Dragon Quest VII
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Dragon Quest VII
''Dragon Quest VII: Fragments of the Forgotten Past'' is a 2000 Japanese role-playing video game developed by Heartbeat and ArtePiazza, and published by Enix for the PlayStation. It was released in North America in 2001 under the title ''Dragon Warrior VII''. The game received a remake on the Nintendo 3DS in Japan in 2013, released in English under the title ''Dragon Quest VII: Fragments of the Forgotten Past'' in 2016. A version of the game for Android and iOS was released in Japan in 2015. ''Dragon Quest VII: Fragments of the Forgotten Past'' is the seventh installment of the popular ''Dragon Quest'' series of role playing games, and is the successor to 1995's ''Dragon Quest VI'' for the Super Famicom. An immediate success upon release, ''Dragon Warrior VIIs sales totalled 4.06 million by April 6, 2001, making it the best-selling PlayStation game in Japan, and is an Ultimate Hits title. It was the first main series ''Dragon Quest'' title to be released outside Japan since the ...
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Heartbeat (company)
(sometimes Heartbeat) was a Japanese video game developer, famous for developing the sixth and seventh installments of the '' Dragon Quest'' series. Heartbeat also developed a remake of ''Dragon Quest IV''. Plans to localize this remake in North America were halted when the employees of Heartbeat decided to take a sabbatical in January 2002. The company stated its reason was "the raise of development costs", despite the massive financial success of its games. Several of its former members created Genius Sonority. The company now appears defunct. Games Super NES *''Dragon Quest VI'' *''Dragon Quest III'' (remake) PlayStation *'' Dragon Quest VII'' *''Dragon Quest IV'' (remake) References External links Heartbeat official website(Internet Archive The Internet Archive is an American digital library with the stated mission of "universal access to all knowledge". It provides free public access to collections of digitized materials, including websites, software applications ...
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Realms Of Revelation
A realm is a community or territory over which a sovereign rules. The term is commonly used to describe a monarchical or dynastic state. A realm may also be a subdivision within an empire, if it has its own monarch, e.g. the German Empire. Etymology The Old French word ''reaume'', modern French ''royaume'', was the word first adopted in English; the fixed modern spelling does not appear until the beginning of the 17th century. The word supposedly derives from medieval Latin ''regalimen'', from ''regalis'', of or belonging to a ''rex'' (king). The word ''rex'' itself is derived from the Latin verb ''regere'', which means "to rule". Thus the literal meaning of the word ''realm'' is "the territory of a ruler", traditionally a monarch (emperor, king, grand duke, prince, etc.). Usage "Realm" is particularly used for those states whose name includes the word ''kingdom'' (for example, the United Kingdom), as elegant variation, to avoid clumsy repetition of the word in a sentence (fo ...
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Hand Of The Heavenly Bride
A hand is a prehensile, multi-fingered appendage located at the end of the forearm or forelimb of primates such as humans, chimpanzees, monkeys, and lemurs. A few other vertebrates such as the koala (which has two opposable thumbs on each "hand" and fingerprints extremely similar to human fingerprints) are often described as having "hands" instead of paws on their front limbs. The raccoon is usually described as having "hands" though opposable thumbs are lacking. Some evolutionary anatomists use the term ''hand'' to refer to the appendage of digits on the forelimb more generally—for example, in the context of whether the three digits of the bird hand involved the same homologous loss of two digits as in the dinosaur hand. The human hand usually has five digits: four fingers plus one thumb; these are often referred to collectively as five fingers, however, whereby the thumb is included as one of the fingers. It has 27 bones, not including the sesamoid bone, the number of whi ...
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Realms Of Reverie
A realm is a community or territory over which a sovereign rules. The term is commonly used to describe a monarchical or dynastic state. A realm may also be a subdivision within an empire, if it has its own monarch, e.g. the German Empire. Etymology The Old French word ''reaume'', modern French ''royaume'', was the word first adopted in English; the fixed modern spelling does not appear until the beginning of the 17th century. The word supposedly derives from medieval Latin ''regalimen'', from ''regalis'', of or belonging to a ''rex'' (king). The word ''rex'' itself is derived from the Latin verb ''regere'', which means "to rule". Thus the literal meaning of the word ''realm'' is "the territory of a ruler", traditionally a monarch (emperor, king, grand duke, prince, etc.). Usage "Realm" is particularly used for those states whose name includes the word ''kingdom'' (for example, the United Kingdom), as elegant variation, to avoid clumsy repetition of the word in a sentence (fo ...
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2D Computer Graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer grap ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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First Person (video Game)
In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video game today is the first-person shooter (FPS), in which the graphical perspective is an integral component of the gameplay. Many other genres incorporate first-person perspectives, including other types of shooter games (such as light gun shooters, rail shooters and shooting gallery games), adventure games (including visual novels), amateur flight simulations (including combat flight simulators), racing games (including driving simulators), role-playing video games, and vehicle simulations (including sailing simulators and vehicular combat games). Game mechanics Games with a first-person perspective are usually avatar-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. Thus, players typic ...
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Turn-based Strategy
A turn-based strategy (TBS) game is a Strategy video game, strategy game (usually some type of wargaming, wargame, especially a wargaming#Unit or map scale, strategic-level wargame) where players take Time-keeping systems in games, turns when playing. This is distinguished from Real-time strategy, real-time strategy (RTS), in which all players play simultaneously. Examples Board games Many board games are turn based, such as chess, Reversi, Draughts, checkers, Hare games, and Go (game), Go, as well as many modern board games. Turn-based tactics Turn-based tactical game-play is characterized by the expectation of players to complete their tasks by using the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations. Tactical role-playing games are a part of this genre. Examples include ''Fire Emblem'', ''The Battle for Wesnoth'', ''Poxnora'', ''Silent Storm'', ''Steel Panthers, Steel Pan ...
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