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Digimask
Digimask is an avatar technology that allows a user to input a front and (optional) side digital photo of their head which then automatically creates a fully articulated 3D model of that head. This 3D model can then be used in digital applications such as video games and mobile phones. Digimask technology is the core of the EyeToy: Cameo system for the PlayStation 2 video game console. In 2001, Digimask was nominated for a BAFTA for Technical Innovation. At E3 2006 it was announced that Digimask face-mapping technology would be available using the Xbox Live Vision Camera and featured in the Xbox 360 titles '' World Series of Poker: Tournament of Champions'' and '' Tom Clancy's Rainbow Six: Vegas''. Games The Digimask technology has appeared in the following games: PlayStation 3 (PlayStation Eye) *'' Tom Clancy's Rainbow Six: Vegas 2'' - (2008), Ubisoft Xbox 360 (Xbox Live Vision) *'' FaceBreaker'' - (2008), EA Sports *''Football Manager 2007'' - (2006), Sega *''Pro Evol ...
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Xbox Live Vision Camera
Xbox Live Vision is a webcam accessory that was developed as an accessory for the Xbox 360 video game console. It was announced at E3 2006 and was released in North America on September 19, 2006, Europe and Asia on October 2, 2006, and Japan on November 2, 2006. In 2010, Xbox Live Vision was succeeded by Kinect, a new camera accessory that also incorporates a motion tracking system and adds voice recognition functionality to the console. Overview The camera can be used for video chat, personalized gamer pictures, in-game video chat, and still pictures. The camera features 640 × 480 video at 30 fps and is capable of taking still images at 1.3 megapixels. It allows for video chat and picture messages (requires Xbox Live Gold) with video effects along with in-game compatibility. Certain games allow a digital zoom of 2x or 4x while video chatting. It also features three camera effects, in which the currently captured video image is overlaid on the dashboard background. The three ...
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Xbox Live Vision
Xbox Live Vision is a webcam accessory that was developed as an accessory for the Xbox 360 video game console. It was announced at E3 2006 and was released in North America on September 19, 2006, Europe and Asia on October 2, 2006, and Japan on November 2, 2006. In 2010, Xbox Live Vision was succeeded by Kinect, a new camera accessory that also incorporates a motion tracking system and adds voice recognition functionality to the console. Overview The camera can be used for video chat, personalized gamer pictures, in-game video chat, and still pictures. The camera features 640 × 480 video at 30 fps and is capable of taking still images at 1.3 megapixels. It allows for video chat and picture messages (requires Xbox Live Gold) with video effects along with in-game compatibility. Certain games allow a digital zoom of 2x or 4x while video chatting. It also features three camera effects, in which the currently captured video image is overlaid on the dashboard background. The three ...
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EyeToy
The EyeToy is a color webcam for use with the PlayStation 2. Supported games use computer vision and gesture recognition to process images taken by the EyeToy. This allows players to interact with the games using motion, color detection, and also sound, through its built-in microphone. It was released in 2003. The camera is manufactured by Logitech (known as "Logicool" in Japan), although newer EyeToys are manufactured by Namtai. The camera is mainly used for playing EyeToy games developed by Sony and other companies. It is not intended for use as a normal PC camera, although some programmers have written unofficial drivers for it. The EyeToy is compatible with the PlayStation 3 and can be used for video chatting. As of November 6, 2008, the EyeToy has sold 10.5 million units worldwide. History The EyeToy was conceived by Richard Marks in 1999, after witnessing a demonstration of the PlayStation 2 at the 1999 Game Developers Conference in San Jose, California. Marks' idea was ...
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PlayStation Eye
The PlayStation Eye (trademarked PLAYSTATION Eye) is a digital camera device, similar to a webcam, for the PlayStation 3. The technology uses computer vision and gesture recognition to process images taken by the camera. This allows players to interact with games using motion and color detection as well as sound through its built-in microphone array. It is the successor to the EyeToy for the PlayStation 2, which was released in 2003. The peripheral was launched in a bundle with ''The Eye of Judgment'' in the United States on October 23, 2007, in Japan and Australia on October 25, 2007 and in Europe on October 26, 2007. The PlayStation Eye was also released as a stand-alone product in the United States, Europe, and Australia. EyeToy designer Richard Marks stated that the EyeToy was used as a model for the rough cost design. The device is succeeded by PlayStation Camera for PlayStation 4. Features Camera The PlayStation Eye is capable of capturing standard video with frame ra ...
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Avatar (virtual Reality)
In computing, an avatar is a graphical representation of a User (computing), user or the user's Player character, character or persona. Avatars can be two-dimensional Computer icon, icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons (personal icons). Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games. The term ' () originates from Sanskrit, and was adopted by early computer games and science fiction novelists. Richard Garriott extended the term to an on-screen user representation in 1985, and the term gained wider adoption in Internet forums and MUDs. Nowadays, avatars are used in a variety of online settings including social media, virtual assistants, instant messaging platforms, and digital worlds such as ''World of Warcraft'' and ''Second Life''. They can take the form of an image of one's real-life self, as often seen on platforms li ...
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Battle For The Bracelets
A battle is an occurrence of combat in warfare between opposing military units of any number or size. A war usually consists of multiple battles. In general, a battle is a military engagement that is well defined in duration, area, and force commitment. An engagement with only limited commitment between the forces and without decisive results is sometimes called a skirmish. The word "battle" can also be used infrequently to refer to an entire operational campaign, although this usage greatly diverges from its conventional or customary meaning. Generally, the word "battle" is used for such campaigns if referring to a protracted combat encounter in which either one or both of the combatants had the same methods, resources, and strategic objectives throughout the encounter. Some prominent examples of this would be the Battle of the Atlantic, Battle of Britain, and Battle of Stalingrad, all in World War II. Wars and military campaigns are guided by military strategy, whereas bat ...
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AFL Premiership 2006 (video Game)
The ''AFL'' video game series is a series of Australian rules football video games based on the AFL. Released originally by Beam Software, it has since been developed by several other game developers. Games in the series ''Aussie Rules Footy'' *Developer: Beam Software *Publisher: Mattel *Released for: NES *Release date: 1991 It was the first AFL video game. The game involves playing a game of Australian rules football from a third-person perspective, with the ability to perform the basic actions of a typical player of the sport. The game can be played by one person, or by two players against each other. There is also a kick to kick mode, and a season mode where one to six players can play multiple games in a season finishing with a grand final. It was developed by Beam Software, and was published by Mattel. ''AFL Finals Fever'' *Developer: Blue Tongue Entertainment *Publisher: Cadability, EA Sports *Released for: Microsoft Windows *Release date: 1996 It was released for Wi ...
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Football
Football is a family of team sports that involve, to varying degrees, kicking a ball to score a goal. Unqualified, the word ''football'' normally means the form of football that is the most popular where the word is used. Sports commonly called ''football'' include association football (known as ''soccer'' in North America and Oceania); gridiron football (specifically American football or Canadian football); Australian rules football; rugby union and rugby league; and Gaelic football. These various forms of football share to varying extent common origins and are known as football codes. There are a number of references to traditional, ancient, or prehistoric ball games played in many different parts of the world. Contemporary codes of football can be traced back to the codification of these games at English public schools during the 19th century. The expansion and cultural influence of the British Empire allowed these rules of football to spread to areas of British influenc ...
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