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Dzikie Pola (role-playing Game)
Dzikie Pola (''Wild Fields'') is a Polish role-playing game, set in the historical setting of the 17th century Polish–Lithuanian Commonwealth. It had two editions: first in 1997 and second in 2005. History The first edition of the game was released in 1997. Its authors were Jacek Komuda, Maciej Jurewicz and Marcin Baryłka, and there were two expansions: ''W stepie szerokim'' (In the wide steppe) and ''Ogniem i mieczem'' (With fire and sword). The second edition of the game has been released in 2005, and its authors were Jacek Komuda, Michał Mochocki and Artur Machlowski. The game is only available in Polish and is one of the most popular role-playing games in Poland. The second edition rulebook contains long and extensive sections describing the historical setting of the 17th century Commonwealth, some of which are presented from the viewpoint of contemporary storytellers, others resemble a modern encyclopedic entries. Setting The game is set in the historical sett ...
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Dzikie Pola RPG Cover
Dzikie is a village in the administrative district of Gmina Choroszcz, within Białystok County, Podlaskie Voivodeship, in north-eastern Poland. It lies approximately north of Choroszcz and north-west of the regional capital Białystok. The village has a population of 160. References
Villages in Białystok County, Dzikie {{Białystok-geo-stub ...
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Ukraine
Ukraine ( uk, Україна, Ukraïna, ) is a country in Eastern Europe. It is the second-largest European country after Russia, which it borders to the east and northeast. Ukraine covers approximately . Prior to the ongoing Russian invasion, it was the eighth-most populous country in Europe, with a population of around 41 million people. It is also bordered by Belarus to the north; by Poland, Slovakia, and Hungary to the west; and by Romania and Moldova to the southwest; with a coastline along the Black Sea and the Sea of Azov to the south and southeast. Kyiv is the nation's capital and largest city. Ukraine's state language is Ukrainian; Russian is also widely spoken, especially in the east and south. During the Middle Ages, Ukraine was the site of early Slavic expansion and the area later became a key centre of East Slavic culture under the state of Kievan Rus', which emerged in the 9th century. The state eventually disintegrated into rival regional po ...
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Attribute (role-playing)
Attribute may refer to: * Attribute (philosophy), an extrinsic property of an object * Attribute (research), a characteristic of an object * Grammatical modifier, in natural languages * Attribute (computing), a specification that defines a property of an object, element, or file * Attribute (role-playing games), a type of statistic for a fictional character See also * Attribute clash, a display artefact on some home computers * Attribute hierarchy method, a cognitively based psychometric procedure * Attribution (other) * Property (other) Property is the ownership of land, resources, improvements or other tangible objects, or intellectual property. Property may also refer to: Mathematics * Property (mathematics) Philosophy and science * Property (philosophy), in philosophy and ...
{{disambiguation ...
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Player Characters
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Character Creation
Character creation (also character generation or character design) is the process of defining a game character or other character. Typically, a character's individual strengths and weaknesses are represented by a set of statistics. Games with a fictional setting may include traits such as race, class, or species. Games with a more contemporary or narrower setting may limit customization to physical and personality traits. This is usually used in Role-playing games. Role-playing games Character creation is typically the first step taken by the players (as opposed to the gamemaster) in preparation for a game. The result of character creation is a '' direct characterization'' that is recorded on a character sheet. In its most comprehensive form it includes not only a game-specific representation of the character's physical, mental, psychological and social properties in terms of statistics, but also often less formal descriptions of the character's physical appearance, personalit ...
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Die Roll
Die, as a verb, refers to death, the cessation of life. Die may also refer to: Games * Die, singular of dice, small throwable objects used for producing random numbers Manufacturing * Die (integrated circuit), a rectangular piece of a semiconductor wafer * Die (manufacturing), a material-shaping device * Die (philately) * Coin die, a metallic piece used to strike a coin * Die casting, a material-shaping process ** Sort (typesetting), a cast die for printing * Die cutting (web), process of using a die to shear webs of low-strength materials * Die, a tool used in paper embossing * Tap and die, cutting tools used to create screw threads in solid substances * Tool and die, the occupation of making dies Arts and media Music * ''Die'' (album), the seventh studio album by rapper Necro * Die (musician), Japanese musician, guitarist of the band Dir en grey * DJ Die, British DJ and musician with Reprazent * "DiE", a 2013 single by the Japanese idol group BiS * die!, an inactive German ...
