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D3DX
In computing, D3DX (Direct3D Extension) is a high level API library which is written to supplement Microsoft's Direct3D graphics API. The D3DX library was introduced in Direct3D 7, and subsequently was improved in Direct3D 9. It provides classes for common calculations on vectors, matrices and colors, calculating look-at and projection matrices, spline interpolations, and several more complicated tasks, such as compiling or assembling shaders used for 3D graphic programming, compressed skeletal animation storage and matrix stacks. There are several functions that provide complex operations over 3D meshes like tangent-space computation, mesh simplification, precomputed radiance transfer, optimizing for vertex cache friendliness and strip reordering, and generators for 3D text meshes. 2D features include classes for drawing screen-space lines, text and sprite based particle systems. Spatial functions include various intersection routines, conversion from/to barycentric coordinates ...
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Direct3D
Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if it is available on the graphics card, allowing for hardware acceleration of the entire 3D rendering pipeline or even only partial acceleration. Direct3D exposes the advanced graphics capabilities of 3D graphics hardware, including Z-buffering, W-buffering, stencil buffering, spatial anti-aliasing, alpha blending, color blending, mipmapping, texture blending, clipping, culling, atmospheric effects, perspective-correct texture mapping, programmable HLSL shaders and effects. Integration with other DirectX technologies enables Direct3D to deliver such features as video mapping, hardware 3D rendering in 2D overlay planes, and even sprites, providing the use of 2D and 3D graphics in interactive media ties. Direct3D con ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering. The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathematical ...
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C++ Class
C class may refer to: Ships * C-class destroyer (other), multiple destroyers * C-class submarine (other), multiple submarines * C-class corvette (other), ships of the Victorian Royal Navy * C-class cruiser, Royal Navy light cruisers built just before the First World War * C-class ferry, Canadian ships * C-class lifeboat, British lifeboats * International C-class catamaran, sailing catamaran Rail vehicles Australia * C-class Melbourne tram * Sydney C-Class Tram * Commonwealth Railways C class, 4-6-0 passenger locomotives * MRWA C class, 4-6-2 steam locomotives * Victorian Railways C class, 2-8-0 steam locomotives * Victorian Railways C class (diesel), diesel locomotives * WAGR C class, axle load steam locomotives * WAGR C class (1880), steam locomotives * WAGR C class (diesel), diesel locomotives Ireland * CIE 201 Class, locomotives New Zealand * NZR C class (1873), tank locomotives * NZR C class (1930), steam locomotives United Kingdom * LB&SCR ...
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Portable PixMap
Netpbm (formerly Pbmplus) is an open-source package of graphics programs and a programming library. It is used mainly in the Unix world, where one can find it included in all major open-source operating system distributions, but also works on Microsoft Windows, macOS, and other operating systems. File formats Several graphics formats are used and defined by the Netpbm project. The portable pixmap format (PPM), the portable graymap format (PGM) and the portable bitmap format (PBM) are image file formats designed to be easily exchanged between platforms. They are also sometimes referred to collectively as the portable anymap format (PNM), not to be confused with the related portable arbitrary map format (PAM). The "magic number" (Px) at the beginning of a file determines the type, not the file extension, although it is best practice to use the right extension if possible. The PBM format was invented by Jef Poskanzer in the 1980s as a format that allowed monochrome bitmaps to be t ...
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RGBE Image Format
RGBE or Radiance HDR is an image format invented by Gregory Ward Larson for the Radiance rendering system. It stores pixels as one byte each for RGB (red, green, and blue) values with a one byte shared exponent. Thus it stores four bytes per pixel. Description RGBE allows pixels to have the dynamic range and precision of floating-point values in a relatively compact data structure (32bits per pixel) - often when images are generated from light simulations, the range of per-pixel color intensity values are much greater than will nicely fit into the standard 0..255 (8-bit) range of standard 24-bit image formats. As a result, the bright pixels are either clipped to 255 or end up losing all their precision in dimmer pixels. By using a shared exponent, the RGBE format gains some of the advantages of floating-point values whilst using less than the 32 or 16 bits per color component that would be needed for single precision or half-precision data in the IEEE floating-point format and ...
