Dungeon Explorer II
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Dungeon Explorer II
is an action role-playing video game developed and originally published by Hudson Soft for the TurboDuo in Japan on March 26, 1993, and in North America by Turbo Technologies in October of the same year. A sequel to 1989's '' Dungeon Explorer'', it is the second installment in the eponymous franchise. Set a century after the fall of alien king Natas in the original ''Dungeon Explorer'', players assume the role of one of the eight main characters tasked with recovering the Ora stone from the evil magician Fades, who stole it from king Earl II to resurrect Natas in order to save the land of Oddesia from destruction while also rescuing princess Miriam of Solis, who was taken as hostage by a monster. Though it was initially launched for the TurboDuo, ''Dungeon Explorer II'' was later re-released through download services for various consoles. ''Dungeon Explorer II'' was met with mostly positive reception from critics and reviewers alike since its initial release on the TurboDuo, ...
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Hudson Soft
was a Japanese video game company that released numerous games for video game consoles, home computers and mobile phones, mainly from the 1980s to the 2000s. It was headquartered in the Midtown Tower in Tokyo Midtown, Akasaka, Minato, Tokyo, Japan, with an additional office in the Hudson Building in Sapporo. Hudson Soft was founded on May 18, 1973. Initially, it dealt with personal computer products, but later expanded to the development and publishing of video games, mobile content, video game peripherals and music recording. Primarily a video game publisher, it internally developed many of the video games it released while outsourcing others to external companies. It is known for series such as ''Bomberman'', '' Adventure Island'', ''Star Soldier'', and ''Bonk''. Hudson also developed video games released by other publishers such as the ''Mario Party'' series from Nintendo. The mascot of the company is a bee named Hachisuke. Hudson Soft made the TurboGrafx-16 in associat ...
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Video Game Console
A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can be played with a game controller. These may be home video game console, home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld game console, handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles. Video game consoles are a specialized form of a home computer geared towards video game playing, designed with affordability and accessibility to the general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified methods of distribution, easing the effort of launching a game. However, this leads ...
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Video Game Magazine
Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publications and blogs have grown. History Print-based The first magazine to cover the arcade game industry was the subscription-only trade periodical, ''Play Meter'' magazine, which began publication in 1974 and covered the entire coin-operated entertainment industry (including the video game industry). Consumer-oriented video game journalism began during the golden age of arcade video games, soon after the success of 1978 hit ''Space Invaders'', leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines. In North America, the first regular consumer-oriented column about video games, " Arcade Alley" in ''Video'' magazine, began in 1979 and was pen ...
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Witch
Witchcraft traditionally means the use of Magic (supernatural), magic or supernatural powers to harm others. A practitioner is a witch. In Middle Ages, medieval and early modern Europe, where the term originated, accused witches were usually women who were believed to have used Black magic, malevolent magic against their own community, and often to have communed with evil beings. It was thought witchcraft could be thwarted by Apotropaic magic, protective magic or counter-magic, which could be provided by cunning folk or folk healers. Suspected witches were also intimidated, banished, attacked or killed. Often they would be formally prosecuted and punished, if found guilty or simply believed to be guilty. European witch-hunts and witch trials in the early modern period led to tens of thousands of executions. In some regions, many of those accused of witchcraft were folk healers or midwife, midwives. European belief in witchcraft gradually dwindled during and after the Age of Enl ...
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Hunter
Hunting is the human activity, human practice of seeking, pursuing, capturing, or killing wildlife or feral animals. The most common reasons for humans to hunt are to harvest food (i.e. meat) and useful animal products (fur/hide (skin), hide, bone/tusks, horn (anatomy), horn/antler, etc.), for recreation/taxidermy (see trophy hunting), to remove predators dangerous to humans or domestic animals (e.g. wolf hunting), to pest control, eliminate pest (organism), pests and nuisance animals that damage crops/livestock/poultry or zoonosis, spread diseases (see varmint hunting, varminting), for trade/tourism (see safari), or for conservation biology, ecological conservation against overpopulation and invasive species. Recreationally hunted species are generally referred to as the ''game (food), game'', and are usually mammals and birds. A person participating in a hunt is a hunter or (less commonly) huntsman; a natural area used for hunting is called a game reserve; an experienced hun ...
