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Dungeon Crawl Stone Soup
''Dungeon Crawl Stone Soup'' (''DCSS'') is a free and open source roguelike computer game and the community-developed successor to the 1997 roguelike game ''Linley's Dungeon Crawl'', originally programmed by Linley Henzell. It has been identified as one of the "major roguelikes" by John Harris. ''Dungeon Crawl Stone Soup'' polled first in a 2008 poll of 371 roguelike players, and later polled second in 2009 (behind ''DoomRL'') and 2010 (behind '' ToME 4''), and third in 2011 (behind ''ToME 4'' and ''Dungeons of Dredmor''). The game is released under the GNU GPL-2.0-or-later. The latest release is version 0.290.29, released on August 25th, 2022. "Stone Soup" refers to the European folk story in which hungry strangers convince the people of a town to each share a small amount of their food in order to make a meal that everyone enjoys. Gameplay Dungeon Crawl Stone Soup is a roguelike game where the player creates a character and guides it through a dungeon, mostly consisting ...
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Web Browser
A web browser is application software for accessing websites. When a user requests a web page from a particular website, the browser retrieves its files from a web server and then displays the page on the user's screen. Browsers are used on a range of devices, including desktops, laptops, tablets, and smartphones. In 2020, an estimated 4.9 billion people used a browser. The most used browser is Google Chrome, with a 65% global market share on all devices, followed by Safari with 18%. A web browser is not the same thing as a search engine, though the two are often confused. A search engine is a website that provides links to other websites. However, to connect to a website's server and display its web pages, a user must have a web browser installed. In some technical contexts, browsers are referred to as user agents. Function The purpose of a web browser is to fetch content from the World Wide Web or from local storage and display it on a user's device. This process ...
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Lua (programming Language)
Lua ( ; from meaning ''moon'') is a lightweight, high-level, multi-paradigm programming language designed primarily for embedded use in applications. Lua is cross-platform, since the interpreter of compiled bytecode is written in ANSI C, and Lua has a relatively simple C API to embed it into applications. Lua originated in 1993 as a language for extending software applications to meet the increasing demand for customization at the time. It provided the basic facilities of most procedural programming languages, but more complicated or domain-specific features were not included; rather, it included mechanisms for extending the language, allowing programmers to implement such features. As Lua was intended to be a general embeddable extension language, the designers of Lua focused on improving its speed, portability, extensibility, and ease-of-use in development. History Lua was created in 1993 by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, and Waldemar Celes, membe ...
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Warrior (character Class)
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or ...
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Character Class
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or ...
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Merman
Mermen, the male counterparts of the mythical female mermaids, are legendary creatures, which are male human from the waist up and fish-like from the waist down, but may assume normal human shape. Sometimes they are described as hideous and other times as handsome. Antiquity Perhaps the first recorded merman was the Assyrian-Babylonian sea-god Ea (called Enki by the Sumerians), linked to the figure known to the Greeks as Oannes. However, while some popular writers have equated Oannes of the Greek period to the god Ea (and to Dagon), Oannes was rather one of the ''apkallu'' servants to Ea. The ''apkallu'' have been described as "fish-men" in cuneiform texts, and if Berossus is to be believed, Oannes was indeed a being possessed of a fish head and man's head beneath, and both a fish tail and manlike legs. But Berossus was writing much later during the era of Greek rule, engaging in the "construction" of the past. Thus even though figurines have been unearth to corroborate this ...
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Centaurs
A centaur ( ; grc, κένταυρος, kéntauros; ), or occasionally hippocentaur, is a creature from Greek mythology with the upper body of a human and the lower body and legs of a horse. Centaurs are thought of in many Greek myths as being as wild as untamed horses, and were said to have inhabited the region of Magnesia and Mount Pelion in Thessaly, the Foloi oak forest in Elis, and the Malean peninsula in southern Laconia. Centaurs are subsequently featured in Roman mythology, and were familiar figures in the medieval bestiary. They remain a staple of modern fantastic literature. Etymology The Greek word ''kentauros'' is generally regarded as being of obscure origin. The etymology from ''ken'' + ''tauros'', 'piercing bull', was a euhemerist suggestion in Palaephatus' rationalizing text on Greek mythology, ''On Incredible Tales'' (Περὶ ἀπίστων), which included mounted archers from a village called ''Nephele'' eliminating a herd of bulls that were the scourge ...
