects from three levels of difficulty—1) Pilot, 2) Captain, or 3) Commander—and then faces the first challenge, an attack by a slowly descending formation of aliens. This level closely paral ...
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Spectre (1982 Video Game)
''Spectre'' is a video game for the Apple II written by Bob Flanagan and Scott Miller and published by Datamost in 1982. Spectre is a ''Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...'' variant with a goal of collecting dots while avoiding "Questers." The player navigates the maze with a 3D view on the left side of the screen and a top-down representation on the right. A ''Spectre'' advertisement reads: See also *''3-Demon'' References External links * * 1982 video games Apple II games Apple II-only games Datamost games Pac-Man clones Video games developed in the United States Single-player video games {{maze-videogame-stub ...
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Aztec (video Game)
''Aztec'' is an action-adventure game developed by Paul Stephenson for the Apple II and published by Datamost in 1982. It was ported to the Atari 8-bit family and the Commodore 64. In ''Aztec'', the player enters and explores the recently discovered "Tomb of Quetzalcoatl" in Mexico in search of a jade idol. Gameplay The tomb's levels contain traps, dangerous animals, Aztec guards, and other hazards. Equipped with a machete, pistol, and dynamite, the goal is to recover a jade idol and escape. ''Aztec'' generates a random dungeon for each new game. Before beginning play, the game prompts for a difficulty level from one to eight. Increasing the difficulty boosts the number and aggressiveness of the enemies and increases the reward for retrieving the idol. The shorter the time to obtain the idol, the higher the reward. Higher difficulty levels begin the countdown higher. If too much time elapses, the idol is reported as damaged. The interior of the tomb is shown from the side with t ...
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Money Munchers
''Money Munchers'' (appearing on the title screen as ''Money Muncher'') is an Apple II maze game published by Datamost in 1982. It was written by Bob Bishop after he retired from Apple Computer in 1981. Gameplay In ''Money Munchers'', the player guides a small figure through a randomly generated maze, picking up the dollar signs and avoiding the deadly "Money Munchers": creatures that attempt devour the money before you can collect it. The goal is to clear each level of money to advance to the next. The second level adds deadly spiders, while the third adds snakes. Reception ''Creative Computing ''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format th ...'' wrote, "When we first got ''Money munchers'', some of us were heard to mutter, 'Not another maze game.' When the mutterers went away, ...
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Nightraiders
''Nightraiders'' is a vertically scrolling shooter designed by Peter Filiberti and published in 1983 by Datamost for the Atari 8-bit home computer. The game is heavily inspired by the 1982 Sega arcade game ''Zaxxon''. Gameplay The object of ''Nightraiders'' is to fly through the preliminary screens in order to reach and destroy the enemy base. The player moves his ship back and forth along the bottom of the screen, firing laser cannons to destroy enemy tanks, bridges and other structures. The ship is constantly consuming fuel, which can be replenished by shooting at alien fuel canisters. At the end of each stage, the player must destroy the alien base, after which he will move on to a more difficult level. Reception ''The Addison-Wesley Book of Atari Software 1984'' reviewer gave the game a poor rating (D) and found the game dull, with very little to hold his interest. ''Electronic Games An electronic game is a game that uses electronics to create an interactive system with ...
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Conquering Worlds
''Conquering Worlds'' is a 1983 video game published by Datamost. Gameplay ''Conquering Worlds'' is a game in which the player is the Supreme Commander who takes control of enemy planets in the star system. Reception James A. McPherson reviewed the game for ''Computer Gaming World'', and stated that "The scenario for ''Conquering Worlds'' is not new, and only slightly different in overall concept from other games. It is similar to ''Galactic Attack'' and ''Titan Empire''. If you own either of the two games, you will find ''Conquering Worlds'' to be similar." References {{reflist External linksReviewin ''Softalk''1984 Software Encyclopediafrom ''Electronic Games''Reviewin ''Electronic Fun with Computers & Games ''Electronic Fun with Computers & Games'' was a video game magazine published in the United States from November 1982 to May 1984. For the last two issues it was renamed ''ComputerFun''. Content The magazine was split up into the following sect ...'' 1983 video ga ...
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