Dangerous Prey
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Dangerous Prey
''Dangerous Prey'' is a supplement published by Pariah Press in 1995 for the horror role-playing game ''The Whispering Vault''. Publication history ''Dangerous Prey'' is a 110-page perfect-bound softcover book designed by Nigel Findley, William Spencer-Hale, Kevin Hassall, Aaron Loeb, Andrew Lucas, Geoff McMartin, Bryan Nystul, Mike Nystul, and Chris Pramas, with interior art by Pat Coleman, Earl Geier, Dave MacKay, Jeff Miracola, and Mike Naylor, and cover art by Larry MacDougall, and Jeff Miracola. ''Dangerous Prey'' and a three-panel gamemaster's screen were the only two supplements for ''The Whispering Vault'' that Mike Nystul, the original designer, was able to publish through Pariah Press, before he moved on to a brief time working at TSR until 1996. Contents ''Dangerous Prey'' contains more information on the Unbidden and their minions, the malign spirits that player characters hunt and imprison. Reception In the May 1995 edition of ''Dragon'' (Issue #217), Lester W. Sm ...
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Dangerous Prey, Role-playing Supplement
Dangerous may refer to: Film and television * ''Dangerous'' (1935 film), an American film starring Bette Davis * '' Dangerous: The Short Films'', a 1993 collection of music videos by Michael Jackson * ''Dangerous'' (2021 film), a Canadian-American action thriller * ''Dangerous'' (TV series), a 2007 Australian drama * ''Dangerous'' (web series), a 2020 Indian Hindi-language crime thriller Music * Dangerous!, an Australian punk band * Dangerous World Tour, Michael Jackson's 1992–93 world concert tour * Dangerous Records, a British record label associated with Sawmills Studios Albums * ''Dangerous'' (Andy Taylor album), 1990 * ''Dangerous'' (The Bar Kays album) or the title song, 1984 * ''Dangerous'' (Michael Jackson album) or the title song (see below), 1991 * ''Dangerous'' (Natalie Cole album) or the title song, 1985 * ''Dangerous'' (SpeXial album) or the title song, 2015 * ''Dangerous'' (Yandel album), 2015 * '' Dangerous: The Double Album'', by Morgan Wallen, or th ...
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Pariah Press
Pariah Press was the company, funded by Mike Nystul, that published the first commercial edition of ''The Whispering Vault'' role-playing game. History Mike Nystul self-published a new horror role-playing game called ''The Whispering Vault'' (1993), which he debuted as a limited edition at GenCon 26, and founded Pariah Press the following year to release an expanded version of the game. In 2003, Ronin Arts Ronin Arts is a role-playing game company founded as a join venture by Philip J. Reed and Christopher Shy in 2003, to some degree a successor to Shy's Studio Ronin and Reed's selling of role playing games PDFs from his blog. Ronin Arts publis ... purchased ''The Whispering Vault'' and started producing new ''Whispering Vault'' material almost immediately. References Role-playing game publishing companies {{Publish-corp-stub ...
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The Whispering Vault
''The Whispering Vault'' is a horror-themed role-playing game originally published in 1993. Players take on the role of "Stalkers", persons who have risen above their own mortality to act as servants of the guardians of Reality, tracking down and apprehending rogue gods who have invaded Reality and returning them to the realm of the Unseen where they are cast into The Whispering Vault. History In 1993, at Gen Con 26, Mike Nystul sold a 88-page spiral-bound, pre-publication version (referred to as the "black book") of his self-published horror RPG called ''The Whispering Vault''. Buoyed by positive comments, Nystul formed Pariah Press the following year to publish an expanded and professionally printed edition. Shannon Applecline, in the book ''Designers & Dragons'', highlighted the horror-themed art and evocative background material. Applecline also mentioned the "brutal and quick" combat system and the simple task resolution system that reduced dice-rolling to a minimum and b ...
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Nigel Findley
Nigel D. Findley (July 22, 1959 – February 19, 1995) was a Canadian game designer, editor, and an author of science fiction and fantasy novels and role-playing games (RPGs). Biography Nigel Findley was born in Venezuela in 1959 to Canadian parents, and lived in Spain, Nigeria, the United States, and England before moving with his family to Vancouver in 1969. He got his start as a role-playing game author in the mid 1980s during his business career. By 1990 he had become a full-time writer, and had authored or coauthored over one hundred books, and twelve novels. He wrote for many game companies, including TSR, and for FASA's ''Shadowrun'' supplements and fiction. Findley's adventure '' The Universal Brotherhood'' (1990) for ''Shadowrun'' was well received. He got his start writing for ''Dungeons & Dragons'', and won a 1992 Origins Award for ''GURPS Illuminati''. In 1994 he was inducted into the Origins Awards Hall of Fame. His body of work also included supplements for Mayfa ...