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Truevision TGA
Truevision TGA, often referred to as TARGA, is a raster graphics file format created by Truevision Inc. (now part of Avid Technology). It was the native format of TARGA and VISTA boards, which were the first graphic cards for IBM-compatible PCs to support Highcolor/ truecolor display. This family of graphic cards was intended for professional computer image synthesis and video editing with PCs; for this reason, usual resolutions of TGA image files match those of the NTSC and PAL video formats. TARGA is an acronym for '' Truevision Advanced Raster Graphics Adapter''; ''TGA'' is an initialism for '' Truevision Graphics Adapter''. TGA files commonly have the extension ".tga" on PC DOS/Windows systems and macOS (older Macintosh systems use the "TPIC" type code). The format itself permits any pixel bit depth up to 255, of which up to 15 bits can be dedicated to an alpha channel; however, the only bit depths supported in practice were 8, 15, 16, 24, or 32, where the 16 and ...
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Windows Imaging Component
Windows Imaging Component (WIC) is a COM-based imaging codec framework introduced in Windows Vista (and later available in Windows XP Service Pack 3) for working with and processing digital images and image metadata. WIC enables application developers to perform image processing operations on any image format through a single set of common APIs, without requiring prior knowledge of specific image formats. Features Windows Imaging Component provides an extensible architecture for image codecs, pixel formats, and metadata, with automatic run-time discovery of new formats. It supports reading and writing of arbitrary metadata in image files, with the ability to preserve unrecognized metadata during editing. While working with images, it preserves high bit depth image data, up to 32 bits per channel, throughout the revamped high dynamic range image processing pipeline built into Windows Vista. Windows Imaging Component supports Windows Color System, the ICC V4-compliant co ...
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Hairy Ball
The hairy ball theorem of algebraic topology (sometimes called the hedgehog theorem in Europe) states that there is no nonvanishing continuous function, continuous tangent vector field on even-dimensional n‑sphere, ''n''-spheres. For the ordinary sphere, or 2‑sphere, if ''f'' is a continuous function that assigns a Vector (geometric), vector in R3 to every point ''p'' on a sphere such that ''f''(''p'') is always tangent to the sphere at ''p'', then there is at least one pole, a point where the field vanishes (a ''p'' such that ''f''(''p'') = Null vector, 0). The theorem was first proved by Henri Poincaré for the 2-sphere in 1885, and extended to higher dimensions in 1912 by Luitzen Egbertus Jan Brouwer. The theorem has been expressed colloquially as "you can't comb a hairy ball flat without creating a cowlick" or "you can't comb the hair on a coconut". Counting zeros Every zero of a vector field has a (non-zero) "Vector field#Index of a vector field, index", and it can b ...
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Texture (computer Graphics)
Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mapping originally referred to diffuse mapping, a method that simply mapped pixels from a texture to a 3D surface ("wrapping" the image around the object). In recent decades, the advent of multi-pass rendering, multitexturing, mipmaps, and more complex mappings such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, specular mapping, occlusion mapping, and many other variations on the technique (controlled by a materials system) have made it possible to simulate near- photorealism in real time by vastly reducing the number of polygons and lighting calculations needed to construct a realistic and functional 3D scene. Texture maps A is an image applied (mapped) to the surface of a shape or polygon. ...
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DirectDraw
DirectDraw (ddraw.dll) is an API that used to be a part of Microsoft's DirectX API. DirectDraw is used to accelerate rendering of 2D graphics in applications. DirectDraw also allows applications to run fullscreen or embedded in a window such as most other MS Windows applications. DirectDraw uses hardware acceleration if it is available on the client's computer. DirectDraw allows direct access to video memory, hardware overlays, hardware blitters, and page flipping. Its video memory manager can manipulate video memory with ease, taking full advantage of the blitting and color decompression capabilities of different types of display adapters. DirectDraw is a 2D API. That is, it contains commands for 2D rendering and does not support 3D hardware acceleration. A programmer could use DirectDraw to draw 3D graphics, but the rendering would be slow compared to an API such as Direct3D which does support 3D hardware acceleration. DirectDraw was introduced for Windows Mobile in Window ...
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DirectX
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name ''DirectX'' was coined as a shorthand term for all of these APIs (the ''X'' standing in for the particular API names) and soon became the name of the collection. When Microsoft later set out to develop a gaming console, the ''X'' was used as the basis of the name Xbox to indicate that the console was based on DirectX technology. The ''X'' initial has been carried forward in the naming of APIs designed for the Xbox such as XInput and the Cross-platform Audio Creation Tool (XACT), while the DirectX pattern has been continued for Windows APIs such as Direct2D and DirectWrite. Direct3D (the 3D graphics API within DirectX) is widely used in the de ...
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Computer Graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research. Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scien ...
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