DEC PDP-1
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DEC PDP-1
The PDP-1 (''Programmed Data Processor-1'') is the first computer in Digital Equipment Corporation's PDP series and was first produced in 1959. It is famous for being the computer most important in the creation of hacker culture at Massachusetts Institute of Technology, BBN and elsewhere. The PDP-1 is the original hardware for playing history's first game on a minicomputer, Steve Russell's '' Spacewar!'' Description The PDP-1 uses an 18-bit word size and has 4096 words as standard main memory (equivalent to 9,216 eight-bit bytes, though the system actually divides an 18-bit word into six-bit characters), upgradable to 65,536 words. The magnetic-core memory's cycle time is 5.35 microseconds (corresponding roughly to a clock speed of 187 kilohertz); consequently most arithmetic instructions take 10.7 microseconds (93,458 operations per second) because they use two memory cycles: the first to fetch the instruction, the second to fetch or store the data word. Signed numbers a ...
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Computer History Museum
The Computer History Museum (CHM) is a museum of computer history, located in Mountain View, California. The museum presents stories and artifacts of Silicon Valley and the information age, and explores the computing revolution and its impact on society. History The museum's origins date to 1968 when Gordon Bell began a quest for a historical collection and, at that same time, others were looking to preserve the Whirlwind computer. The resulting ''Museum Project'' had its first exhibit in 1975, located in a converted coat closet in a DEC lobby. In 1978, the museum, now ''The Digital Computer Museum'' (TDCM), moved to a larger DEC lobby in Marlborough, Massachusetts. Maurice Wilkes presented the first lecture at TDCM in 1979 – the presentation of such lectures has continued to the present time. TDCM incorporated as '' The Computer Museum'' (TCM) in 1982. In 1984, TCM moved to Boston, locating on Museum Wharf. In 1996/1997, the TCM History Center (TCMHC) was established; a ...
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Steve Russell (computer Scientist)
Stephen Russell (born 1937), also nicknamed "Slug", is an American computer scientist most famous for creating ''Spacewar!'', well known for being the first widely distributed video game. Biography Born in Hartford, Connecticut, Russell attended Dartmouth College in Hanover, New Hampshire, from 1954 to 1958. Russell wrote the first two implementations of the programming language Lisp for the IBM 704 mainframe computer. It was Russell who realized that the concept of universal functions could be applied to the language. By implementing the Lisp universal evaluator in a lower-level language, it became possible to create the Lisp interpreter; prior development work on the language had focused on compiling the language. He invented the continuation to solve a double recursion problem for one of the users of his Lisp implementation. In 1962, Russell created and designed ''Spacewar!'', with the fellow members of the Tech Model Railroad Club at the Massachusetts Institute of Techno ...
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New York City
New York, often called New York City or NYC, is the List of United States cities by population, most populous city in the United States. With a 2020 population of 8,804,190 distributed over , New York City is also the List of United States cities by population density, most densely populated major city in the United States, and is more than twice as populous as second-place Los Angeles. New York City lies at the southern tip of New York (state), New York State, and constitutes the geographical and demographic center of both the Northeast megalopolis and the New York metropolitan area, the largest metropolitan area in the world by urban area, urban landmass. With over 20.1 million people in its metropolitan statistical area and 23.5 million in its combined statistical area as of 2020, New York is one of the world's most populous Megacity, megacities, and over 58 million people live within of the city. New York City is a global city, global Culture of New ...
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Simon And Schuster
Simon & Schuster () is an American publishing company and a subsidiary of Paramount Global. It was founded in New York City on January 2, 1924 by Richard L. Simon and M. Lincoln Schuster. As of 2016, Simon & Schuster was the third largest publisher in the United States, publishing 2,000 titles annually under 35 different imprints. History Early years In 1924, Richard Simon's aunt, a crossword puzzle enthusiast, asked whether there was a book of ''New York World'' crossword puzzles, which were very popular at the time. After discovering that none had been published, Simon and Max Schuster decided to launch a company to exploit the opportunity.Frederick Lewis Allen, ''Only Yesterday: An Informal History of the 1920s'', p. 165. . At the time, Simon was a piano salesman and Schuster was editor of an automotive trade magazine. They pooled , equivalent to $ today, to start a company that published crossword puzzles. The new publishing house used "fad" publishing to publish bo ...
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Ones' Complement
The ones' complement of a binary number is the value obtained by inverting all the bits in the binary representation of the number (swapping 0s and 1s). The name "ones' complement" (''note this is possessive of the plural "ones", not of a singular "one"'') refers to the fact that such an inverted value, if added to the original, would always produce an 'all ones' number (the term "complement" refers to such pairs of mutually additive inverse numbers, here in respect to a non-0 base number). This mathematical operation is primarily of interest in computer science, where it has varying effects depending on how a specific computer represents numbers. A ones' complement system or ones' complement arithmetic is a system in which negative numbers are represented by the inverse of the binary representations of their corresponding positive numbers. In such a system, a number is negated (converted from positive to negative or vice versa) by computing its ones' complement. An N-bit ones ...
