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Dragonchess
Dragonchess is a three-dimensional fantasy chess variant created by Gary Gygax, co-creator of the famed role-playing game ''Dungeons & Dragons''. The game was introduced in 1985 in issue No. 100 of ''Dragon Magazine''. Boards and pieces The Dragonchess gameboard consists of three vertically stacked 12×8 levels. The upper level (blue and white) represents the air, the middle level (green and amber) represents the land, and the lower level (red and brown) is the subterranean world . The Dragonchess game pieces (42 per player) are an ensemble of characters and monsters inspired or derived from fantasy settings in ''Dungeons & Dragons''. Intricate inter- and intra-level game piece capabilities are defined. As in chess, White moves first and then players take turns, and the game is won by delivering checkmate (inescapable attack) to the enemy king. Upper Sylph (S) :On level 3: :* can move one step diagonally forward, or capture one step straight forward; :* can capture on the ...
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Dragonchess 'The Ground Board' By Zac Dortch
Dragonchess is a three-dimensional fantasy chess variant created by Gary Gygax, co-creator of the famed role-playing game ''Dungeons & Dragons''. The game was introduced in 1985 in issue No. 100 of ''Dragon Magazine''. Boards and pieces The Dragonchess gameboard consists of three vertically stacked 12×8 levels. The upper level (blue and white) represents the air, the middle level (green and amber) represents the land, and the lower level (red and brown) is the subterranean world . The Dragonchess game pieces (42 per player) are an ensemble of characters and monsters inspired or derived from fantasy settings in ''Dungeons & Dragons''. Intricate inter- and intra-level game piece capabilities are defined. As in chess, White moves first and then players take turns, and the game is won by delivering checkmate (inescapable attack) to the enemy king. Upper Sylph (S) :On level 3: :* can move one step diagonally forward, or capture one step straight forward; :* can capture on the ...
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Dragonchess 'The Sky Board' By Zac Dortch
Dragonchess is a three-dimensional fantasy chess variant created by Gary Gygax, co-creator of the famed role-playing game ''Dungeons & Dragons''. The game was introduced in 1985 in issue No. 100 of ''Dragon Magazine''. Boards and pieces The Dragonchess gameboard consists of three vertically stacked 12×8 levels. The upper level (blue and white) represents the air, the middle level (green and amber) represents the land, and the lower level (red and brown) is the subterranean world . The Dragonchess game pieces (42 per player) are an ensemble of characters and monsters inspired or derived from fantasy settings in ''Dungeons & Dragons''. Intricate inter- and intra-level game piece capabilities are defined. As in chess, White moves first and then players take turns, and the game is won by delivering checkmate (inescapable attack) to the enemy king. Upper Sylph (S) :On level 3: :* can move one step diagonally forward, or capture one step straight forward; :* can capture on the ...
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Dragonchess Init Config, Middle Board
Dragonchess is a three-dimensional fantasy chess variant created by Gary Gygax, co-creator of the famed role-playing game ''Dungeons & Dragons''. The game was introduced in 1985 in issue No. 100 of ''Dragon Magazine''. Boards and pieces The Dragonchess gameboard consists of three vertically stacked 12×8 levels. The upper level (blue and white) represents the air, the middle level (green and amber) represents the land, and the lower level (red and brown) is the subterranean world . The Dragonchess game pieces (42 per player) are an ensemble of characters and monsters inspired or derived from fantasy settings in ''Dungeons & Dragons''. Intricate inter- and intra-level game piece capabilities are defined. As in chess, White moves first and then players take turns, and the game is won by delivering checkmate (inescapable attack) to the enemy king. Upper Sylph (S) :On level 3: :* can move one step diagonally forward, or capture one step straight forward; :* can capture on the ...
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Dragonchess Init Config, Upper Board
Dragonchess is a three-dimensional fantasy chess variant created by Gary Gygax, co-creator of the famed role-playing game ''Dungeons & Dragons''. The game was introduced in 1985 in issue No. 100 of ''Dragon Magazine''. Boards and pieces The Dragonchess gameboard consists of three vertically stacked 12×8 levels. The upper level (blue and white) represents the air, the middle level (green and amber) represents the land, and the lower level (red and brown) is the subterranean world . The Dragonchess game pieces (42 per player) are an ensemble of characters and monsters inspired or derived from fantasy settings in ''Dungeons & Dragons''. Intricate inter- and intra-level game piece capabilities are defined. As in chess, White moves first and then players take turns, and the game is won by delivering checkmate (inescapable attack) to the enemy king. Upper Sylph (S) :On level 3: :* can move one step diagonally forward, or capture one step straight forward; :* can capture on the ...
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Three-dimensional Chess
Three-dimensional chess (or 3‑D chess) is any chess variant that replaces the two-dimensional board with a three-dimensional array of cells between which the pieces can move. In practical play, this is usually achieved by boards representing different layers being laid out next to each other. Three-dimensional variants have existed since at least the late 19th century, one of the oldest being ''Raumschach'' (), invented in 1907 by Ferdinand Maack and considered the classic 3‑D game. Maack founded a Raumschach club in Hamburg in 1919, which remained active until World War II. Chapter 25 of David Pritchard's ''The Classified Encyclopedia of Chess Variants'' discusses some 50 such variations extending chess to three dimensions as well as a handful of higher-dimensional variants. Chapter 11 covers variants using multiple boards normally set side by side which can also be considered to add an extra dimension to chess. "Three-dimensional chess" is used collo ...
