Dale Donovan
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Dale Donovan
Dale A. Donovan is a game designer who has worked primarily on role-playing games. Career Dale Donovan began working in the hobby-gaming industry in 1989. A past editor of Dragon magazine, Donovan worked for TSR, Inc., Wizards of the Coast, and Hasbro for more than 12 years, during which time he had been an editor of ''Dragon (magazine), Dragon'' magazine, spent four years on the Forgotten Realms campaign setting team, had a stint as a managing editor, and did work as a writer or editor on every roleplaying game line produced by the company during his tenure. He went freelance in 2002, and has worked for Green Ronin, Upper Deck, White Wolf Publishing, White Wolf/Sword & Sorcery, Sovereign Press, Steve Jackson Games, Guardians of Order, and the Valar Project, among others. Works His ''Dungeons & Dragons'' design work has included ''Monstrous Compendium, Monstrous Compendium Spelljammer Appendix'' (1990), ''Monstrous Compendium Forgotten Realms Appendix II'' (1991), ''Unsung Heroes ...
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United States
The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territories, nine Minor Outlying Islands, and 326 Indian reservations. The United States is also in free association with three Pacific Island sovereign states: the Federated States of Micronesia, the Marshall Islands, and the Republic of Palau. It is the world's third-largest country by both land and total area. It shares land borders with Canada to its north and with Mexico to its south and has maritime borders with the Bahamas, Cuba, Russia, and other nations. With a population of over 333 million, it is the most populous country in the Americas and the third most populous in the world. The national capital of the United States is Washington, D.C. and its most populous city and principal financial center is New York City. Paleo-Americ ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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Dungeons & Dragons Game Designers
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from french ''oublier'' meaning to ''forget'') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an ''angstloch'') in a high ceiling. Victims in oubliettes were often left to starve and dehydrate to death, making the practice akin to—and some say an actual variety of—immurement. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The proper original meaning of "keep" is still in use for academics, although in popular culture it has been largely misused and come to mean a cell or "oubliet ...
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Jakandor, Isle Of Destiny
''Jakandor, Isle of Destiny'' is a role-playing game supplement published by TSR for the second edition of ''Advanced Dungeons & Dragons''. It is the second of three supplements about the Isle of Jakandor. Contents The first sourcebook about Jakandor, '' Island of War'', introduced the land of Jakandor, populated by two antagonistic societies: the barbarian Knorr, who have been exiled to this island by their patron deity for their sins, and the Charonti, a race of once mighty necromancers seeking to rediscover their past glory. The first book focused on the Knorr. In ''Island of Destiny'', the Charoni are detailed, with chapters on Charonti society, creating Charonti player characters, new rules, tools, spells and magic, and important Charonti non-player characters. The setting uses the rules for the second edition of ''Dungeons & Dragons''. The book includes an introductory adventure, "Graduation Exercise." Publication history In 1996, TSR started a new series of supplements f ...
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Jakandor, Land Of Legend
''Jakandor, Land of Legend'' is a role-playing game supplement published by TSR for the second edition of ''Advanced Dungeons & Dragons''. It is the third of three supplements about the Isle of Jakandor. Contents The first sourcebook about Jakandor, '' Island of War'', introduced the land of Jakandor, populated by two antagonistic societies: the barbarian Knorr, who have been exiled to this island by their patron deity for their sins, and the Charonti, a race of once mighty necromancers seeking to rediscover their past glory. The first book focused on the Knorr. The second book, ''Jakandor, Isle of Destiny'', described the mortal enemies of the Knorr, the Charoni. The third book in the trilogy, ''Jakandor, Land of Legend'', presents a number of adventures that are designed to move towards a final battle between the two cultures. The book also includes a complete map of Jakandor — in the previous two books, only the parts relevant to each society were given. The setting uses th ...
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Cult Of The Dragon (sourcebook)
''Cult of the Dragon'' is a 1998 role-playing game supplement published by TSR for the Forgotten Realms campaign setting using the second edition rules of ''Advanced Dungeons & Dragons''. Contents ''Cult of the Dragon'' is a sourcebook about the secret society known as the Cult of the Dragon. The book is divided into five chapters: #A history of the cult, started by a powerful priest after he went mad after being transformed into a lich. #The structure of the cult, its activities and several prominent draconic members of the cults. #The forces and organizations trying to oppose the cult. #New powers of cultists, new magical items and new spells, as well as a bestiary of new monsters associated with the cult. #Suggestions for how the gamemaster can introduce the Cult of the Dragon into a ''Forgotten Realms'' campaign, and several adventure hooks. Publication history TSR published the ''Forgotten Realms'' campaign setting in 1987, and released dozens of sourcebooks and adventures ...
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Ghosts
A ghost is the soul (spirit), soul or spirit of a dead Human, person or animal that is believed to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to realistic, lifelike forms. The deliberate attempt to contact the spirit of a deceased person is known as necromancy, or in spiritism as a ''séance''. Other terms associated with it are apparition, haunt, phantom, poltergeist, shade, specter or spectre, spirit, spook, wraith, demon, and ghoul. The belief in the existence of an afterlife, as well as manifestations of the spirits of the dead, is widespread, dating back to animism or ancestor worship in pre-literate cultures. Certain religious practices—funeral rites, exorcisms, and some practices of spiritualism and ritual magic—are specifically designed to rest the spirits of the dead. Ghosts are generally described as solitary, human-like essences, though stories of ...
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