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Dragonflight (convention)
Dragonflight is a three-day gaming convention run by a corporation that is also called Dragonflight. It's held over the last weekend of August. The first Dragonflight was in 1980. History Dragonflight initially was a creation of members of The Brass Dragon Society, a Seattle role-playing group. Those gamers extended the opportunity to gather at a convention which was to be called Dragonflight. Members of Western Washington Wargamers, an all-facets gaming group, convinced the Brass Dragon Society to embrace all gaming in the convention and joined in the effort to create the first Dragonflight in 1980. Eventually they formed a non-profit organization and Seattle University became the home of the annual convention for nearly twenty-five years. Some thirty years after its founding, the convention moved to a spacious local hotel. During that time, many area gaming organizations, companies, and individuals have contributed as volunteers to make the convention a success. Every year, gamers ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Miniature Wargaming
Miniature wargaming is a form of wargaming in which military units are represented by miniature physical models on a model battlefield. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is aesthetics, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out. Miniature wargaming is typically a recreational form of wargaming because issues concerning scale can compromise realism too much for most serious military applications. A historical exception to this is naval wargaming before the advent of computers. Overview A miniature wargame is played with miniature models of soldiers, artillery, and vehicles on a model of a battlefield. The benefit of using models as opposed to abstract pieces is primarily an aesthetic one. Models offer a vis ...
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LARP
A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physical frame. Embodiment means that the physical actions of the player are regarded as those of the character. LARP participants may dress in the costume of their character and carry appropriate physical props (e.g., an 18th century militia LARP participant may wear a military uniform and carry a musket). Whereas in a RPG played by a group sitting around a table, players describe the actions of their characters (e.g., "I run to stand beside my friend"); in an equivalent situation in a LARP, a player would physically run to the appropriate point within the game space." The players pursue goals within a fictional setting represented by real-world enviro ...
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Board Games
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. ''Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distinc ...
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Card Games
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This t ...
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Collectible Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Generally a Player (game), player may begin playing a CCG with a pre-made Booster pack#Starter deck, starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though Multiplayer game, multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, ...
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Dedicated Deck Card Game
A dedicated deck card game is one played with a deck specific to that game, rather than a pack of standard playing cards. Educational packs of cards were being printed by the late eighteenth century, initially designed merely to inform, but later becoming playable games. Modern card games are often sold with non-standard distributions of suits and ranks. Unranked cards By the late eighteenth century, educational packs of cards were being printed without suits or ranks, such as ''The Elements of Astronomy and Geography Explained'', published by John Wallis in 1795. These served as teaching aids rather than being playable games. Charles Hodges' 1828 game ''Astrophilogeon'' was a deck of 60 cards showing 30 constellations and 30 terrestrial maps, with which players could play a game attempting to obtain corresponding pairs. An early 20th century dedicated deck card game was '' Touring'', published in 1906, and inspiring '' Mille Bornes'' in 1954. Modern dedicated deck card games ...
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Gaming Conventions
Gaming may refer to: Games and sports The act of playing games, as in: * Legalized gambling, playing games of chance for money, often referred to in law as "gaming" * Playing a role-playing game, in which players assume fictional roles * Playing a tabletop game, any game played on a flat surface * Playing a video game, an electronic game with a video interface ** Esports, competing in eSports ** Video game culture Other uses *Gaming, Austria, an Austrian market town and municipality * Gaming the system, manipulating a system's rules to achieve a desired outcome See also * Gamble (other) * Game (other) * Gamer, a person who plays games, especially video games * History of games * Online gaming (other) Online gaming may refer to: * Online game, a game played over a computer network * Online gambling, gambling using the Internet See also * Gamble (other) * Game (other) * Gamer, a person who plays games, especially video ga ...
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Culture Of Seattle
Culture () is an umbrella term which encompasses the social behavior, institutions, and norms found in human societies, as well as the knowledge, beliefs, arts, laws, customs, capabilities, and habits of the individuals in these groups.Tylor, Edward. (1871). Primitive Culture. Vol 1. New York: J.P. Putnam's Son Culture is often originated from or attributed to a specific region or location. Humans acquire culture through the learning processes of enculturation and socialization, which is shown by the diversity of cultures across societies. A cultural norm codifies acceptable conduct in society; it serves as a guideline for behavior, dress, language, and demeanor in a situation, which serves as a template for expectations in a social group. Accepting only a monoculture in a social group can bear risks, just as a single species can wither in the face of environmental change, for lack of functional responses to the change. Thus in military culture, valor is counted a typical be ...
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