Double Dealing Character
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Double Dealing Character
is the fourteenth main game of the Touhou Project scrolling shooter series made by the dōjin game maker Team Shanghai Alice.ZUN東方Project 第14弾の情報です(Official ZUN website), 2013-05-11 The demo was first released on May 26, 2013 on Reitaisai 10 and the full version of the game was released in the 84th Comiket on August 12, 2013. ''Double Dealing Character'' is the first Touhou title to be available online officially via digital distribution; all prior games were only available via CD purchase. On April 7, 2015, the game was announced for an international release by Playism, making ''Double Dealing Character'' the first game in the Touhou series to be released outside Japan.'' Double Dealing Character'' was also released on Steam on June 18, 2019. Gameplay ''Double Dealing Character'' followed the previous main games within the ''Touhou Project'' series, with a spell card based danmaku system. The gameplay theme is neither novel nor retro. It is a "2000's neo-r ...
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Touhou Project Games
The , also known simply as , is a Shoot 'em up#Bullet hell, bullet hell shoot 'em up video game series created by one-man indie game, independent Japanese Doujin soft, ''doujin'' soft developer Team Shanghai Alice. Since 1995, the team's member, ZUN (video game developer), Jun'ya "ZUN" Ōta, has independently developed programming, graphics, writing, and music for the series, self-publishing 18 mainline games and six Spin-off (media), spin-offs . ZUN has also produced related Doujinshi, print works and Doujin music, music albums, and collaborated with developer Twilight Frontier on seven official ''Touhou'' spin-offs, most being fighting games. The ''Touhou Project'' is set in a land sealed from the outside world and primarily inhabited by humans and ''yōkai'', legendary creatures from Japanese folklore that are personified in ''Touhou'' as ''bishōjo'' in an Moe anthropomorphism, anthropomorphic ''moe'' style. Reimu Hakurei, the ''miko'' of the Hakurei Shrine and the main char ...
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Touhou Project
The , also known simply as , is a bullet hell shoot 'em up video game series created by one-man independent Japanese ''doujin'' soft developer Team Shanghai Alice. Since 1995, the team's member, Jun'ya "ZUN" Ōta, has independently developed programming, graphics, writing, and music for the series, self-publishing 18 mainline games and six spin-offs . ZUN has also produced related print works and music albums, and collaborated with developer Twilight Frontier on seven official ''Touhou'' spin-offs, most being fighting games. The ''Touhou Project'' is set in a land sealed from the outside world and primarily inhabited by humans and ''yōkai'', legendary creatures from Japanese folklore that are personified in ''Touhou'' as ''bishōjo'' in an anthropomorphic ''moe'' style. Reimu Hakurei, the ''miko'' of the Hakurei Shrine and the main character of the series, is often tasked with resolving supernatural "incidents" caused in and around Gensokyo. The first five games were de ...
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Double Dealing Character
is the fourteenth main game of the Touhou Project scrolling shooter series made by the dōjin game maker Team Shanghai Alice.ZUN東方Project 第14弾の情報です(Official ZUN website), 2013-05-11 The demo was first released on May 26, 2013 on Reitaisai 10 and the full version of the game was released in the 84th Comiket on August 12, 2013. ''Double Dealing Character'' is the first Touhou title to be available online officially via digital distribution; all prior games were only available via CD purchase. On April 7, 2015, the game was announced for an international release by Playism, making ''Double Dealing Character'' the first game in the Touhou series to be released outside Japan.'' Double Dealing Character'' was also released on Steam on June 18, 2019. Gameplay ''Double Dealing Character'' followed the previous main games within the ''Touhou Project'' series, with a spell card based danmaku system. The gameplay theme is neither novel nor retro. It is a "2000's neo-r ...
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List Of Touhou Project Characters
This is a list of the characters that belong to the '' Touhou Project'', a series of ''danmaku'' and fighting video games by ZUN from Team Shanghai Alice. Most ''Touhou'' characters reside in a fictional realm called Gensokyo (, 'Land of Illusions'), where humans and ''yōkai'' coexist. Gensokyo's culture are like those of feudal Japan, but the ''Touhou'' games take place in the present day. Many yōkai prey on and eat humans, and humans subsequently try to exorcise them, but no racial resentment exists between the two. The characters in the ''Touhou'' ''Project'' have unique abilities, and many of them are based on Japanese folklore and religion. All characters, except for the two main protagonists Reimu and Marisa, are listed by the first game of their appearance. Reimu first appeared in the first game, ''Highly Responsive to Prayers'', and Marisa in the second, ''Story in Eastern Wonderland. Protagonists Reimu Hakurei *Species: Human *Ability: Flight, using yin-yang orbs, a ...
