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Distributed Data Flow
Distributed data flow (also abbreviated as ''distributed flow'') refers to a set of events in a distributed application or protocol. Distributed data flows serve a purpose analogous to variables or method parameters in programming languages such as Java, in that they can represent state that is stored or communicated by a layer of software. Unlike variables or parameters, which represent a unit of state that resides in a single location, distributed flows are dynamic and distributed: they simultaneously appear in multiple locations within the network at the same time. As such, distributed flows are a more natural way of modeling the semantics and inner workings of certain classes of distributed systems. In particular, the distributed data flow abstraction has been used as a convenient way of expressing the high-level logical relationships between parts of distributed protocols.Ostrowski, K., Birman, K., Dolev, D., and Sakoda, C. (2009). "Implementing Reliable Event Streams in Lar ...
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Definition Of A Distributed Data Flow
A definition is a statement of the meaning of a term (a word, phrase, or other set of symbols). Definitions can be classified into two large categories: intensional definitions (which try to give the sense of a term), and extensional definitions (which try to list the objects that a term describes).Lyons, John. "Semantics, vol. I." Cambridge: Cambridge (1977). p.158 and on. Another important category of definitions is the class of ostensive definitions, which convey the meaning of a term by pointing out examples. A term may have many different senses and multiple meanings, and thus require multiple definitions. In mathematics, a definition is used to give a precise meaning to a new term, by describing a condition which unambiguously qualifies what a mathematical term is and is not. Definitions and axioms form the basis on which all of modern mathematics is to be constructed. Basic terminology In modern usage, a definition is something, typically expressed in words, that attac ...
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Multicast
In computer networking, multicast is group communication where data transmission is addressed to a group of destination computers simultaneously. Multicast can be one-to-many or many-to-many distribution. Multicast should not be confused with physical layer point-to-multipoint communication. Group communication may either be application layer multicast or network-assisted multicast, where the latter makes it possible for the source to efficiently send to the group in a single transmission. Copies are automatically created in other network elements, such as routers, switches and cellular network base stations, but only to network segments that currently contain members of the group. Network assisted multicast may be implemented at the data link layer using one-to-many addressing and switching such as Ethernet multicast addressing, Asynchronous Transfer Mode (ATM), point-to-multipoint virtual circuits (P2MP) or InfiniBand multicast. Network-assisted multicast may also be impl ...
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Payload (computing)
In computing and telecommunications, the payload is the part of transmitted data that is the actual intended message. Headers and metadata are sent only to enable payload delivery. In the context of a computer virus or worm, the payload is the portion of the malware which performs malicious action. The term is borrowed from transportation, where ''payload'' refers to the part of the load that ''pays'' for transportation. Networking In computer networking, data to be transmitted is the payload. It is almost always encapsulated in some type of frame format, composed of framing bits and a frame check sequence. Examples are Ethernet frames, Point-to-Point Protocol (PPP) frames, Fibre Channel frames, and V.42 modem frames. Programming In computer programming, the most common usage of the term is in the context of message protocols, to differentiate the protocol overhead from the actual data. For example, a JSON web service response might be: The string ''Hello, world!'' ...
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Computer Network
A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies, based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialised or general-purpose hosts. They are identified by network addresses, and may have hostnames. Hostnames serve as memorable labels for the nodes, rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the transmission medium used to carry signals, bandwidth, communications pro ...
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Node (networking)
In telecommunications networks, a node (, ‘knot’) is either a redistribution point or a communication endpoint. The definition of a node depends on the network and protocol layer referred to. A physical network node is an electronic device that is attached to a network, and is capable of creating, receiving, or transmitting information over a communication channel. A passive distribution point such as a distribution frame or patch panel is consequently not a node. Computer networks In data communication, a physical network node may either be data communication equipment (DCE) such as a modem, hub, bridge or switch; or data terminal equipment (DTE) such as a digital telephone handset, a printer or a host computer. If the network in question is a local area network (LAN) or wide area network (WAN), every LAN or WAN node that participates on the data link layer must have a network address, typically one for each network interface controller it possesses. Examples are compu ...
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Component-based Software Engineering
Component-based software engineering (CBSE), also called component-based development (CBD), is a branch of software engineering that emphasizes the separation of concerns with respect to the wide-ranging functionality available throughout a given software system. It is a reuse-based approach to defining, implementing and composing loosely coupled independent components into systems. This practice aims to bring about an equally wide-ranging degree of benefits in both the short-term and the long-term for the software itself and for organizations that sponsor such software. Software engineering practitioners regard components as part of the starting platform for service-orientation. Components play this role, for example, in web services, and more recently, in service-oriented architectures (SOA), whereby a component is converted by the web service into a ''service'' and subsequently inherits further characteristics beyond that of an ordinary component. Components can produce or ...
