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Dolby E
Dolby E is a lossy audio compression and decoding technology developed by Dolby Laboratories that allows 6 to 8 channels of audio to be compressed into an AES3 digital audio stream that can be stored as a standard stereo pair of digital audio tracks. Up to six channels, such as a 5.1 mix, can be recorded as 16-bit Dolby E data. However, if more than six channels are required, such as 5.1 plus a stereo LtRt, the AES3 data must be formatted as 20-bit audio. This increases capacity to eight channels. Dolby E should never reach home viewers, as it is intended for use during post-production when moving multichannel material between production facilities or broadcasters. It is decoded prior to transmission. It is very important to ensure that a Dolby E stream is never played through monitors or headphones without decoding. Undecoded Dolby E data will be converted to analog as full scale (0 dBFS) digital noise that can easily damage loudspeakers or hearing. Unambiguous media labelin ...
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Lossy Audio Compression
In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compression reduces bits by identifying and eliminating statistical redundancy. No information is lost in lossless compression. Lossy compression reduces bits by removing unnecessary or less important information. Typically, a device that performs data compression is referred to as an encoder, and one that performs the reversal of the process (decompression) as a decoder. The process of reducing the size of a data file is often referred to as data compression. In the context of data transmission, it is called source coding; encoding done at the source of the data before it is stored or transmitted. Source coding should not be confused with channel coding, for error detection and correction or line coding, the means for mapping data onto a signal. C ...
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Dolby Laboratories
Dolby Laboratories, Inc. (often shortened to Dolby Labs and known simply as Dolby) is an American company specializing in Noise reduction#In audio, audio noise reduction, Audio data compression, audio encoding/compression, spatial audio, and High-dynamic-range television, HDR imaging. Dolby licenses its technologies to consumer electronics manufacturers. History Dolby Labs was founded by Ray Dolby (1933–2013) in London, England, in 1965. In the same year, he invented the Dolby noise-reduction system, Dolby Noise Reduction system, a form of audio signal processing for reducing the background hissing sound on audio tape recordings. His first U.S. patent on the technology was filed in 1969, four years later. The method was first used by Decca Records in the UK. He moved the company headquarters to the United States (San Francisco, California) in 1976. The first product Dolby Labs produced was the Dolby 301 unit which incorporated Type A Dolby Noise Reduction, a compander-based ...
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AES3
AES3 is a standard for the exchange of digital audio signals between professional audio devices. An AES3 signal can carry two channels of pulse-code-modulated digital audio over several transmission media including balanced lines, unbalanced lines, and optical fiber. AES3 was jointly developed by the Audio Engineering Society (AES) and the European Broadcasting Union (EBU) and so is also known as AES/EBU. The standard was first published in 1985 and was revised in 1992 and 2003. AES3 has been incorporated into the International Electrotechnical Commission's standard IEC 60958, and is available in a consumer-grade variant known as S/PDIF. History and development The development of standards for digital audio interconnect for both professional and domestic audio equipment, began in the late 1970s in a joint effort between the Audio Engineering Society and the European Broadcasting Union, and culminated in the publishing of AES3 in 1985. The AES3 standard has been revised in ...
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Stereo
Stereophonic sound, or more commonly stereo, is a method of sound reproduction that recreates a multi-directional, 3-dimensional audible perspective. This is usually achieved by using two independent audio channels through a configuration of two loudspeaker A loudspeaker (commonly referred to as a speaker or speaker driver) is an electroacoustic transducer that converts an electrical audio signal into a corresponding sound. A ''speaker system'', also often simply referred to as a "speaker" or " ...s (or stereo headphones) in such a way as to create the impression of sound heard from various directions, as in natural hearing. Because the multi-dimensional perspective is the crucial aspect, the term ''stereophonic'' also applies to systems with more than two channels or speakers such as quadraphonic and surround sound. Binaural recording, Binaural sound systems are also ''stereophonic''. Stereo sound has been in common use since the 1970s in entertainment media such ...
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Dolby Surround
Dolby Pro Logic is a surround sound processing technology developed by Dolby Laboratories, designed to decode soundtracks encoded with Dolby Surround. Dolby Stereo (also known as ''Dolby MP'' or ''Dolby SVA'') was developed by Dolby in 1976 for analog cinema sound systems. The format was adapted for home use in 1982 as Dolby Surround when HiFi capable consumer VCRs were introduced. It was further improved with the Dolby Pro Logic decoding system after 1987. The ''Dolby MP Matrix'' was the professional system that encoded four channels of film sound into two. This track used by the ''Dolby Stereo'' theater system on a 35mm optical stereo print and decoded back to the original 4.0 Surround. The same four-channel encoded stereo track was largely left unchanged and made available to consumers as ''"Dolby Surround"'' on home video. However, the original Dolby Surround decoders in 1982 were a simple passive matrix three-channel decoder: L/R and Mono Surround. The surround was limit ...