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Koto (instrument)
The is a Japanese Plucked string instrument, plucked Tube zither#Half-tube zithers, half-tube zither instrument, and the national instrument of Japan. It is derived from the Chinese and , and similar to the Mongolian , the Korean and , the Vietnamese , the Sundanese people, Sundanese and the Kazakhstan . Koto are roughly in length, and made from Paulownia, Paulownia wood (''Paulownia tomentosa'', known as ). The most common type uses 13 strings strung over movable bridge (instrument), bridges used for tuning, different pieces possibly requiring different tuning. 17-string koto are also common, and act as Bass (instrument), bass in ensembles. Koto strings are generally plucked using three fingerpicks (), worn on the first three fingers of the right hand. Names and types The character for ''koto'' is , although is often used. However, (''koto'') is the general term for all string instruments in the Japanese language,(jaKotobank koto/ref> including instruments such as the , ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Shoot 'em Ups
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game '' Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shoote ...
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Playism Games
Playism (stylized as PLAYISM) is an independent video game publisher operated by Active Gaming Media. Playism started as a digital distribution platform for PC games, launched in May 2011. History Playism was launched in May 2011 as a digital distribution platform for PC games. In April 2013, Playism began a project with HAL College of Technology & Design in both Osaka and Nagoya. The project involves students creating games in four-person teams over a period of several months. The games would then be judged by PLAYISM staff, Daisuke "Pixel" Amaya (''Cave Story''), Smoking Wolf (''One Way Heroics''), and members of Nigoro (''La-Mulana''). The highest-rated games were then localized by PLAYISM, and released on the PLAYISM store page for purchase. Playism was closely involved in the administration of the indie-based game event in March 2013, helping both with translation and interpretation as well as with logistics. In September 2013, Playism collaborated with Sony Computer E ...
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Bullet Hell Video Games
A bullet is a kinetic projectile, a component of firearm ammunition that is shot from a gun barrel. Bullets are made of a variety of materials, such as copper, lead, steel, polymer, rubber and even wax. Bullets are made in various shapes and constructions (depending on the intended applications), including specialized functions such as hunting, target shooting, training and combat. Bullets are often tapered, making them more aerodynamic. Bullet sizes are expressed by their weights and diameters (referred to as "calibers") in both imperial and metric measurement systems. For example: 55 grain .223 caliber bullets are of the same weight and caliber as 3.56 gram 5.56mm caliber bullets. Bullets do not normally contain explosives but strike or damage the intended target by transferring kinetic energy upon impact and penetration. Bullets shot by firearms can be used for target practice or hunting. Description The term ''bullet'' is from Middle French, originating as the diminutive ...
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2013 Video Games
Numerous video games were released in 2013. Many awards went to games such as ''BioShock Infinite'', ''Grand Theft Auto V'', ''The Last of Us'' and '' The Legend of Zelda: A Link Between Worlds''. New video game consoles released in 2013 include the PlayStation 4 from Sony Computer Entertainment and the Xbox One from Microsoft. Top-rated games Major awards Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Highest-grossing games The following were 2013's top ten highest-grossing video games in terms of worldwide revenue (including physical sales, digital purchases, subscriptions, microtransactions, free-to-play and pay-to-play) across all platforms (including mobile, PC and console platforms). Events Console releases The list of game consoles released in 2013 in North America. Series with new entries Series with new installments in 2013 include ''Ace Attorney'', '' ARMA'', ''Army of Two'', ''Assassin' ...
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Taiko
are a broad range of Japanese percussion instruments. In Japanese, the term refers to any kind of drum, but outside Japan, it is used specifically to refer to any of the various Japanese drums called and to the form of ensemble drumming more specifically called . The process of constructing varies between manufacturers, and the preparation of both the drum body and skin can take several years depending on the method. have a mythological origin in Japanese folklore, but historical records suggest that were introduced to Japan through Chinese and Korean cultural influence as early as the 6th century CE; pottery from the Haniwa period depicting drums has also been found. Some are similar to instruments originating from India. Archaeological evidence also supports the view that were present in Japan during the 6th century in the Kofun period. Their function has varied throughout history, ranging from communication, military action, theatrical accompaniment, religious ce ...
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