The Whispering Vault
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''The Whispering Vault'' is a horror-themed
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
originally published in 1993. Players take on the role of "Stalkers", persons who have risen above their own mortality to act as servants of the guardians of Reality, tracking down and apprehending rogue gods who have invaded Reality and returning them to the realm of the Unseen where they are cast into The Whispering Vault.


History

In 1993, at
Gen Con Gen Con is the largest tabletop game convention in North America by both attendance and number of events. It features traditional pen-and-paper, board, and card games, including role-playing games, miniatures wargames, live action role-playing ...
26,
Mike Nystul Mike Nystul (born March 22, 1966 in Chicago, Illinois) created and wrote numerous role-playing game products in the 1990s. Career Nystul got his start in the RPG industry writing ''Fantasy Hero'' books for Hero Games, and then worked for FASA a ...
sold a 88-page spiral-bound, pre-publication version (referred to as the "black book") of his self-published horror RPG called ''The Whispering Vault''. Buoyed by positive comments, Nystul formed Pariah Press the following year to publish an expanded and professionally printed edition. Shannon Applecline, in the book ''Designers & Dragons'', highlighted the horror-themed art and evocative background material. Applecline also mentioned the "brutal and quick" combat system and the simple task resolution system that reduced dice-rolling to a minimum and brought the adventure storyline to the fore. The following year, Nystul published two supplements: the '' Dangerous Prey'' sourcebook (1995) and a three-panel
GM screen A gamemaster's screen, also called a GM's screen, is a gaming accessory, usually made out of either cardboard or card stock, and is used by the gamemaster to hide all the relevant data related to a tabletop role-playing game session from the playe ...
(1995). In 1996,
Chris Pramas Chris Pramas is an American game designer and writer, as well as a founder of Green Ronin Publishing. He is best known as the designer of the ''Dragon Age'' RPG, ''Warhammer Fantasy Roleplay'' (second edition), and ''Freeport: The City of Adventu ...
acquired rights to ''The Whispering Vault'' from Mike Nystul and formed
Ronin Publishing Ronin Publishing, Inc. is a small press in Berkeley, California, founded in 1983 and incorporated in 1985, which publishes books as tools for personal development, visionary alternatives, and expanded consciousness. The company's tagline is "Life ...
with his brother,
Jason Pramas Jason Pramas is an American photojournalist. He is executive editor and associate publisher of the alternative newsweekly ''DigBoston'', and executive director of the Boston Institute for Nonprofit Journalism (BINJ) that he co-founded with Chris Far ...
, and their mutual friend, Neal Darcy. The company's first publication was ''The Book of Hunts'' (1997), a series of adventures. Ronin created a second supplement called ''Mortal Magic'', but it was left unpublished when Ronin folded in 1998. Pharos Press acquired the rights for ''The Whispering Vault'' in 2000, but did not publish anything. In 2003,
Ronin Arts Ronin Arts is a role-playing game company founded as a join venture by Philip J. Reed and Christopher Shy in 2003, to some degree a successor to Shy's Studio Ronin and Reed's selling of role playing games PDFs from his blog. Ronin Arts publis ...
acquired the rights, and released ''Mortal Magic'', the unpublished work by Ronin Publishing. Ronin Arts then quickly published seven more PDFs that year, before discontinuing the line.


Description

Characters Character or Characters may refer to: Arts, entertainment, and media Literature * ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk * ''Characters'' (Theophrastus), a classical Greek set of character sketches attributed to The ...
within ''The Whispering Vault'' used to be human, but after a life dedicated to protecting humanity against supernatural beings they have been recruited into the ranks of the Stalkers, the main heroes of the game. Now armed with supernatural powers and able to summon ghostly servitors, their mission is to hunt down the Unbidden: rebellious gods who have escaped into the Realm of Flesh — what humanity calls "Reality". The Stalkers have other enemies: *The Shadows are creatures who were denied existence and live in the Rift between the Realms of Flesh and Essence. Sometimes they manage to awaken into the Dream by themselves, sometimes the Unbidden bind them as Minions. *Mortals may also be dangerous: the use of
Magic Magic or Magick most commonly refers to: * Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces * Ceremonial magic, encompasses a wide variety of rituals of magic * Magical thinking, the belief that unrela ...
may endanger the Dream, too. The Hunts of the Stalkers can happen in any era, and Stalkers may come from any period of History as time flows differently in the Realm of Essence and the Realm of Flesh.


Gameplay


Character creation

The player divides 22 points among four attributes. The number of points assigned to each attribute determines how many six-sided dice the player will roll for task and combat resolution.