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DBFS
Decibels relative to full scale (dBFS or dB FS) is a unit of measurement for amplitude levels in digital systems, such as pulse-code modulation (PCM), which have a defined maximum peak level. The unit is similar to the units dBov and decibels relative to overload (dBO). The level of 0dBFS is assigned to the maximum possible digital level. For example, a signal that reaches 50% of the maximum level has a level of −6dBFS, which is 6dB below full scale. Conventions differ for root mean square (RMS) measurements, but all peak measurements smaller than the maximum are negative levels. A digital signal that does not contain any samples at 0dBFS can still clip when converted to analog form due to the signal reconstruction process interpolating between samples. This can be prevented by careful digital-to-analog converter circuit design. Measurements of the true inter-sample peak levels are notated as dBTP or dB TP ("decibels true peak"). RMS levels Since a peak measurement is not ...
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Loudspeakers
A loudspeaker (commonly referred to as a speaker or speaker driver) is an Acoustical engineering#Electroacoustics, electroacoustic transducer that converts an electrical audio signal into a corresponding sound. A ''speaker system'', also often simply referred to as a "speaker" or "loudspeaker", comprises one or more such speaker ''drivers'', an enclosure, and electrical connections possibly including a Audio crossover, crossover network. The speaker driver can be viewed as a linear motor attached to a Diaphragm (acoustics), diaphragm which couples that motor's movement to motion of air, that is, sound. An audio signal, typically from a microphone, recording, or radio broadcast, is amplified electronically to a power level capable of driving that motor in order to reproduce the sound corresponding to the original unamplified electronic signal. This is thus the opposite function to the microphone; indeed the ''dynamic speaker'' driver, by far the most common type, is a linear mot ...
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FFmpeg
FFmpeg is a free and open-source software project consisting of a suite of libraries and programs for handling video, audio, and other multimedia files and streams. At its core is the command-line ffmpeg tool itself, designed for processing of video and audio files. It is widely used for format transcoding, basic editing (trimming and concatenation), video scaling, video post-production effects and standards compliance (SMPTE, ITU). FFmpeg also includes other tools: ffplay, a simple media player and ffprobe, a command-line tool to display media information. Among included libraries are libavcodec, an audio/video codec library used by many commercial and free software products, libavformat (Lavf), an audio/video container mux and demux library, and libavfilter, a library for enhancing and editing filters through a Gstreamer-like filtergraph. FFmpeg is part of the workflow of many other software projects, and its libraries are a core part of software media players such as VLC, an ...
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Avisynth
AviSynth is a frameserver program for Microsoft Windows, Linux and macOS initially developed by Ben Rudiak-Gould, Edwin van Eggelen, Klaus Post, Richard Berg and Ian Brabham in May 2000 and later picked up and maintained by the open source community which is still active nowadays. It is free software under GNU GPL license. Scripting video editor AviSynth acts as a non-linear video editor controlled entirely by scripting (without a GUI). It emulates an AVI video file (or WAV audio file) as seen by the VFW downstream application, which is typically a media player, video editing software, or an encoder. AviSynth is built upon ''filters'', which are much like DirectShow filters, but with a different binary interface. Filter capabilities include cropping, deinterlacing, inverse telecine, working with still images, doing basic color grading, reducing video noise, and many other things. AviSynth also performs traditional video editing tasks like cutting, trimming and re-sequenc ...
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SoundCode
{{Infobox company , name = Neyrinck , founder = Paul Neyrinck , location_city = San Francisco, California , location_country = United States , area_served = Worldwide , industry = Audio encoding/compression , products = SoundCode For Dolby E, SoundCode For Dolby Digital, SoundCode For Broadcast, Mix 51, V-Mon , homepage www.neyrinck.com SoundCode is an audio encoding and decoding product line developed by Neyrinck that uses audio encode and decode technologies to convert audio signals from one format to another. The technologies used include Dolby E and Dolby Digital Dolby Digital, originally synonymous with Dolby AC-3, is the name for what has now become a family of audio compression technologies developed by Dolby Laboratories. Formerly named Dolby Stereo Digital until 1995, the audio compression is lossy .... Audio format converters ...
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Digital Audio
Digital audio is a representation of sound recorded in, or converted into, digital form. In digital audio, the sound wave of the audio signal is typically encoded as numerical samples in a continuous sequence. For example, in CD audio, samples are taken 44,100 times per second, each with 16-bit sample depth. Digital audio is also the name for the entire technology of sound recording and reproduction using audio signals that have been encoded in digital form. Following significant advances in digital audio technology during the 1970s and 1980s, it gradually replaced analog audio technology in many areas of audio engineering, record production and telecommunications in the 1990s and 2000s In a digital audio system, an analog electrical signal representing the sound is converted with an analog-to-digital converter (ADC) into a digital signal, typically using pulse-code modulation (PCM). This digital signal can then be recorded, edited, modified, and copied using computer ...
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