Dallas (SPI Game)
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Dallas (SPI Game)
''Dallas: The Television Role-Playing Game'' is a role-playing game created by the wargame publisher Simulations Publications, Inc. (SPI) in 1980 based on the popular television soap opera '' Dallas''. The game was an attempt by debt-ridden SPI to find a new audience, but the game did not sell well and also alienated their wargame clientele. Description ''Dallas'', the second licensed role-playing game (after '' Star Trek: Adventure Gaming in the Final Frontier'' (1978) from Heritage Models), is a TV soap-opera/crime system in which the players take on the roles of major characters from the ''Dallas'' TV series, and interact with each other in "plots." Character abilities include power, persuasion, coercion, seduction, investigation, and luck; ability scores are compared and dice are rolled to determine the results of actions. Components The game box contains: *16-page "Rules of Play" *16-page "Scriptwriter's Guide" for the Director * "Major Characters" booklet outlining the ni ...
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Lawrence Schick
Lawrence Schick is a game designer and writer associated with role-playing games. Early life and education Schick attended Kent State University Kent State University (KSU) is a public research university in Kent, Ohio. The university also includes seven regional campuses in Northeast Ohio and additional facilities in the region and internationally. Regional campuses are located in As ... in Ohio. Career Schick, as the head of design and development at TSR, brought aboard Tom Moldvay and David Cook (game designer), David Cook and many other new employees as TSR continued to grow in the early 1980s. Schick created ''White Plume Mountain'' in 1979, an Adventure (Dungeons & Dragons), adventure module for the ''Editions of Dungeons & Dragons#Advanced Dungeons & Dragons, Advanced Dungeons & Dragons'' fantasy role-playing game, published by TSR in 1979; the adventure was incorporated into the Greyhawk setting after the publication of the ''World of Greyhawk Fantasy Game Setti ...
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Role-playing Games Based On Television Series
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the '' Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an ...
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Jim Dunnigan Games
Jim or JIM may refer to: * Jim (given name), a given name * Jim, a diminutive form of the given name James * Jim, a short form of the given name Jimmy * OPCW-UN Joint Investigative Mechanism * ''Jim'' (comics), a series by Jim Woodring * ''Jim'' (album), by soul artist Jamie Lidell * Jim (''Huckleberry Finn''), a character in Mark Twain's novel * Jim (TV channel), in Finland * JIM (Flemish TV channel) * JIM suit, for atmospheric diving * Jim River, in North and South Dakota, United States * Jim, the nickname of Yelkanum Seclamatan (died April 1911), Native American chief * ''Journal of Internal Medicine'' * Juan Ignacio Martínez (born 1964), Spanish footballer, commonly known as JIM * Jim (horse), milk wagon horse used to produce serum containing diphtheria antitoxin * "Jim" (song), a 1941 song. * JIM, Jiangxi Isuzu Motors, a joint venture between Isuzu and Jiangling Motors Corporation Group (JMCG). * Jim (Medal of Honor recipient) See also * * Gym * Jjim * Ǧīm * Jam ...
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Contemporary Role-playing Games
Contemporary history, in English-language historiography, is a subset of modern history that describes the historical period from approximately 1945 to the present. Contemporary history is either a subset of the late modern period, or it is one of the three major subsets of modern history, alongside the early modern period and the late modern period. In the social sciences, contemporary history is also continuous with, and related to, the rise of postmodernity. Contemporary history is politically dominated by the Cold War (1947–1991) between the Western Bloc, led by the United States, and the Eastern Bloc, led by the Soviet Union. The confrontation spurred fears of a nuclear war. An all-out "hot" war was avoided, but both sides intervened in the internal politics of smaller nations in their bid for global influence and via proxy wars. The Cold War ultimately ended with the Revolutions of 1989 and the dissolution of the Soviet Union in 1991. The latter stages and afterm ...
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Strong National Museum Of Play
The Strong National Museum of Play (known as just The Strong Museum or simply the Strong) is part of The Strong in Rochester, New York, United States. Established in 1969 and based initially on the personal collection of Rochester native Margaret Woodbury Strong, the museum opened to the public in 1982, after several years of planning, cataloguing, and exhibition development for the museum's new building in downtown Rochester. For at least fifteen years after its opened, the mission of the museum was to interpret the social and cultural history of average Americans between 1830 and 1940, under the direction of H.J. Swinney and William T. Alderson. Mrs. Strong's collections of dolls and toys, American and European decorative arts, prints, paintings, Japanese crafts, and advertising ephemera provided a firm foundation for this mission, and were supplemented with collections purchased and donated to more fully support the museum's early mission. The museum received considerable local ...
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Games (magazine)
''GAMES World of Puzzles'' is a puzzle magazine formed from the merger of Games and World of Puzzles in October 2014. The entire magazine interior is now newsprint (as opposed to the part-glossy/part-newsprint format of the original ''Games'') and the puzzles and articles that originally sandwiched the "Pencilwise" section are now themselves sandwiched ''by'' the main puzzle pages, replacing the "feature puzzle" section. (They are still full-color, unlike the two-color "Pencilwise" sections.) Like the original ''World of Puzzles'' (which is now discontinued), the answer key is now at the rear of the magazine. The new combined title remained on the same 9-issue-per-year publication schedule as the original ''Games''. Games ''Games'' magazine (ISSN 0199-9788) was a magazine devoted to games and puzzles, and it was published by Games Publications, a division of Kappa Publishing Group. History Games was originally published by ''Playboy'' (debuting with the September/October 1977 i ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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David Ladyman
David Ladyman is an American game designer of board games such as ''Car Wars'', and role-playing games such as ''GURPS''. Career In 1977, while studying linguistics as a grad student at University of Texas at Austin, Ladyman began playtesting games for Metagaming Concepts, especially those designed by Steve Jackson. When Jackson left Metagaming to form Steve Jackson Games (SJG), Ladyman continued to test games for him, including ''Illuminati'' and ''Car Wars''. Ladyman then became a games convention organizer, helping to facilitate Texcon for several years, and joining the head staff of Origins Game Fair for a year. In 1990, Ladyman co-designed the second edition of the horror role-playing game ''Chill'' (1990) for Mayfair Games, with Louis Prosperi and Jeff Leason. By the mid-1980s, Ladyman was working for SJG, overseeing development of ''Car Wars'' and ''GURPS'', as well as editing the first issues of '' Autoduel Quarterly''. He also authored GURPS The Prisoner, a role- ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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Who Shot J
Who or WHO may refer to: * Who (pronoun), an interrogative or relative pronoun * Who?, one of the Five Ws in journalism * World Health Organization Arts and entertainment Fictional characters * Who, a creature in the Dr. Seuss book ''Horton Hears a Who!'' * Who, a creature in the Dr. Seuss book ''How the Grinch Stole Christmas!'' * Who, a first baseman in the Abbott and Costello routine "Who's on First?" Film * ''Who'' (film), a 2018 Indian film * ''Who?'' (film), a 1974 English film adaptation of Algis Budrys' novel (see below), directed by Jack Gold Music * The Who, an English rock band Albums * ''Who'' (album), by The Who, 2019 * ''Who?'' (album), by Tony! Toni! Toné!, 1988 Songs * "Who?" (song), written by Jerome Kern, Otto Harbach, and Oscar Hammerstein II, 1925 * "Who", by David Byrne and St. Vincent from ''Love This Giant'', 2012 * "Who", by Diana Ross from ''Silk Electric'', 1982 * "Who", by Disturbed from '' Immortalized'', 2015 * "Who", by Lauv from ''How I'm F ...
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Simulations Publications, Inc
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not e ...
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