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Dynamic Connectivity
In computing and graph theory, a dynamic connectivity structure is a data structure that dynamically maintains information about the connected components of a graph. The set ''V'' of vertices of the graph is fixed, but the set ''E'' of edges can change. The three cases, in order of difficulty, are: * Edges are only added to the graph (this can be called ''incremental connectivity''); * Edges are only deleted from the graph (this can be called ''decremental connectivity''); * Edges can be either added or deleted (this can be called ''fully dynamic connectivity''). After each addition/deletion of an edge, the dynamic connectivity structure should adapt itself such that it can give quick answers to queries of the form "is there a path between ''x'' and ''y''?" (equivalently: "do vertices ''x'' and ''y'' belong to the same connected component?"). Incremental connectivity If edges can only be added, then the dynamic connectivity problem can be solved by a Disjoint-set data structure. ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering. The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathematical conc ...
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Breadth-first Search
Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level. Extra memory, usually a queue, is needed to keep track of the child nodes that were encountered but not yet explored. For example, in a chess endgame a chess engine may build the game tree from the current position by applying all possible moves, and use breadth-first search to find a win position for white. Implicit trees (such as game trees or other problem-solving trees) may be of infinite size; breadth-first search is guaranteed to find a solution node if one exists. In contrast, (plain) depth-first search, which explores the node branch as far as possible before backtracking and expanding other nodes, may get lost in an infinite branch and never make it to the solution node. Iterative deepening depth-first search avoids ...
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Partition Refinement
In the design of algorithms, partition refinement is a technique for representing a partition of a set as a data structure that allows the partition to be refined by splitting its sets into a larger number of smaller sets. In that sense it is dual to the union-find data structure, which also maintains a partition into disjoint sets but in which the operations merge pairs of sets. In some applications of partition refinement, such as lexicographic breadth-first search, the data structure maintains as well an ordering on the sets in the partition. Partition refinement forms a key component of several efficient algorithms on graphs and finite automata, including DFA minimization, the Coffman–Graham algorithm for parallel scheduling, and lexicographic breadth-first search of graphs. Data structure A partition refinement algorithm maintains a family of disjoint sets . At the start of the algorithm, this family contains a single set of all the elements in the data structure. At each ste ...
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Dynamic Problem (algorithms)
Dynamic problems in computational complexity theory are problems stated in terms of the changing input data. In the most general form a problem in this category is usually stated as follows: * Given a class of input objects, find efficient algorithms and data structures to answer a certain query about a set of input objects each time the input data is modified, i.e., objects are inserted or deleted. Problems of this class have the following measures of complexity: * Space the amount of memory space required to store the data structure; * Initialization time time required for the initial construction of the data structure; * Insertion time time required for the update of the data structure when one more input element is added; * Deletion time time required for the update of the data structure when an input element is deleted; * Query time time required to answer a query; * Other operations specific to the problem in question The overall set of computations for a dynamic problem i ...
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Dynamic Connectivity
In computing and graph theory, a dynamic connectivity structure is a data structure that dynamically maintains information about the connected components of a graph. The set ''V'' of vertices of the graph is fixed, but the set ''E'' of edges can change. The three cases, in order of difficulty, are: * Edges are only added to the graph (this can be called ''incremental connectivity''); * Edges are only deleted from the graph (this can be called ''decremental connectivity''); * Edges can be either added or deleted (this can be called ''fully dynamic connectivity''). After each addition/deletion of an edge, the dynamic connectivity structure should adapt itself such that it can give quick answers to queries of the form "is there a path between ''x'' and ''y''?" (equivalently: "do vertices ''x'' and ''y'' belong to the same connected component?"). Incremental connectivity If edges can only be added, then the dynamic connectivity problem can be solved by a Disjoint-set data structure. ...
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Spanning Forest
In the mathematical field of graph theory, a spanning tree ''T'' of an undirected graph ''G'' is a subgraph that is a tree which includes all of the vertices of ''G''. In general, a graph may have several spanning trees, but a graph that is not connected will not contain a spanning tree (see about spanning forests below). If all of the edges of ''G'' are also edges of a spanning tree ''T'' of ''G'', then ''G'' is a tree and is identical to ''T'' (that is, a tree has a unique spanning tree and it is itself). Applications Several pathfinding algorithms, including Dijkstra's algorithm and the A* search algorithm, internally build a spanning tree as an intermediate step in solving the problem. In order to minimize the cost of power networks, wiring connections, piping, automatic speech recognition, etc., people often use algorithms that gradually build a spanning tree (or many such trees) as intermediate steps in the process of finding the minimum spanning tree. The Internet and ...