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Kilohertz
The hertz (symbol: Hz) is the unit of frequency in the International System of Units (SI), equivalent to one event (or cycle) per second. The hertz is an SI derived unit whose expression in terms of SI base units is s−1, meaning that one hertz is the reciprocal of one second. It is named after Heinrich Rudolf Hertz (1857–1894), the first person to provide conclusive proof of the existence of electromagnetic waves. Hertz are commonly expressed in multiples: kilohertz (kHz), megahertz (MHz), gigahertz (GHz), terahertz (THz). Some of the unit's most common uses are in the description of periodic waveforms and musical tones, particularly those used in radio- and audio-related applications. It is also used to describe the clock speeds at which computers and other electronics are driven. The units are sometimes also used as a representation of the energy of a photon, via the Planck relation ''E'' = ''hν'', where ''E'' is the photon's energy, ''ν'' is its frequen ...
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Clock Speed
In computing, the clock rate or clock speed typically refers to the frequency at which the clock generator of a processor can generate pulses, which are used to synchronize the operations of its components, and is used as an indicator of the processor's speed. It is measured in the SI unit of frequency hertz (Hz). The clock rate of the first generation of computers was measured in hertz or kilohertz (kHz), the first personal computers (PCs) to arrive throughout the 1970s and 1980s had clock rates measured in megahertz (MHz), and in the 21st century the speed of modern CPUs is commonly advertised in gigahertz (GHz). This metric is most useful when comparing processors within the same family, holding constant other features that may affect performance. Determining factors Binning Manufacturers of modern processors typically charge premium prices for processors that operate at higher clock rates, a practice called binning. For a given CPU, the clock rates are determined at t ...
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Microsecond
A microsecond is a unit of time in the International System of Units (SI) equal to one millionth (0.000001 or 10−6 or ) of a second. Its symbol is μs, sometimes simplified to us when Unicode is not available. A microsecond is equal to 1000 nanoseconds or of a millisecond. Because the next SI prefix is 1000 times larger, measurements of 10−5 and 10−4 seconds are typically expressed as tens or hundreds of microseconds. Examples * 1 microsecond (1 μs) – cycle time for frequency (1 MHz), the inverse unit. This corresponds to radio wavelength 300 m (AM medium wave band), as can be calculated by multiplying 1 μs by the speed of light (approximately ). * 1 microsecond – the length of time of a high-speed, commercial strobe light flash (see air-gap flash). * 1 microsecond – protein folding takes place on the order of microseconds. * 1.8 microseconds – the amount of time subtracted from the Earth's day as a result of the 2011 Japanese earthquake. * 2 m ...
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Magnetic-core Memory
Magnetic-core memory was the predominant form of random access, random-access computer memory for 20 years between about 1955 and 1975. Such memory is often just called core memory, or, informally, core. Core memory uses toroids (rings) of a hard magnetic material (usually a Ferrite (magnet)#Semi-hard ferrites, semi-hard ferrite) as transformer cores, where each wire threaded through the core serves as a transformer winding. Two or more wires pass through each core. Magnetic Magnetic hysteresis, hysteresis allows each of the cores to "remember", or store a state. Each core stores one bit of information. A core can be magnetized in either the clockwise or counter-clockwise direction. The value of the bit stored in a core is zero or one according to the direction of that core's magnetization. Electric current pulses in some of the wires through a core allow the direction of the magnetization in that core to be set in either direction, thus storing a one or a zero. Another wire ...
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Byte
The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit of memory in many computer architectures. To disambiguate arbitrarily sized bytes from the common 8-bit definition, network protocol documents such as The Internet Protocol () refer to an 8-bit byte as an octet. Those bits in an octet are usually counted with numbering from 0 to 7 or 7 to 0 depending on the bit endianness. The first bit is number 0, making the eighth bit number 7. The size of the byte has historically been hardware-dependent and no definitive standards existed that mandated the size. Sizes from 1 to 48 bits have been used. The six-bit character code was an often-used implementation in early encoding systems, and computers using six-bit and nine-bit bytes were common in the 1960s. These systems often had memory words ...
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Main Memory
Computer data storage is a technology consisting of computer components and recording media that are used to retain digital data. It is a core function and fundamental component of computers. The central processing unit (CPU) of a computer is what manipulates data by performing computations. In practice, almost all computers use a storage hierarchy, which puts fast but expensive and small storage options close to the CPU and slower but less expensive and larger options further away. Generally, the fast volatile technologies (which lose data when off power) are referred to as "memory", while slower persistent technologies are referred to as "storage". Even the first computer designs, Charles Babbage's Analytical Engine and Percy Ludgate's Analytical Machine, clearly distinguished between processing and memory (Babbage stored numbers as rotations of gears, while Ludgate stored numbers as displacements of rods in shuttles). This distinction was extended in the Von Neumann arch ...
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Word (computer Architecture)
In computing, a word is the natural unit of data used by a particular processor design. A word is a fixed-sized datum handled as a unit by the instruction set or the hardware of the processor. The number of bits or digits in a word (the ''word size'', ''word width'', or ''word length'') is an important characteristic of any specific processor design or computer architecture. The size of a word is reflected in many aspects of a computer's structure and operation; the majority of the registers in a processor are usually word-sized and the largest datum that can be transferred to and from the working memory in a single operation is a word in many (not all) architectures. The largest possible address size, used to designate a location in memory, is typically a hardware word (here, "hardware word" means the full-sized natural word of the processor, as opposed to any other definition used). Documentation for older computers with fixed word size commonly states memory sizes in words ra ...
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