Don Greenwood (game Designer)
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Don Greenwood (game Designer)
Don Greenwood is a board game designer and was a pioneer editor among commercial board-wargaming magazines. He began his own fanzine, ''Panzerfaust Magazine'', which he oversaw from 1967 until 1972. He then joined The Avalon Hill Game Company in 1972, and took over editorship of that company's "house organ", ''The General Magazine'', which office he held until 1982. He left Avalon Hill and continued to work in the wargame industry, notably for GMT Games. He is the founder of the Origins International Game Expo, Origins, Avaloncon, and World Boardgaming Championships, WBC gaming conventions and remains the WBC convention manager. Greenwood was also president of the Boardgame Players Association. He was inducted into the Origins Award hall of fame in 1991Hall of Fame
and the Charles Roberts Awards Hall of Fame in 1994. He was honored as a "fam ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Age Of Renaissance
''Age of Renaissance'' is a board game designed by Don Greenwood and Jared Scarborough and published by Avalon Hill in 1996. The game is for 3-6 players and the box claims that the game should take 2-6 hours to play, though as with any serious multiplayer strategy game, this can entirely depend on the players. ''Age of Renaissance'' is set in the European Renaissance historical era and is somewhat of a sequel to ''Civilization''. In 1997, ''Age of Renaissance'' won the Origins Award for ''Best Pre-20th Century Board Game of 1996''. Game play In ''Age of Renaissance'', each player takes the role of one of six commercial capitals of Europe: Venice, Genoa, Barcelona, London, Paris, and Hamburg. Initially each player controls one city, their capital. As the game progresses, each player's financial empire grows to a larger number of cities which provide income each turn. Each region where a city can be established also produces one of a number of different commodities: stone, w ...
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Year Of Birth Missing (living People)
A year or annus is the orbital period of a planetary body, for example, the Earth, moving in its orbit around the Sun. Due to the Earth's axial tilt, the course of a year sees the passing of the seasons, marked by change in weather, the hours of daylight, and, consequently, vegetation and soil fertility. In temperate and subpolar regions around the planet, four seasons are generally recognized: spring, summer, autumn and winter. In tropical and subtropical regions, several geographical sectors do not present defined seasons; but in the seasonal tropics, the annual wet and dry seasons are recognized and tracked. A calendar year is an approximation of the number of days of the Earth's orbital period, as counted in a given calendar. The Gregorian calendar, or modern calendar, presents its calendar year to be either a common year of 365 days or a leap year of 366 days, as do the Julian calendars. For the Gregorian calendar, the average length of the calendar year (the ...
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Stalingrad
Volgograd ( rus, Волгогра́д, a=ru-Volgograd.ogg, p=vəɫɡɐˈɡrat), formerly Tsaritsyn (russian: Цари́цын, Tsarítsyn, label=none; ) (1589–1925), and Stalingrad (russian: Сталингра́д, Stalingrád, label=none; ) (1925–1961), is the largest city and the administrative centre of Volgograd Oblast, Russia. The city lies on the western bank of the Volga, covering an area of , with a population of slightly over 1 million residents. Volgograd is the sixteenth-largest city by population size in Russia, the second-largest city of the Southern Federal District, and the fourth-largest city on the Volga. The city was founded as the fortress of ''Tsaritsyn'' in 1589. By the nineteenth century, Tsaritsyn had become an important river-port and commercial centre, leading to its population to grow rapidly. In November 1917, at the start of the Russian Civil War, Tsaritsyn came under Bolshevik control. It fell briefly to the White Army in mid-1919 but return ...
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Rise And Decline Of The Third Reich
''Rise and Decline of the Third Reich'' or more commonly ''Third Reich'' is a grand strategy wargame covering the European theater of World War II, designed by John Prados and released in 1974 by Avalon Hill. Players take on the roles of major powers—Germany, Italy, United Kingdom, France, the Soviet Union, and the United States—from 1939 to 1946. The game was popular because of the balance between economics, politics, and land, sea, air and strategic warfare. Players can try alternate history strategies (''e.g.'', a German invasion of Spain or the United Kingdom). The game is complex and can take many hours to complete. Revised editions of the game were published in the 1980s. A further redesign of the game, ''Advanced Third Reich'', was published in 1992, followed by a Pacific theater counterpart, '' Empire of the Rising Sun'', in 1995. In 2003, yet another redesign of these two games was published by GMT Games as ''A World at War''. In 2001, Avalanche Press released a ...