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Euler Tour Tree
The Euler tour technique (ETT), named after Leonhard Euler, is a method in graph theory for representing trees. The tree is viewed as a directed graph that contains two directed edges for each edge in the tree. The tree can then be represented as a Eulerian circuit of the directed graph, known as the Euler tour representation (ETR) of the tree. The ETT allows for efficient, parallel computation of solutions to common problems in algorithmic graph theory. It was introduced by Tarjan and Vishkin in 1984. Construction Given an undirected tree presented as a set of edges, the Euler tour representation (ETR) can be constructed in parallel as follows: * We construct a symmetric list of directed edges: ** For each undirected edge in the tree, insert (''u'',''v'') and (''v'',''u'') in the edge list. * Sort the edge list lexicographically. (Here we assume that the nodes of the tree are ordered, and that the root is the first element in this order.) * Construct adjacency lists for each nod ...
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Link-cut Tree
A link/cut tree is a data structure for representing a forest, a set of rooted trees, and offers the following operations: * Add a tree consisting of a single node to the forest. * Given a node in one of the trees, disconnect it (and its subtree) from the tree of which it is part. * Attach a node to another node as its child. * Given a node, find the root of the tree to which it belongs. By doing this operation on two distinct nodes, one can check whether they belong to the same tree. The represented forest may consist of very deep trees, so if we represent the forest as a plain collection of parent pointer trees, it might take us a long time to find the root of a given node. However, if we represent each tree in the forest as a link/cut tree, we can find which tree an element belongs to in O(log(n)) amortized amortized time. Moreover, we can quickly adjust the collection of link/cut trees to changes in the represented forest. In particular, we can adjust it to merge (link) ...
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Depth-first Search
Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking. Extra memory, usually a stack, is needed to keep track of the nodes discovered so far along a specified branch which helps in backtracking of the graph. A version of depth-first search was investigated in the 19th century by French mathematician Charles Pierre Trémaux as a strategy for solving mazes. Properties The time and space analysis of DFS differs according to its application area. In theoretical computer science, DFS is typically used to traverse an entire graph, and takes time where , V, is the number of vertices and , E, the number of edges. This is linear in the size of the graph. In these applications it also uses space O(, V, ) in the worst case to store the stack of vertices on th ...
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Graph Theory
In mathematics, graph theory is the study of ''graphs'', which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of '' vertices'' (also called ''nodes'' or ''points'') which are connected by '' edges'' (also called ''links'' or ''lines''). A distinction is made between undirected graphs, where edges link two vertices symmetrically, and directed graphs, where edges link two vertices asymmetrically. Graphs are one of the principal objects of study in discrete mathematics. Definitions Definitions in graph theory vary. The following are some of the more basic ways of defining graphs and related mathematical structures. Graph In one restricted but very common sense of the term, a graph is an ordered pair G=(V,E) comprising: * V, a set of vertices (also called nodes or points); * E \subseteq \, a set of edges (also called links or lines), which are unordered pairs of vertices (that is, an edge is associated with t ...
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Tree (graph Theory)
In graph theory In mathematics, graph theory is the study of ''graphs'', which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of '' vertices'' (also called ''nodes'' or ''points'') which are conne ..., a tree is an undirected graph in which any two Vertex (graph theory), vertices are connected by ''exactly one'' Path (graph theory), path, or equivalently a Connected graph, connected Cycle (graph theory), acyclic undirected graph. A forest is an undirected graph in which any two vertices are connected by ''at most one'' path, or equivalently an acyclic undirected graph, or equivalently a Disjoint union of graphs, disjoint union of trees. A polytreeSee . (or directed tree or oriented treeSee .See . or singly connected networkSee .) is a directed acyclic graph (DAG) whose underlying undirected graph is a tree. A polyforest (or directed forest or oriented forest) is a directed acyclic graph whose underlying undirecte ...
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Yossi Shiloach
Yossi is a Hebrew given name, usually a short and nickname for Yosef (equivalent to English Joseph). It may refer to: People * Abba Yossi – mythology figure * Country Yossi – American singer and radio personality *Yossi Abu – Israeli executive officer *Yossi Abukasis – Israeli football player * Yossi Aharon – musician and Greek bouzouki player * Yossi Alpher – Israeli political activist * Yossi Banai – Israeli actor, singer and playwright * Yossi Beilin – Israeli politician (former minister in the Israeli government) * Jose ben Halafta (aka Rabbi Yossi) – Jewish tanna * Yossi Ben Hanan – Israeli general * Yossi Benayoun (born 1980) – Israeli football player * Yossi Cedar – Israeli filmmaker * Yossi Dagan – Israeli activist * Yossi Dahan – Israeli scholar and activist * Yossi Ghinsberg – Israeli adventurer, author, entrepreneur, humanitarian, and motivational speaker * Yossi Green – Jewish American composer * Yossi Harel – Israeli military pers ...
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