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Chris Pramas
Chris Pramas is an American game designer and writer, as well as a founder of Green Ronin Publishing. He is best known as the designer of the ''Dragon Age'' RPG, ''Warhammer Fantasy Roleplay'' (second edition), and ''Freeport: The City of Adventure''. Career Early career Pramas began his career in the game industry as a freelancer in 1993, contributing to games such as Mayfair Games' ''Underground'', Pariah Press' '' Dangerous Prey'' supplement (1995), and Hogshead Publishing's '' The Dying of the Light'' (1995) ''Warhammer Fantasy Roleplay'' campaign. He also contributed to the game '' Over the Edge''. In early 1996, Pramas acquired '' The Whispering Vault'' rights from Mike Nystul and formed Ronin Publishing with his brother Jason Pramas and their mutual friend Neal Darcy; Jason Pramas left before long, and Ronin Publishing only successfully published ''The Book of Hunts'' (1997) before the rights to ''The Whispering Vault'' were transferred to another company. In August 1997, ...
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Jeff Miracola
Jeff Miracola (born October 10, 1971)Jeff Miracola: Artist and Illustrator: Biography
, jeffmiracola.com. Retrieved on August 21, 2010.
is an American , artist, and . Miracola created illustrations for the children's book, ''Welcome to Monster Isle'', along with children's author Oliver Chin in 2008. Miracol ...
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Gamemaster's Screen
A gamemaster's screen, also called a GM's screen, is a gaming accessory, usually made out of either cardboard or card stock, and is used by the gamemaster to hide all the relevant data related to a tabletop role-playing game session from the players in order to not spoil the plot of the story. It also hides any dice rolls made by the gamemaster that players should not see. In addition, screens often have essential tables and information printed on the inside for the gamemaster to easily reference during play. History The first commercial gamemaster's screen was the '' Judge's Shield'', produced by Judges Guild in 1977 for use with ''Dungeons & Dragons''. This featured three pieces of 8.5" x 11" cardstock designed to be taped together to form a three-panel screen, the two outer pieces in a vertical (portrait) orientation, and the middle piece in a horizontal (landscape) orientation. This design allowed the gamemaster to peer over the lower middle section more easily. The ''Judge's ...
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Mike Nystul
Mike Nystul (born March 22, 1966 in Chicago, Illinois) created and wrote numerous role-playing game products in the 1990s. Career Nystul got his start in the RPG industry writing ''Fantasy Hero'' books for Hero Games, and then worked for FASA and Mayfair Games in the early 1990s. Nystul self-published a limited edition of a new horror role-playing game called '' The Whispering Vault'' (1993), which he debuted at GenCon 26. The following year, he released an expanded and more professional version of the game through his new company, Pariah Press, and also published the supplements '' Dangerous Prey'' (1995) and a three-panel GM screen (1995). He then worked at TSR for a short time, which ended in 1996. In early 1996, Chris Pramas acquired the rights to ''The Whispering Vault'' from Nystul, and Pramas formed Ronin Arts to publish the game. Nystul wrote several products for FASA's ''Shadowrun'' line, and the ''Role Aids A role (also rôle or social role) is a set of connected ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Evil Hat Productions
Evil Hat Productions is a company that produces role-playing games and other tabletop games. Chief among them is the free indie RPG, ''Fate'', which has won numerous awards. History Fred Hicks had been working with Lydia Leong, Rob Donoghue, and others to run LARPs at AmberCon NorthWest starting in 1999, and came up with the name Evil Hat for themselves. While on a trip to Lake Tahoe, friends Hicks and Donoghue developed a new game based on a conversation about running another ''Amber'' game and fixing some problems with ''FUDGE''; the result was ''Fate'' which Hicks and Donoghue would publish under the name Evil Hat. Donoghue and Hicks released a complete first-edition of ''Fate'' through Yahoo! Groups (January 2003) then cleaned up the technical writing and slightly polished the system for a second edition (August 2003). Hicks and Donoghue began work on the licensed '' Dresden Files Roleplaying Game'' in 2004, but publication was held up because they decided to use ''Spir ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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