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Dr. Brain
''Dr. Brain'' is a series of educational games introduced by Sierra On-Line in 1992. The objective of each game is to solve a series of puzzles to aid characters named Dr. Brain who changed from title to title. After Sierra was acquired by CUC International in 1996, the series would be continued by their Knowledge Adventure division who turned it into a more action-oriented game. Games Sierra Sierra produced four titles in the series from 1992 to 1996. The first two games, '' Castle of Dr. Brain'' (1991) and '' The Island of Dr. Brain'' (1992), are hybrid puzzle adventure games created by an in-house team at Sierra. After the second game was released, Sierra acquired another company, Bright Star Technology, known for its educational games. The series was turned over to a Bright Star team, explaining the change in direction from the second game to the third. The third and fourth are '' The Lost Mind of Dr. Brain'' (1995) and '' The Time Warp of Dr. Brain'' (1996). The first two S ...
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Sierra Entertainment
Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre, including the first such game, ''Mystery House''. It is also known for its graphical adventure game series ''King's Quest'', ''Space Quest'', ''Police Quest'', ''Gabriel Knight'', ''Leisure Suit Larry'', and ''Quest for Glory'', as well as being the original publishers of Valve's ''Half-Life'' series. After seventeen years as an independent company, Sierra was acquired by CUC International in February 1996 to become part of CUC Software. However, CUC International was caught in an accounting scandal in 1998, and many of the original founders of Sierra including the Williamses left the company. Sierra remained as part of CUC Software as it was sold and renamed several times over the next few years; Sierra was formally disestablished as a c ...
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Bright Star Technology
Bright Star Technology, Inc. was founded by Elon Gasper and Nedra Goedert during the early 1980s and was a key player in multimedia technology. Well-known titles from Bright Star include HyperAnimation, Alphabet Blocks, and the Talking Tutors series. Bright Star was acquired by Sierra On-Line in 1992, and was a cornerstone of Sierra's educational games department. Prior to starting the company, Gasper was teaching computer science at California Institute of Technology while trying to teach his daughter how to read. He became inspired by the lip-synchronization positions charts used in Disney animation. This inspired him to create animated tutors whose mouths moved realistically to humans. This continued to Early Math, which follows the curriculum from the National Association of Teachers of Mathematics. A.J.'s World was developed by Sierra's subsidiaries Coktel Vision and Bright Star Technology. Bright Star's games * ''Alphabet Blocks'' * ''AJ's World of Language'' * ''AJ's W ...
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Sierra Entertainment Games
Sierra (Spanish for "mountain range" and "saw", from Latin '' serra'') may refer to the following: Places Mountains and mountain ranges * Sierra de Juárez, a mountain range in Baja California, Mexico * Sierra de las Nieves, a mountain range in Andalusia, Spain * Sierra Madre (other), various mountain ranges ** Sierra Madre (Philippines), a mountain range in the east of Luzon, Philippines * Sierra mountains (other) * Sierra Nevada, a mountain range in the U.S. states of California and Nevada * Sierra Nevada (Spain), a mountain range in Andalusia, Spain * Sierra de San Pedro Mártir, a mountain range in Baja California, Mexico * Sierra Maestra, a mountain range in Cuba Other places Africa * Sierra Leone, a country located on the coast of West Africa Asia * Sierra Bullones, Bohol, Philippines Europe * Sierra Nevada National Park (Spain), Andalusia, Spain * Sierra Nevada Observatory, Granada, Spain North America * High Sierra Trail, California, United States ...
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Action Reaction
''Action Reaction'' is the debut album by American Post-punk band Get Smart!, released on Enigma Records' "Fever" imprint in 1984. Info It was originally announced, in Nebraska's "Capitol Punishment", that the album would be released on the "Fresh Sounds" label, which had previously released the band's debut single and the "Fresh Sounds" cassette, but the band eventually signed with the Philadelphia based "Fever Records" (not to be confused with the New York-based label of the same name), so the album was actually released on that label. The album was originally recorded by Michael McGee and produced by Taylor Ross at Media Sound in Oklahoma City. Ross then recruited Iain Burgess to remix the album for release at Chicago Recording Company in Chicago. An earlier version of "Ankle Deep In Mud" had appeared on their debut single, "Numbers and Colours", and an earlier version of "Black Mirror" has appeared on the "Sub Pop #7" compilation cassette. All songs were written by the b ...
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Kinship
In anthropology, kinship is the web of social relationships that form an important part of the lives of all humans in all societies, although its exact meanings even within this discipline are often debated. Anthropologist Robin Fox says that the study of kinship is the study of what humans do with these basic facts of lifemating, gestation, parenthood, socialization, siblingship etc. Human society is unique, he argues, in that we are "working with the same raw material as exists in the animal world, but ecan conceptualize and categorize it to serve social ends." These social ends include the socialization of children and the formation of basic economic, political and religious groups. Kinship can refer both to the patterns of social relationships themselves, or it can refer to the study of the patterns of social relationships in one or more human cultures (i.e. kinship studies). Over its history, anthropology has developed a number of related concepts and terms in the study ...
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Corey Cole
The Coles is a colloquial term referring to Corey Cole and Lori Ann Cole, a husband and wife team (married 1982) who are both video game designers. While they are most well known working together designing the ''Quest for Glory'' series, both are notable separately for designing games and (in the case of programmer Corey Cole) game engines independently of each other. They formed Far Studio, which was the developer of ''Shannara'' and is now used for art and web development. They also formed a studio called Transolar Entertainment, which is the developer of the adventure- RPG hybrid '' Hero-U: Rogue to Redemption''. Corey Cole Corey Stuart Cole (born 27 November 1955 in Santa Monica) is an American game designer, programmer, and writer who co-created various iterations of the SCI engine, co-designed the first four games in the '' Quest for Glory series'' with his wife, and designed and directed '' Castle of Dr. Brain''. Biography Corey Cole is an avid ''Dungeons & Dragons'' f ...
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Quest For Glory
''Quest for Glory'' is a series of hybrid adventure/role-playing video games, which were designed by Corey and Lori Ann Cole. The series was created in the Sierra Creative Interpreter, a toolset developed at Sierra specifically to assist with adventure game development. The series combines humor, puzzle elements, themes and characters borrowed from various legends, puns, and memorable characters, creating a 5-part series in the Sierra stable. The series was originally titled ''Hero's Quest''. However, Sierra failed to trademark the name. The Milton Bradley Company successfully trademarked an electronic version of their unrelated joint Games Workshop board game, ''HeroQuest'', which forced Sierra to change the series' title to ''Quest for Glory''. This decision meant that all future games in the series (as well as newer releases of ''Hero's Quest I'') used the new name. Series Lori Cole pitched ''Quest for Glory'' to Sierra as a "rich, narrative-driven, role-playing experien ...
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Absentminded Professor
The absent-minded professor is a stock character of popular fiction, usually portrayed as a talented academic whose academic brilliance is accompanied by below-par functioning in other areas, leading to forgetfulness and mistakes. One explanation of this is that highly talented individuals often have unevenly distributed capabilities, being brilliant in their field of choice but below average on other measures of ability. Alternatively, they are considered to be so engrossed in their field of study that they forget their surroundings. The phrase is also commonly used in English to describe people who are so engrossed in their own world that they fail to keep track of their surroundings. It is a common stereotype that professors get so obsessed with their research that they pay little attention to anything else. The archetype is sometimes mixed with that of the mad scientist, often for comic effect, as in the Jerry Lewis film ''The Nutty Professor'' or the Profesor Bacterio in th ...
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The Time Warp Of Dr
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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The Lost Mind Of Dr
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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