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Bishop (chess)
The bishop (♗, ♝) is a piece in the game of chess. It moves and captures along without jumping over intervening pieces. Each player begins the game with two bishops. One starts between the and the king, the other between the and the queen. The starting squares are c1 and f1 for White's bishops, and c8 and f8 for Black's bishops. Placement and movement The king's bishop is placed between the king and the king's knight, f1 for White and f8 for Black; the queen's bishop is placed between the queen and the queen's knight, c1 for White and c8 for Black. The bishop has no restrictions in distance for each move but is limited to diagonal movement. It cannot jump over other pieces. A bishop captures by occupying the square on which an enemy piece stands. As a consequence of its diagonal movement, each bishop always remains on one square color. Due to this, it is common to refer to a bishop as a light-squared or dark-squared bishop. Comparison – other pieces Versus rook A r ...
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Space Diagonal
In geometry, a space diagonal (also interior diagonal or body diagonal) of a polyhedron is a line connecting two vertices that are not on the same face. Space diagonals contrast with ''face diagonals'', which connect vertices on the same face (but not on the same edge) as each other. For example, a pyramid has no space diagonals, while a cube (shown at right) or more generally a parallelepiped has four space diagonals. Axial diagonal An axial diagonal is a space diagonal that passes through the center of a polyhedron. For example, in a cube with edge length ''a'', all four space diagonals are axial diagonals, of common length a\sqrt . More generally, a cuboid with edge lengths ''a'', ''b'', and ''c'' has all four space diagonals axial, with common length \sqrt. A regular octahedron has 3 axial diagonals, of length a\sqrt , with edge length ''a''. A regular icosahedron has 6 axial diagonals of length a\sqrt , where \varphi is the golden ratio (1+\sqrt 5)/2.. Space diagonal ...
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Dragon (Dungeons & Dragons)
In the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game, dragons are an iconic type of monstrous creature. As a group, ''D&D'' dragons are loosely based upon dragons from a wide range of fictional and mythological sources. Dungeons & Dragons allows players to fight its fictional dragons (Tiamat being one of the most notable) and "slay their psychic dragons" as well. These dragons, specifically their "dungeon ecology", have implications for the literary theory of fantasy writing. ''D&D'' dragons also featured as targets of the moral panic surrounding the game. In ''D&D'', dragons are depicted as any of various species of large, intelligent, magical, reptilian beasts, each typically defined by a combination of their demeanor and either the color of their scales or their elemental affinity. For example, a commonly presented species of dragon is the red dragon, which is named for its red scales, and known for its evil and greedy nature, as well as its ability to breath ...
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King (chess)
The king (♔, ♚) is the most important piece in the game of chess. It may move to any adjoining square; it may also perform a move known as castling. If a player's king is threatened with capture, it is said to be in check, and the player must remove the threat of on the next move. If this cannot be done, the king is said to be in checkmate, resulting in a loss for that player. A player cannot make any move that places their own king in check. Despite this, the king can become a strong offensive piece in the endgame or, rarely, the middlegame. In algebraic notation, the king is abbreviated by the letter K among English speakers. The white king starts the game on e1; the black king starts on e8. Unlike all other pieces, only one king per player can be on the board at any time, and the kings are never removed from the board during the game. Placement and movement The white king starts on e1, on the first to the right of the queen from White's perspective. The black kin ...
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Underworld
The underworld, also known as the netherworld or hell, is the supernatural world of the dead in various religious traditions and myths, located below the world of the living. Chthonic is the technical adjective for things of the underworld. The concept of an underworld is found in almost every civilization and "may be as old as humanity itself". Common features of underworld myths are accounts of living people making journeys to the underworld, often for some heroic purpose. Other myths reinforce traditions that entrance of souls to the underworld requires a proper observation of ceremony, such as the ancient Greek story of the recently dead Patroclus haunting Achilles until his body could be properly buried for this purpose. Persons having social status were dressed and equipped in order to better navigate the underworld. A number of mythologies incorporate the concept of the soul of the deceased making its own journey to the underworld, with the dead needing to be taken a ...
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Shogi
, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, ''chaturanga, Xiangqi'', Indian chess, and '' janggi''. ''Shōgi'' means general's (''shō'' ) board game (''gi'' ). Western chess is sometimes called (''Seiyō Shōgi'' ) in Japan. Shogi was the earliest chess-related historical game to allow captured pieces to be returned to the board by the capturing player. This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th century mercenaries switching loyalties when captured instead of being killed. The earliest predecessor of the game, chaturanga, originated in India in the sixth century, and the game was likely transmitted to Japan via China or Korea sometime after the Nara period."Shogi". ''Encyclopædia Britannica''. 2002. Shogi in its present form was played as early as the 16th century, while ...
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Janggi
''Janggi'' (including romanizations ''changgi'' and ''jangki''), sometimes called Korean chess, is a strategy board game popular on the Korean Peninsula. The game was derived from xiangqi (Chinese chess), and is very similar to it, including the starting position of some of the pieces, and the 9×10 gameboard, but without the xiangqi "river" dividing the board horizontally in the middle. Janggi is played on a board nine lines wide by ten lines long. The game is sometimes fast paced due to the jumping cannons and the long-range elephants, but professional games most often last over 150 moves and so are typically slower than those of Western chess. In 2009, the first world janggi tournament was held in Harbin, Heilongjiang, China. Rules Board The board is composed of 90 intersections of 9 vertical files and 10 horizontal rows. The board has nearly the same layout as that used in xiangqi, except the janggi board has no "river" in the central row. The pieces consist of disks mark ...
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