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Dizzywood
''Dizzywood'' was an online game and virtual world developed in San Francisco, California by the entertainment company Rocket Paper Scissors, LLC. It is designed for children between the ages of 8 and 14 years old and has a focus on teamwork, cooperation and collaborative play. The company received funding from well-known investors including Shelby Bonnie (co-founder and former CEO of CNET Networks) and Charles River Ventures. Dizzywood was launched into public beta in November, 2007 and has grown rapidly, reaching over 400,000 monthly global visitors. Most visitors come from the United States and other English-speaking countries. The game is a visual chat and social game application similar to Club Penguin or Habbo Hotel, with adventure and quest components similar to '' RuneScape'' and other MMO games. It was free to play until the introduction of bonuses and extras that required paying to be a "Gold" or "Silver Explorer". The game officially closed December 31, 2 ...
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Rocket Paper Scissors, LLC
A rocket (from it, rocchetto, , bobbin/spool) is a vehicle that uses jet propulsion to accelerate without using the surrounding air. A rocket engine produces thrust by reaction to exhaust expelled at high speed. Rocket engines work entirely from propellant carried within the vehicle; therefore a rocket can fly in the vacuum of space. Rockets work more efficiently in a vacuum and incur a loss of thrust due to the opposing pressure of the atmosphere. Multistage rockets are capable of attaining escape velocity from Earth and therefore can achieve unlimited maximum altitude. Compared with airbreathing engines, rockets are lightweight and powerful and capable of generating large accelerations. To control their flight, rockets rely on momentum, airfoils, auxiliary reaction engines, gimballed thrust, momentum wheels, deflection of the exhaust stream, propellant flow, spin, or gravity. Rockets for military and recreational uses date back to at least 13th-century China. ...
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Charles River Ventures
Charles River Ventures (CRV) is a venture capital firm focused on early-stage investments in technology. The firm was founded in 1970 to commercialize research that came out of MIT. Its name comes from the Charles River. History The firm has raised over $4.3 billion since inception across 18 funds. Upon closing of the 16th fund, the firm rebranded to CRV. Prior to that, CRV's 15th fund closed in February 2012 with $375 million of investor commitments. CRV's 14th fund raised $320 million of commitments. In 2013, it purchased a large portion of Pebble Technology for 15 million dollars and is credited as the primary reason why Pebble was sold to Fitbit in December 2016. This netted CRV nearly 40 million dollars. Among CRV's portfolio companies are Airtable, Amgen, Aveksa, Blippy, Cascade Communications, ChipCom, Ciena Corporation, ClassPass, Continental Cablevision, Crushpath, DoorDash, Drift, Earbits, Fiksu, iBasis, mabl, Netezza, OneLogin, Parametric Technology Corporation, ...
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ITunes
iTunes () is a software program that acts as a media player, media library, mobile device management utility, and the client app for the iTunes Store. Developed by Apple Inc., it is used to purchase, play, download, and organize digital multimedia, on personal computers running the macOS and Windows operating systems, and can be used to rip songs from CDs, as well as play content with the use of dynamic, smart playlists. Options for sound optimizations exist, as well as ways to wirelessly share the iTunes library. Originally announced by Apple CEO Steve Jobs on January 9, 2001, iTunes' original and main focus was music, with a library offering organization and storage of Mac users' music collections. With the 2003 addition of the iTunes Store for purchasing and downloading digital music, and a version of the program for Windows, it became a ubiquitous tool for managing music and configuring other features on Apple's line of iPod media players, which extended to the iPh ...
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Anthropomorphic
Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics to abstract concepts such as nations, emotions, and natural forces, such as seasons and weather. Both have ancient roots as storytelling and artistic devices, and most cultures have traditional fables with anthropomorphized animals as characters. People have also routinely attributed human emotions and behavioral traits to wild as well as domesticated animals. Etymology Anthropomorphism and anthropomorphization derive from the verb form ''anthropomorphize'', itself derived from the Greek ''ánthrōpos'' (, "human") and ''morphē'' (, "form"). It is first attested in 1753, originally in reference to the heresy of applying a human form to the Christian God.''Oxford English Dictionary'', 1st ed. "anthropomorphism, ''n.''" Oxford University P ...
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Massively Multiplayer Online Game
A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent world, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or Mobile app, smartphones and other mobile devices. MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres. History The most popular type of MMOG, and the subgenre that pioneered the category, is the massively multiplayer online role-playing game (MMORPG), which descended from university mainframe computer MUD and adventure games such as ''Rogue (video game), Rogue'' and ''Dungeon (video game), Dungeon'' on the PDP-10. ...
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RuneScape
''RuneScape'' is a fantasy massively multiplayer online role-playing game (MMORPG) developed and published by Jagex, released in January 2001. ''RuneScape'' was originally a browser game built with the Java programming language; it was largely replaced by a standalone C++ client in 2016. The game has had over 300 million accounts created and was recognised by the Guinness World Records as the largest and most-updated free MMORPG. ''RuneScape'' takes place in the world of Gielinor, a medieval fantasy realm divided into different kingdoms, regions, and cities. Players can travel throughout Gielinor via a number of methods including on foot, magical spells, or charter ships. Each region offers different types of monsters, resources, and quests to challenge players. The game's fictional universe has been explored through a tie-in video game on another of its maker's websites, ''FunOrb'', ''Armies of Gielinor'', and the novels ''Betrayal at Falador'', ''Return to Canifis'', ...
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