Combat and task resolution

For both combat and task resolution, players try to achieve success by rolling a number of dice equal to their relevant skill level. As in
Yahtzee Yahtzee is a dice game made by Milton Bradley (a company that has since been acquired and assimilated by Hasbro). It was first marketed under the name of Yahtzee by game entrepreneur Edwin S. Lowe in 1956. The game is a development of earlier ...
, players try to roll matched sets or special combinations. Players can spend a point of kharma to reroll any number of the dice in search of better dice combinations. In combat, resulting damage is divided by the target's Fortitude. When fighting supernatural creatures, mortals must ignore any sixes that are rolled, making combat against these creatures much more difficult.


Publications


Rulebooks

* 'Black Book' booklet by
Mike Nystul Mike Nystul (born March 22, 1966 in Chicago, Illinois) created and wrote numerous role-playing game products in the 1990s. Career Nystul got his start in the RPG industry writing ''Fantasy Hero'' books for Hero Games, and then worked for FASA a ...
(1993) * ''The Whispering Vault'' book by Pariah Press (1994) * ''The Whispering Vault'' pdf file by
Ronin Arts Ronin Arts is a role-playing game company founded as a join venture by Philip J. Reed and Christopher Shy in 2003, to some degree a successor to Shy's Studio Ronin and Reed's selling of role playing games PDFs from his blog. Ronin Arts publis ...
(2003)


Supplements

* ''Gamemaster Screen'' by Pariah Press (1995) * '' Dangerous Prey'' book by Pariah Press (1995) * ''The Book of Hunts'' book by Green Ronin Publishing (1997) * ''Dangerous Prey'' pdf file by Ronin Arts (2003) * ''The Book of Hunts'' pdf file by Ronin Arts (2003) * ''Mortal Magic'' pdf file by Ronin Arts (2003) * ''Smuggler's Run'' pdf file by Ronin Arts (2003) (previously published in the ''Adventures Unlimited'' magazine, in 1995) * ''Mastering the Vault'' pdf file by Ronin Arts (2003) * ''The Vault and Time'' pdf file by Ronin Arts (2003) * ''The Books of Shadows'' pdf file by Ronin Arts (2003) * ''The Ixiptla'' pdf file by Ronin Arts (2003)


Reception

In the August 1994 edition of ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' (Issue #208), Lester Smith reviewed the "pre-release" version of the game that had been sold at Gen Con, and admired the "powerful new mythology" and "strong atmosphere of brooding horror" that Mike Nystul was able to evoke in such a slim volume. Smith also liked the new mechanics for combat and task resolution, which he found "works surprisingly well". However, he did find several important elements missing, including "the keys to humanity", which apparently were supposed to explain the motivation for the player's characters. (Allen noted that this missing material would be included in the Pariah Press version that was being prepared for publication at the time the review was printed.) Allen concluded by giving ''The Whispering Vault'' a rating of 4 out of 6, saying "I definitely recommend this game for anyone who likes heroic horror. It is one of the most inventive treatments of the subject I have yet encountered." Six months later, in the May 1995 edition of ''Dragon'' (Issue #217), Lester Smith again reviewed the game, this time looking at the official first edition of the game, and called the book's presentation "excellent, nearly flawless." He found designer Mike Nystul's "unique vision both shockingly strange and yet universal in scope." Smith concluded by giving the game a perfect rating of 6 out of 6, saying, "This product is pure, distilled horror, with some of the most concise yet effective mechanics ever published; its relative slimness simply means that you’ll digest the game more quickly initially, and reference it more easily during play." In the following edition of ''Dragon'' (Issue #218 – June 1994),
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Pre ...
called ''The Whispering Vault'' "Only one of the smartest, spookiest horror RPGs that ever clawed its way from a crypt." In the November 1994 edition of ''
Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...
'' (Issue #10), William Spencer-Hale recommended the game, saying, "All in all, ''The Whispering Vault'' is a game worthy of the attention of any fan of horror roleplaying. This game is a welcome addition to any library and, out of all the roleplaying materials that I own, this is one that I will actually enjoy playing."


Reviews

*''
White Wolf A white wolf or Arctic wolf is a mammal of the ''Canidae'' family and a subspecies of the gray wolf. It may also refer to: Organizations * White Wolf (band), a Canadian heavy metal band * White Wolf (band), white power oi band from the USA * Whi ...
'' #40 (1994) *''
White Wolf A white wolf or Arctic wolf is a mammal of the ''Canidae'' family and a subspecies of the gray wolf. It may also refer to: Organizations * White Wolf (band), a Canadian heavy metal band * White Wolf (band), white power oi band from the USA * Whi ...
'' #44 (June, 1994)
Review
in
Shadis ''Shadis'' is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). It initially focused on role-playing games. Publication history Shadis was conceived and started by Jolly Blackburn as an indepen ...
#14 *''Dosdediez'' (Número 7 - Feb/Mar 1995)


References


External links


Ronin Arts - official siteSteve Jackson Games article about the design of the game
{{DEFAULTSORT:Whispering Vault Horror role-playing games Role-playing games introduced in 1993