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Abstraction Layer
In computing, an abstraction layer or abstraction level is a way of hiding the working details of a subsystem. Examples of software models that use layers of abstraction include the OSI model for network protocols, OpenGL, and other graphics libraries, which allow the separation of concerns to facilitate interoperability and platform independence. Another example is Media Transfer Protocol, which allows shared access and requires no common file system support but restricts user control compared to mass storage with block-level access. In computer science, an abstraction layer is a generalization of a conceptual model or algorithm, away from any specific implementation. These generalizations arise from broad similarities that are best encapsulated by models that express similarities present in various specific implementations. The simplification provided by a good abstraction layer allows for easy reuse by distilling a useful concept or design pattern so that situations, where it m ...
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Object (computer Science)
In computer science, an object can be a variable, a data structure, a function, or a method. As regions of memory, they contain value and are referenced by identifiers. In the object-oriented programming paradigm, ''object'' can be a combination of variables, functions, and data structures; in particular in class-based variations of the paradigm it refers to a particular instance of a class. In the relational model of database management, an object can be a table or column, or an association between data and a database entity (such as relating a person's age to a specific person). Object-based languages An important distinction in programming languages is the difference between an object-oriented language and an object-based language. A language is usually considered object-based if it includes the basic capabilities for an object: identity, properties, and attributes. A language is considered object-oriented if it is object-based and also has the capability of polymorphism, ...
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Reliable Multicast
A reliable multicast is any computer networking protocol that provides a '' reliable'' sequence of packets to multiple recipients simultaneously, making it suitable for applications such as multi-receiver file transfer. Overview Multicast is a network addressing method for the delivery of information to a group of destinations simultaneously using the most efficient strategy to deliver the messages over each link of the network only once, creating copies only when the links to the multiple destinations split (typically network switches and routers). However, like the User Datagram Protocol, multicast does not guarantee the delivery of a message stream. Messages may be dropped, delivered multiple times, or delivered out of order. A reliable multicast protocol adds the ability for receivers to detect lost and/or out-of-order messages and take corrective action (similar in principle to TCP), resulting in a gap-free, in-order message stream. Reliability The exact meaning of ''re ...
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Application Layer
An application layer is an abstraction layer that specifies the shared communications protocols and Interface (computing), interface methods used by Host (network), hosts in a communications network. An ''application layer'' abstraction is specified in both the Internet Protocol Suite (TCP/IP) and the OSI model. Although both models use the same term for their respective highest-level layer, the detailed definitions and purposes are different. Internet protocol suite In the Internet protocol suite, the application layer contains the communications protocols and interface methods used in process-to-process communications across an Internet Protocol (IP) computer network. The application layer only standardizes communication and depends upon the underlying transport layer protocols to establish host-to-host data transfer channels and manage the data exchange in a client–server model, client–server or peer-to-peer networking model. Though the TCP/IP application layer does not d ...
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Packet (information Technology)
In telecommunications and computer networking, a network packet is a formatted unit of data carried by a packet-switched network. A packet consists of control information and user data; the latter is also known as the ''payload''. Control information provides data for delivering the payload (e.g., source and destination network addresses, error detection codes, or sequencing information). Typically, control information is found in packet headers and trailers. In packet switching, the bandwidth of the transmission medium is shared between multiple communication sessions, in contrast to circuit switching, in which circuits are preallocated for the duration of one session and data is typically transmitted as a continuous bit stream. Terminology In the seven-layer OSI model of computer networking, ''packet'' strictly refers to a protocol data unit at layer 3, the network layer. A data unit at layer 2, the data link layer, is a ''frame''. In layer 4, the transport layer, the data u ...
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Message Passing
In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer. The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code. Message passing differs from conventional programming where a process, subroutine, or function is directly invoked by name. Message passing is key to some models of concurrency and object-oriented programming. Message passing is ubiquitous in modern computer software. It is used as a way for the objects that make up a program to work with each other and as a means for objects and systems running on different computers (e.g., the Internet) to interact. Message passing may be implemented by various mechanisms, including channels. Overview Message passing is a technique for invoking behavior (i.e., running a program) on a computer. In contrast to the traditional technique of callin ...
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