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Bard
In Celtic cultures, a bard is a professional story teller, verse-maker, music composer, oral historian and genealogist, employed by a patron (such as a monarch or chieftain) to commemorate one or more of the patron's ancestors and to praise the patron's own activities. With the decline of a living bardic tradition in the modern period, the term has loosened to mean a generic minstrel or author (especially a famous one). For example, William Shakespeare and Rabindranath Tagore are respectively known as "the Bard of Avon" (often simply "the Bard") and "the Bard of Bengal". Oxford Dictionary of English, s.v. ''bard'', n.1. In 16th-century Scotland, it turned into a derogatory term for an itinerant musician; nonetheless it was later romanticised by Sir Walter Scott (1771–1832). Etymology The English term ''bard'' is a loan word from the Celtic languages: Gaulish: ''bardo-'' ('bard, poet'), mga, bard and ('bard, poet'), wlm, bardd ('singer, poet'), Middle Breton: ''barz'' ('m ...
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Cleric
Clergy are formal leaders within established religions. Their roles and functions vary in different religious traditions, but usually involve presiding over specific rituals and teaching their religion's doctrines and practices. Some of the terms used for individual clergy are clergyman, clergywoman, clergyperson, churchman, and cleric, while clerk in holy orders has a long history but is rarely used. In Christianity, the specific names and roles of the clergy vary by denomination and there is a wide range of formal and informal clergy positions, including deacons, elders, priests, bishops, preachers, pastors, presbyters, ministers, and the pope. In Islam, a religious leader is often known formally or informally as an imam, caliph, qadi, mufti, mullah, muezzin, or ayatollah. In the Jewish tradition, a religious leader is often a rabbi (teacher) or hazzan (cantor). Etymology The word ''cleric'' comes from the ecclesiastical Latin ''Clericus'', for those belonging ...
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Wizard (paranormal)
Magic, sometimes spelled magick, is an ancient praxis rooted in sacred rituals, spiritual divinations, and/or cultural lineage—with an intention to invoke, manipulate, or otherwise manifest supernatural forces, beings, or entities in the natural, incarnate world. It is a categorical yet often ambiguous term which has been used to refer to a wide variety of beliefs and practices, frequently considered separate from both religion and science. Although connotations have varied from positive to negative at times throughout history, magic continues to have an important religious and medicinal role in many cultures today. Within Western culture, magic has been linked to ideas of the Other, foreignness, and primitivism; indicating that it is "a powerful marker of cultural difference" and likewise, a non-modern phenomenon. During the late nineteenth and early twentieth century, Western intellectuals perceived the practice of magic to be a sign of a primitive mentality and also commo ...
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Password
A password, sometimes called a passcode (for example in Apple devices), is secret data, typically a string of characters, usually used to confirm a user's identity. Traditionally, passwords were expected to be memorized, but the large number of password-protected services that a typical individual accesses can make memorization of unique passwords for each service impractical. Using the terminology of the NIST Digital Identity Guidelines, the secret is held by a party called the ''claimant'' while the party verifying the identity of the claimant is called the ''verifier''. When the claimant successfully demonstrates knowledge of the password to the verifier through an established authentication protocol, the verifier is able to infer the claimant's identity. In general, a password is an arbitrary string of characters including letters, digits, or other symbols. If the permissible characters are constrained to be numeric, the corresponding secret is sometimes called a personal i ...
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Grim Reaper
Death is frequently imagined as a personified force. In some mythologies, a character known as the Grim Reaper (usually depicted as a berobed skeleton wielding a scythe) causes the victim's death by coming to collect that person's soul. Other beliefs hold that the Spectre of Death is only a psychopomp, serving to sever the last ties between the soul and the body, and to guide the deceased to the afterlife, without having any control over when or how the victim dies. Death is most often personified in male form, although in certain cultures Death is perceived as female (for instance, Marzanna in Slavic mythology, or Santa Muerte in Mexico). By region Americas Latin America As is the case in many Romance languages (including French, Portuguese, Italian, and Romanian), the Spanish word for death, ''muerte,'' is a feminine noun. As such, it is common in Spanish-speaking cultures to personify death as a female figure. In Aztec mythology, Mictecacihuatl is the "Queen of Mictla ...
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Minigame
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than the game in which it is contained. Some video games consist entirely of minigames which tie into an overall theme, such '' Olympic Decathlon'' from 1980. Minigames are also used to represent a specific experience, such as hacking or lock picking or scanning an area, that ties into a larger game. Minigame compilations Some games, such as the ''WarioWare'' series (which are called microgames in the series), Universal Research Laboratories's '' Video Action'', some Cinemaware titles like ''Defender of the Crown'', David Whittaker's ''Lazy Jones'' or the smartphone satire ''Phone Story'' are made up of many minigames strung together into one video game. Some similar games, such as Nintendo's ''Mario Party'' series, are considered party gam ...
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