Dodge Racer
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Dodge Racer
''Dodge Racer'' (also shown in the manual as ''Dodge-Racer'' and ''DodgeRacer'') is a maze video game programmed by Rob Re for Atari 8-bit computers and published by Synapse Software in 1981. It is a clone of the 1979 arcade video game '' Head On'', where the player drives around a rectangular track, divided into lanes, collecting dots and avoiding collisions. ''Dodge Racer'' was the second release from Synapse and the company's first game. Gameplay A player-controlled car and enemy car move in opposite directions through a course of concentric rectangles. When a car passes through gaps in each of the four cardinal directions, it can change lanes. The goal is to collect all the dots without crashing into the other vehicle. Up to four players can take turns or there's a there's a mode for two players to alternate between controlling the player and enemy car. There are options for whether the level fully resets after a crash, adding a second enemy car starting in round 3, having t ...
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Synapse Software
Synapse Software Corporation (marketed as SynSoft in the UK) was an American video game development and publishing company founded in 1981 by Ihor Wolosenko and Ken Grant. It initially focused on the Atari 8-bit family, then later developed for the Commodore 64 and other systems. The company was purchased by Broderbund in late 1984, and the Synapse label retired in 1985. After some initial releases directly based on existing games, such as clones of Sega's '' Head On'' and a variant of Atari Inc's ''Avalanche'', 1982's '' Shamus'' established Synapse as a creator of high quality action games. It was followed by additional well-received games including '' Rainbow Walker'', '' Blue Max'', and '' The Pharaoh's Curse'', and some others based on unusual concepts, like ''Necromancer'' and '' Alley Cat''. First-person game '' Dimension X'' was promoted for its "altered perspective scrolling" technology, then released in a cut-down form over nine months later to disappointing reviews. The ...
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Atari 8-bit
The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, and Atari XEGS, the last discontinued in 1992. They differ primarily in packaging, each based on the MOS Technology 6502 CPU at and the same custom coprocessor chips. As the first home computer architecture with coprocessors, it has graphics and sound more advanced than most contemporary machines. Video games were a major draw, and first-person space combat simulator ''Star Raiders'' is considered the platform's killer app. The plug-and-play peripherals use the Atari SIO serial bus, with one developer eventually also co-patenting USB. While using the same internal technology, the Atari 800 was sold as a high-end model, while the 400 was more affordable. The 400 has a pressure-sensitive, spillproof membrane keyboard and initially shipped ...
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Maze Video Game
Maze game is a video game genre description first used by journalists during the 1980s to describe any game in which the entire playing field is a maze. Quick player action video game, action is required to escape monsters, outrace an opponent, or navigate the maze within a time limit. After the release of Namco's ''Pac-Man'' in 1980, many maze games followed its conventions of completing a level by traversing all paths and a way of temporarily turning the tables on pursuers. Overhead-view maze games While the character in a maze would have a limited view, the player is able to see much or all of the maze. ''Maze chase games'' are a specific subset of the overheard perspective. They’re listed in a separate section. First-person maze games Maze chase games This subgenre is exemplified by Namco's ''Pac-Man'' (1980), where the goal is to clear a maze of dots while being pursued. ''Pac-Man'' spawned many List of Pac-Man sequels, sequels and Pac-Man clones, clones which, in Ja ...
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Maze Video Game
Maze game is a video game genre description first used by journalists during the 1980s to describe any game in which the entire playing field is a maze. Quick player action video game, action is required to escape monsters, outrace an opponent, or navigate the maze within a time limit. After the release of Namco's ''Pac-Man'' in 1980, many maze games followed its conventions of completing a level by traversing all paths and a way of temporarily turning the tables on pursuers. Overhead-view maze games While the character in a maze would have a limited view, the player is able to see much or all of the maze. ''Maze chase games'' are a specific subset of the overheard perspective. They’re listed in a separate section. First-person maze games Maze chase games This subgenre is exemplified by Namco's ''Pac-Man'' (1980), where the goal is to clear a maze of dots while being pursued. ''Pac-Man'' spawned many List of Pac-Man sequels, sequels and Pac-Man clones, clones which, in Ja ...
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Atari 8-bit Computers
The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, and Atari XEGS, the last discontinued in 1992. They differ primarily in packaging, each based on the MOS Technology 6502 CPU at and the same custom coprocessor chips. As the first home computer architecture with coprocessors, it has graphics and sound more advanced than most contemporary machines. Video games were a major draw, and first-person space combat simulator ''Star Raiders'' is considered the platform's killer app. The plug-and-play peripherals use the Atari SIO serial bus, with one developer eventually also co-patenting USB. While using the same internal technology, the Atari 800 was sold as a high-end model, while the 400 was more affordable. The 400 has a pressure-sensitive, spillproof membrane keyboard and initially shipped ...