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Dice
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance. A traditional die is a cube with each of its six faces marked with a different number of dots ( pips) from one to six. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely. Dice may also have polyhedral or irregular shapes, may have faces marked with numerals or symbols instead of pips and may have their numbers carved out from the material of the dice instead of marked on it. Loaded dice are designed to favor some results over others for cheating or entertainment. History Dice have been used since before recorded history, and it is uncertain where they originated. It is theorized that dice developed from the practice ...
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Game Mechanic
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience", and "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions". All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game desig ...
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Szlachta Polska W Gdansku By Wilhelm August Stryowski
The ''szlachta'' (Polish: endonym, Lithuanian: šlėkta) were the noble estate of the realm in the Kingdom of Poland, the Grand Duchy of Lithuania, and the Polish–Lithuanian Commonwealth who, as a class, had the dominating position in the state, exercising extensive political rights and power. Szlachta as a class differed significantly from the feudal nobility of Western Europe. The estate was officially abolished in 1921 by the March Constitution."Szlachta. Szlachta w Polsce"
''Encyklopedia PWN''
The origins of the ''szlachta'' are obscure and the subject of several theories. Traditionally, its members owned land (allods),
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Duel
A duel is an arranged engagement in combat between two people, with matched weapons, in accordance with agreed-upon Code duello, rules. During the 17th and 18th centuries (and earlier), duels were mostly single combats fought with swords (the rapier and later the small sword), but beginning in the late 18th century in England, duels were more commonly fought using pistols. Fencing and shooting continued to co-exist throughout the 19th century. The duel was based on a Code of conduct, code of honor. Duels were fought not so much to kill the opponent as to gain "satisfaction", that is, to restore one's honor by demonstrating a willingness to risk one's life for it, and as such the tradition of dueling was originally reserved for the male members of nobility; however, in the modern era, it extended to those of the upper classes generally. On occasion, duels with swords or pistols were fought between women. Legislation against dueling goes back to the medieval period. The Fourth Co ...
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Cossack
The Cossacks , es, cosaco , et, Kasakad, cazacii , fi, Kasakat, cazacii , french: cosaques , hu, kozákok, cazacii , it, cosacchi , orv, коза́ки, pl, Kozacy , pt, cossacos , ro, cazaci , russian: казаки́ or , sk, kozáci , uk, козаки́ are a predominantly East Slavic Orthodox Christian people originating in the Pontic–Caspian steppe of Ukraine and southern Russia. Historically, they were a semi-nomadic and semi-militarized people, who, while under the nominal suzerainty of various Eastern European states at the time, were allowed a great degree of self-governance in exchange for military service. Although numerous linguistic and religious groups came together to form the Cossacks, most of them coalesced and became East Slavic-speaking Orthodox Christians. The Cossacks were particularly noted for holding democratic traditions. The rulers of the Polish-Lithuanian Commonwealth and Russian Empire endowed Cossacks with certain spe ...
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Serfdom
Serfdom was the status of many peasants under feudalism, specifically relating to manorialism, and similar systems. It was a condition of debt bondage and indentured servitude with similarities to and differences from slavery, which developed during the Late Antiquity and Early Middle Ages in Europe and lasted in some countries until the mid-19th century. Unlike slaves, serfs could not be bought, sold, or traded individually though they could, depending on the area, be sold together with land. The kholops in Russia, by contrast, could be traded like regular slaves, could be abused with no rights over their own bodies, could not leave the land they were bound to, and could marry only with their lord's permission. Serfs who occupied a plot of land were required to work for the lord of the manor who owned that land. In return, they were entitled to protection, justice, and the right to cultivate certain fields within the manor to maintain their own subsistence. Serfs were ofte ...
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