Dragon Quest Character Classes
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Dragon Quest Character Classes
''Dragon Quest'' is a series of role-playing video games that originated in 1986 with the release of the first game in the series. Although the games are not related in terms of story, many aspects of the gameplay are consistent throughout the series. Each game in the series add new elements to the gameplay, such as longer quests, character classes, or different ways of story-telling. One of the major aspects of the ''Dragon Quest'' series is that it retains the same setting and general gameplay throughout the series, instead of reinventing itself with each new installment. This has been seen as both a positive and negative aspect by critics of the series. History ''Dragon Quest'' was created by Yūji Horii, who became the series' main scenario director. Yūji Horii originally used the full-screen map of '' Ultima'' and the first-person menu battle and stats oriented ''Wizardry'' screen to create the gameplay of ''Dragon Quest''. ''Dragon Quest'' is often cited as the birth of the ...
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Dragon Quest
previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project (Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo (Koichi Sugiyama) to its publisher Enix, with all of the involved parties co-owning the copyright of the series since then. The games are published by Square Enix (formerly Enix) since its inception, with localized remakes and ports of later installments for the Nintendo DS, Nintendo 3DS, and Nintendo Switch being published by Nintendo outside of Japan. With its first game published in 1986, there are eleven main-series games, along with numerous spin-off games. In addition, there have been numerous manga, anime and novels published under the franchise, with nearly every game in the main series having a related adaptation. The series introduced a number of features to the genre and has had a significant impact on the development of other role-playing games. Installment ...
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Antagonist
An antagonist is a character in a story who is presented as the chief foe of the protagonist. Etymology The English word antagonist comes from the Greek ἀνταγωνιστής – ''antagonistēs'', "opponent, competitor, villain, enemy, rival," which is derived from ''anti-'' ("against") and ''agonizesthai'' ("to contend for a prize"). Types Heroes and villains The antagonist is commonly positioned against the protagonist and their world order. While most narratives will often portray the protagonist as a hero and the antagonist as a villain, like Harry Potter and Lord Voldemort in '' Harry Potter'', the antagonist does not always appear as the villain. In some narratives, like Light Yagami and L in '' Death Note'', the protagonist is a villain and the antagonist is an opposing hero. Antagonists are conventionally presented as making moral choices less savory than those of protagonists. This condition is often used by an author to create conflict within a story. This is ...
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Dragon Warrior 3 Battle Screen
A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as winged, horned, and capable of breathing fire. Dragons in eastern cultures are usually depicted as wingless, four-legged, serpentine creatures with above-average intelligence. Commonalities between dragons' traits are often a hybridization of feline, reptilian and avian features. Scholars believe huge extinct or migrating crocodiles bear the closest resemblance, especially when encountered in forested or swampy areas, and are most likely the template of modern Oriental dragon imagery. Etymology The word ''dragon'' entered the English language in the early 13th century from Old French ''dragon'', which in turn comes from la, draconem (nominative ) meaning "huge serpent, dragon", from Ancient Greek , (genitive , ) "serpent, giant s ...
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