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Head On (video Game)
''Head On'' is an arcade video game developed by Sega/Gremlin and released by Sega in 1979. It's the first maze game where the goal is to run over dots. Designed by Lane Hauck at Sega/Gremlin in the United States, the game was a commercial success, becoming the fourth highest-grossing 1979 in both Japan and the US. Sega released a sequel, ''Head On Part II'', later the same year. The original inspired a number of clones, as well as Namco's ''Rally-X'' (1980). Gameplay Arcade screenshot Two cars continuously drive forward through rectangular channels in a simple maze. At the four cardinal directions are gaps where a car can change lanes. The player goal is to collect all dots in the maze while avoiding collisions with the computer-controlled car that is travelling in the opposite direction. Development The game was developed by Sega/Gremlin in the United States, where it was designed by Lane Hauck. He came up with the concept in 1978, roughly around the time that Sega purchas ...
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Dodge 'Em
''Dodge 'Em'' is a driving-themed maze game programmed by Carla Meninsky and published in 1980 by Atari, Inc. for the Atari VCS (later renamed to the Atari 2600). Similar to Sega's 1979 '' Head On'' arcade game, ''Dodge 'Em'' is played on a single screen of four concentric roadways. Sears released the game for the "Sears Video Arcade" as ''Dodger Cars''. The ''Dodge 'Em'' cartridge includes three versions of the game, accessible through the ''Game Select'' switch on the Atari 2600. The first game is for one player, and the remaining two are for two players. The second game has the two players, one player playing the role of the player's car, alternating turns. In the third game, one player plays one car the other player controls the other car at the same time, alternating turns. Gameplay The player controls one car and has to drive counter-clockwise, avoiding computer-controlled cars whose sole aim is to produce a head-on collision. The goal of the player is to collect all the ...
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ANALOG Computing
''ANALOG Computing'' (an acronym for Atari Newsletter And Lots Of Games) was an American computer magazine devoted to the Atari 8-bit family of home computers. It was published from 1981 until 1989. In addition to reviews and tutorials, ''ANALOG'' printed multiple programs in each issue for users to type in. The magazine had a reputation for listings of machine language games–much smoother than those written in Atari BASIC—and which were uncommon in competing magazines. Such games were accompanied by the assembly language source code. ''ANALOG'' also sold commercial games, two books of type-in software, and access to a custom bulletin-board system. Originally the title as printed on the cover was ''A.N.A.L.O.G. 400/800 Magazine'', but by the eighth issue it changed to ''A.N.A.L.O.G. Computing''. Though the dots remained in the logo, it was simply referred to as ''ANALOG'' or ''ANALOG Computing'' inside the magazine. While the program listings were covered under the m ...
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Bill Kunkel (journalist)
Bill Kunkel (July 21, 1950 – September 4, 2011) was a graphic novelist as well as pioneering professional wrestling and video game journalist and critic from the 1970s until his death in the early 2010s. During his time working with the video game industry, Kunkel authored numerous strategy guides, co-designed several video games, served as an expert witness in three court cases, and taught courses in Game Design for the University of Nevada, Las Vegas (UNLV). Kunkel served as the executive editor of ''Electronic Games Magazine'' and the editor-in-chief of '' Tips & Tricks'' magazine, writing columns and comics for several magazines and game sites. He often wrote under nicknames, the most common of which were "The Game Doctor" (for video game topics), and "Potshot" (for professional wrestling topics). Graphic novels and zines Coming from a professional music background in the 1960s, Kunkel met and became friends with fan newsletter/fanzine writers Arnie Katz and Joyce Worley i ...
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Electronic Games
An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common forms of electronic game including handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical arcade games), and exclusively non-visual products (e.g. audio games). Teletype games The earliest form of computer game to achieve any degree of mainstream use was the text-based Teletype game. Teletype games lack video display screens and instead present the game to the player by printing a series of characters on paper which the player reads as it emerges from the platen. Practically this means that each action taken will require a line of paper and thus a hard-copy record of the game remains after it has been played. This naturally tends to reduce the size of the gaming universe or alternatively to requi ...
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1981 Video Games
Events January * January 1 ** Greece enters the European Economic Community, predecessor of the European Union. ** Palau becomes a self-governing territory. * January 10 – Salvadoran Civil War: The FMLN launches its first major offensive, gaining control of most of Morazán and Chalatenango departments. * January 15 – Pope John Paul II receives a delegation led by Polish Solidarity leader Lech Wałęsa at the Vatican. * January 20 – Iran releases the 52 Americans held for 444 days, minutes after Ronald Reagan is sworn in as the 40th President of the United States, ending the Iran hostage crisis. * January 21 – The first DeLorean automobile, a stainless steel sports car with gull-wing doors, rolls off the production line in Dunmurry, Northern Ireland. * January 24 – An earthquake of magnitude in Sichuan, China, kills 150 people. Japan suffers a less serious earthquake on the same day. * January 25 – In South Africa the largest part of the town La ...
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Atari 8-bit Computer Games
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to Jack T ...
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