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Die Game
Dice games are games that use or incorporate one or more dice as their sole or central component, usually as a random device. The following are games which largely, if not entirely, depend on dice: Collectible dice games Patterned after the success of collectible card games, a number of collectible dice games have been published. Although most of these collectible dice games are long out-of-print, there is still a small following for many of them. Some collectible dice games include: *''Battle Dice'' *'' Diceland'' *''Dragon Dice'' *''Dice Masters'' See also *Card game References {{Tabletop games by type Dice Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ...
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Game
A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a World Chess Championship, chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestr ...
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Mia (game)
Mia is a simple dice game with a strong emphasis on bluffing and detecting bluff
related to Liar's dice.


Equipment

Two and either a flat bottomed container with a lid or a dice cup are needed. This game is played by three or more players.


Play

All s start with six lives. Usually the players use a die to keep track of their lives, counting down from 6 to 1 as they lose lives. The first player rolls the dice and keeps their value concealed from the other players in or under the contain ...
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Macao (dice Game)
Makao, Macao or Böse Neun is a simple dice game for any number of players using a single die and a dice cup. It is a game in which the players must reach a specified score without exceeding it, in that way it resembles other dice games like Über 12 ist tot ("Over 12 is Dead") or Fünfzehn ("Fifteen") as well as the card games of Siebzehn und Vier and Black Jack. It is derived from the eponymous card game of Macao, which itself is a possible predecessor of the popular gambling game of Baccara. Like its eponymous cousin, its name comes from the city of Macao Macau or Macao (; ; ; ), officially the Macao Special Administrative Region of the People's Republic of China (MSAR), is a city and special administrative region of China in the western Pearl River Delta by the South China Sea. With a pop ..., the "Monte Carlo of the East". In game compendia that include dice, Macao or similar games are usually included in the rule booklets. Playing The game is played by each pla ...
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Ludo (board Game)
Ludo (; ) is a strategy board game for two to four players, in which the players race their four from start to finish according to the rolls of a single die. Like other cross and circle games, Ludo is derived from the Indian game Pachisi. The game and its variations are popular in many countries and under various names. History The Mahabharata Pachisi was created in India in the sixth century CE. The earliest evidence of this game's evolution in India is the depiction of boards on the caves of Ellora. The original version is also described in the Indian epic Mahabharata in which Shakuni uses cursed dice to beat the Pandavas, and at last after losing everything, Yudhisthira puts his wife Draupadi on stake and loses her, too. The Pandavas get all their belongings back, though, after Draupadi vows to curse the whole Kuru lineage, but stops at the intervention of Gandhari, and seeing an opportunity to still Draupadi's anger, Kuru king Dhritarashtra promises to give back to ...
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Kismet (dice Game)
''Kismet'' is a commercial dice game introduced in 1964. The game's name is the Turkish word for "fate". E. William DeLaittre holds the trademark on the game, which was originally published by Lakeside Games, and which is currently produced by Endless Games. Marketed as "The Modern Game of Yacht", the game play is similar to Yacht and ''Yahtzee'', with a few variations. A primary distinction is that in ''Kismet'', the sides of the dice have different colored pips. Game contents The game consists of five white dice with colored pips (1 and 6 black, 2 and 5 red, 3 and 4 green), a dice cup, a pad of scorecards, and a pencil. Game play Players take turns rolling five dice. Each player can take up to three rolls per turn. On the second and third rolls, the player may hold back dice from the previous rolls in order to create better scoring combinations. At the end of the third roll, the player must enter a score into an open field on their scorecard. If the player cannot use their ...
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Jacquet (game)
''Jacquet'' is a tables game, played on the same type of board as Backgammon, that was once very popular in France and several other parts of Europe. It probably emerged around 1800, but is attested by 1827.''Histoire des Jeux de Société'', Jean-Marie Lhôte, Ed. Flammarion In the 20th century it replaced the classic French backgammon the game of until Jacquet itself was superseded by Anglo-American games in the 1960s. History Jacquet emerged around 1800 to become "the benchmark for tables games in France" gradually superseding Trictrac, the game that symbolised the Ancien Régime, and ousting it almost entirely by the end of the 19th century. The oldest known rules were published in 1818 by Lepeintre. During the 19th century, confusion existed in French sources which sometimes equated Jacquet to Backgammon, but a distinctive feature was that the majority of pieces or men could not be moved until the first one, the courier, had reached the fourth quarter of the board. Other ...
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Hazard (game)
Hazard is an early English game played with two dice; it was mentioned in Geoffrey Chaucer's ''Canterbury Tales'' in the 14th century. Despite its complicated rules, hazard was very popular in the 17th and 18th centuries and was often played for money. At Crockford's Club in London, hazard was especially popular. In the 19th century, the game craps developed from hazard through a simplification of the rules. Craps is now popular in North America but neither game remains popular amongst the rest of the world. Rules Any number may play, but only one player – the caster – has the dice at any one time. In each round, the caster specifies a number between 5 and 9 inclusive: this is the main. They then throw two dice. * If they roll the main, they win (throwing in or nicking). * If they roll a 2 or a 3, they lose (throwing out or outing). * If they roll an 11 or 12, the result depends on the main: ** with a main of 5 or 9, they throw out with both an 11 and ...
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Farkle
Farkle, or Farkel, is a dice game similar to or synonymous with 1000/5000/10000, Cosmic Wimpout, Greed, Hot Dice, Squelch, Zilch, or Zonk. Its origins as a folk game are unknown, but the game dates back to at least the mid-1980s. It has been marketed commercially since 1996 under the brand name Pocket Farkel by Legendary Games Inc. While the basic rules are well-established, there is a wide range of variation in both scoring and play. Equipment * Dice (6, or 5 in some variations) * Paper and a pencil or pen for keeping score Play Farkle is played by two or more players, with each player in succession having a turn at throwing the dice. Each player's turn results in a score, and the scores for each player accumulate to some winning total (usually 10,000). *At the beginning of each turn, the player throws all the dice at once. *After each throw, one or more scoring dice must be set aside (see sections on scoring below). *The player may then either end their turn and bank the ...
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Elder Sign (card Game)
''Elder Sign'' is a cooperative card and dice game, based on the Cthulhu Mythos of horror writer H.P. Lovecraft and Chaosium's Call of Cthulhu roleplaying game. It is published by Fantasy Flight Games, which also produces the Cthulhu Mythos games ''Arkham Horror'', '' Call of Cthulhu: The Card Game'', '' Mansions of Madness'', and '' Eldritch Horror''. Play * Players randomly select a monster (known as an Ancient One) to oppose. The Ancient One requires a certain number of elder sign tokens to "seal" or imprison it. Conversely, the Ancient One can be "awakened" or released by a number of doom tokens. There are also many other less powerful monsters that can appear during the game. * Each player chooses an investigator to play as (usually randomly), each investigator having unique abilities. * Players take turns exploring a randomly generated room (there are Adventure cards and Other World cards). If a player succeeds at completing all of the tasks in the room they are explo ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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