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Republic Of Rome (Game)
''The Republic of Rome'' is a strategy board game, designed by Don Greenwood, Robert Haines, and Richard Berthold, and released by Avalon Hill in 1990. It takes place in the Senate of the ancient Roman Republic. The rights are now owned by Valley Games. Gameplay ''Republic of Rome'' covers the period from 264 B.C. to 43 B.C. Three scenarios cover the Early Republic (roughly the era of the first and second Punic Wars The Punic Wars were a series of wars between 264 and 146BC fought between Roman Republic, Rome and Ancient Carthage, Carthage. Three conflicts between these states took place on both land and sea across the western Mediterranean region and i ...), Mid Republic (the era of the Gracchi), and Late Republic (the time of the Roman civil wars and Julius Caesar). Each player represents a faction in the Roman Senate, with a collection of senators rated for their oratorical and military skills, popularity with the people of Rome, and most importantly, political influen ...
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Gangsters (board Game)
''Gangsters'' is a board game about American organized crime syndicates in the 1920s that was published by Avalon Hill in 1992. Description ''Gangsters'' is a game for 2–4 players in which players are members of a gang in Prohibition-era Chicago. In order to win, players amass money from extortion and other crimes, then buy properties and bribe cops. Components The game contains * a 22" x 16" board * 4 player aid cards * die-cut cardboard counters and pawns * 8-page rule book * five different colored dice (black, red, green, blue, and white) * 40 pieces of play currency in various denominations * 1 movement pawn * 1 squirt gun Gameplay Each turn, the active player may * Buy a property (which then becomes the player's "Joint"), or may improve a previously purchased Joint, or may trade a Joint to another player. * Bribe or move cops * Move gang members * Recruit new gang members * Collect money earned by gang members * Resolve any shootouts Victory conditions In the Basic Game ...
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Circus Maximus (game)
''Circus Maximus'' is a board game that was originally published by Battleline Publications in 1979, but is better known for the 1980 Avalon Hill edition. The game has become very popular at gaming conventions in an oversized form, with -long boards and baseball-sized chariots. Description ''Circus Maximus'' is a chariot-racing board game Up to eight players choose teams of horses and drivers, and race their custom chariots around an oval track. Charioteers are encouraged to physically attack their opponents with whips, force opposing chariots into walls, and hamstring opponents' horses with wheel-mounted blades. Publication history ''Circus Maximus'', designed by Michael E. Matheny, was originally called ''Chariot Racing'' when it was published in 1979 by Battleline Publications, a subsidiary of Heritage Models. (''Chariot Racing'' and a one-on-one combat game called ''Gladiator'' were sold together under the name ''Circus Maximus''.) When Battleline was sold to Avalon Hill in O ...
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Caesar (game)
''Caesar'', subtitled "Epic Battle of Alesia", is a board wargame self-published as "Alesia" by Robert Bradley in 1970, and then republished by Avalon Hill in 1976. The game simulates the ancient Battle of Alesia. Background In 52 BC, during the Gallic Wars, the Roman army of Julius Caesar besieged the Gauls' leader Vercingetorix in the ''oppidum'' (fortified settlement) of Alesia. However, the Romans themselves were besieged by a large force of Gauls,. The Romans, building a defensive wall to protect them, defeated the relief force and forced the surrender of Vercingetorix. Description ''Caesar'' is a two-player wargame, in which one player controls the Romans besieging Alesia, the other player controls the Gauls trying to simultaneoulsy break out of Alesia, and attack the Romans from without. Components *28" x 33" mounted hex grid map *408 die-cut counters * rule book Gameplay The basic concept of the game is the double siege, with Roman lines facing both inwards around Al ...
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Advanced Squad Leader Modules
Modules for the game Advanced Squad Leader (ASL) contains all the equipment needed to actually play the game. There are 14 official so-called "core" modules that contain the essential components for a complete order of battle of all major nationalities to participate in the Second World War. Ownership of all core modules is not a prerequisite to playing the game, and as few as one module can be used. In addition to core modules, other products are also available and may be loosely referred to as "modules", or in the more specific terms as Deluxe ASL Modules and Historical ASL Modules. These required previous ownership of some of the core modules in varying combinations, or at least the components of them (rules sections and counters, and sometimes mapboards). Each module generally contains the complete order of battle for at least one nationality, including 1/2" counters depicting infantry squads, crews, and single man counters (SMCs) as well as infantry support weapons. Some ...
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Alexander The Great (board Game)
''Alexander the Great'' is a board wargame first published by Guidon Games in 1971 that simulates the Battle of Arbela in 331 BCE, also known as the Battle of Gaugamela. A revised edition was published by Avalon Hill in 1974. Both editions of the game were notable for having what one critic described as "one of the ugliest maps ever to curse a war game." Background Alexander the Great's victory over Darius III of Persia at the Battle of Issus in 333 BCE gave Alexander control of the southern half of the Persian Empire. While Darius retreated to Babylon to regroup, Alexander's Macedonian army went on to conquer the Levant and Egypt. In 331 BCE, the Persians and Macedonians met again at the small village of Gaugamela to determine the fate of the Persian Empire. Description ''Alexander the Great'' is a two-player game in which one player controls the Macedonians and the other controls the forces of Persia. Gameplay The game uses die-cut counters and a hex grid map common to war ...
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