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Tengu
are a type of legendary creature found in Japanese folk religion (Shinto). They are considered a type of ''yōkai'' (supernatural beings) or Shinto ''kami'' (gods). The ''Tengu'' were originally thought to take the forms of birds of prey and a monkey deity, and they are traditionally depicted with human, monkey, and avian characteristics. Sarutahiko Ōkami is considered to be the original model of Konoha-Tengu (a supernatural creature with a red face and long nose), which today is widely considered the ''Tengu''s defining characteristic in the popular imagination. He is the Shinto monkey deity who is said to shed light on heaven and earth. Some experts theorize that Sarutahiko was a sun god worshiped in the Ise region prior to the popularization of Amaterasu. Buddhism long held that the ''Tengu'' were disruptive demons and harbingers of war. Their image gradually softened, however, into one of protective and even manifestations of Buddhist deities, if still dangerous, spirits ...
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Ogres
An ogre (feminine: ogress) is a legendary monster depicted as a large, hideous, man-like being that eats ordinary human beings, especially infants and children. Ogres frequently feature in mythology, folklore, and fiction throughout the world. They appear in many classic works of literature, and are most often associated in fairy tales and legend with a taste for infants. In mythology, ogres are often depicted as inhumanly large, tall, and having a disproportionately large head, abundant hair, unusually colored skin, a voracious appetite, and a strong body. Ogres are closely linked with giants and with human cannibals in mythology. In both folklore and fiction, giants are often given ogrish traits (such as the giants in "Jack and the Beanstalk" and "Jack the Giant Killer", the Giant Despair in ''The Pilgrim's Progress'', and the Jötunn of Norse mythology); while ogres may be given giant-like traits. Famous examples of ogres in folklore include the ogre in "Puss in Boots" and ...
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Humans
Humans (''Homo sapiens'') are the most abundant and widespread species of primate, characterized by bipedalism and exceptional cognitive skills due to a large and complex brain. This has enabled the development of advanced tools, culture, and language. Humans are highly social and tend to live in complex social structures composed of many cooperating and competing groups, from families and kinship networks to political states. Social interactions between humans have established a wide variety of values, social norms, and rituals, which bolster human society. Its intelligence and its desire to understand and influence the environment and to explain and manipulate phenomena have motivated humanity's development of science, philosophy, mythology, religion, and other fields of study. Although some scientists equate the term ''humans'' with all members of the genus ''Homo'', in common usage, it generally refers to ''Homo sapiens'', the only extant member. Anatomically ...
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Dwarf (mythology)
A dwarf () is a type of supernatural being in Germanic folklore, including mythology. Accounts of dwarfs vary significantly throughout history however they are commonly, but not exclusively, presented as living in mountains or stones and being skilled craftsmen. In early literary sources, only males are explicitly referred to as dwarfs, although they are described as having sisters and daughters, while both male and female dwarfs feature in later saga literature and folklore. Dwarfs are sometimes described as short, however, scholars have noted that this is neither explicit nor of relevance to their roles in the earliest sources. Dwarfs continue to feature in modern popular culture such as in the works of J.R.R. Tolkien and Terry Pratchett, where they are often, but not exclusively, presented as distinct from elves. Etymology The modern English noun ''dwarf'' descends from ang, dweorg. It has a variety of cognates in other Germanic languages, including non, dvergr and goh, tw ...
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Software Relicensing
Software relicensing is applied in open-source software development when software licenses of software modules are incompatible and are required to be compatible for a greater combined work. Licenses applied to software as copyrightable works, in source code as binary form, can contain contradictory clauses. These requirements can make it impossible to combine source code or content of several software works to create a new combined one. Motivation and description Sometimes open-source software projects get stuck in a license incompatibility situation. Often the only feasible way to resolve this situation is re-licensing of all participating software parts. For successful relicensing the agreement of all involved copyright holders, typically the developers, to a changed license is required. While in the free and open-source domain achieving 100% coverage of all authors is often impossible due to the many contributors involved, often it is assumed that a great majority is sufficient. ...
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NetHack General Public License
''NetHack'' is an open source single-player roguelike video game, first released in 1987 and maintained by the NetHack DevTeam. The game is a fork of the 1982 game ''Hack'', itself inspired by the 1980 game '' Rogue''. The player takes the role as one of several pre-defined character classes to descend through multiple dungeon floors, fighting monsters and collecting treasure, to recover the "Amulet of Yendor" at the lowest floor and then escape. As an exemplar of the traditional "roguelike" game, ''NetHack'' features turn-based, grid-based hack and slash dungeon crawling gameplay, procedurally generated dungeons and treasure, and permadeath, requiring the player to restart the game anew should the player character die. The game uses simple ASCII graphics by default so as to display readily on a wide variety of computer displays, but can use curses with box-drawing characters, as well as substitute graphical tilesets on machines with graphics. While ''Rogue'', ''Hack'' and oth ...
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