Devil May Cry 3 (manga)
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Devil May Cry 3 (manga)
is a manga series based on the best selling video game '' Devil May Cry 3: Dante's Awakening'' was released in Japan and later an English translation was released in 2005. The manga is divided into three parts, Code 1: Dante, Code 2: Vergil, and the (never) to-be released Code 3: Lady. The plot of the manga centers on the events that happened one year before Devil May Cry 3, it explains how the conflict between Dante and his brother Vergil started and how the game's characters were introduced to each other. Code 1: Dante explores the storyline from Dante's point of view, it introduces the main characters. It explains how Vergil and Arkham meet and how they formed an alliance. Dante is first introduced as a mercenary willing to take any job that offers a good reward, eventually revealing that the reason behind this is a desire to avenge the death of his mother by slaying those that killed her. Code 2: Vergil introduces the Temen-ni-gru a structure that holds the door to the demo ...
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Madman Entertainment
Madman Entertainment Pty. Ltd., also known as Madman Films, is an Australian distribution and rights management company headquartered in East Melbourne, Victoria, specialising in feature films, documentaries and television series across theatrical and home entertainment formats in Australia and New Zealand. History Early history Madman Entertainment was founded in 1996 by Tim Anderson and Paul Wiegard as a mail order business specialising in imported anime titles, after following the success of Manga Entertainment in the United States and the United Kingdom. Originally selling titles on VHS, the company became the second Australian distributor to author DVDs in-house, with the 1995 film ''Ghost in the Shell'' being their first DVD release. In 1998, Madman began airing anime on television, with ''Neon Genesis Evangelion'' airing on SBS TV. Madman manages the distribution of live-action titles through its labels Madman Films, Directors Suite, Madman Sports, Madman Laughs, Madma ...
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Cheshire Cat
The Cheshire Cat ( or ) is a fictional cat popularised by Lewis Carroll in ''Alice's Adventures in Wonderland'' and known for its distinctive mischievous grin. While now most often used in ''Alice''-related contexts, the association of a "Cheshire cat" with grinning predates the 1865 book. It has transcended the context of literature and become enmeshed in popular culture, appearing in various forms of media, from political cartoons to television, as well as in cross-disciplinary studies, from business to science. One distinguishing feature of the ''Alice''-style Cheshire Cat involves a periodic gradual disappearance of its body, leaving only one last visible trace: its iconic grin. Origins The first known appearance of the expression in literature is in the 18th century, in Francis Grose's ''A Classical Dictionary of the Vulgar Tongue'', Second, Corrected and Enlarged Edition (1788), which contains the following entry: The phrase appears again in print in John Wolcot' ...
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2005 Manga
5 (five) is a number, numeral and digit. It is the natural number, and cardinal number, following 4 and preceding 6, and is a prime number. It has attained significance throughout history in part because typical humans have five digits on each hand. In mathematics 5 is the third smallest prime number, and the second super-prime. It is the first safe prime, the first good prime, the first balanced prime, and the first of three known Wilson primes. Five is the second Fermat prime and the third Mersenne prime exponent, as well as the third Catalan number, and the third Sophie Germain prime. Notably, 5 is equal to the sum of the ''only'' consecutive primes, 2 + 3, and is the only number that is part of more than one pair of twin primes, ( 3, 5) and (5, 7). It is also a sexy prime with the fifth prime number and first prime repunit, 11. Five is the third factorial prime, an alternating factorial, and an Eisenstein prime with no imaginary part and real part of the form 3 ...
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Manga Based On Video Games
Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in the country. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica ('' hentai'' and ''ecchi''), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books and manga magazi ...
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Alice's Adventures In Wonderland
''Alice's Adventures in Wonderland'' (commonly ''Alice in Wonderland'') is an 1865 English novel by Lewis Carroll. It details the story of a young girl named Alice (Alice's Adventures in Wonderland), Alice who falls through a rabbit hole into a fantasy world of anthropomorphism, anthropomorphic creatures. It is seen as an example of the literary nonsense genre. The artist John Tenniel provided 42 wood-engraved illustrations for the book. It received positive reviews upon release and is now one of the best-known works of Victorian literature; its narrative, structure, characters and imagery have had widespread influence on popular culture and literature, especially in the fantasy genre. It is credited as helping end an era of didacticism in children's literature, inaugurating a new era in which writing for children aimed to "delight or entertain". The tale plays with logic, giving the story lasting popularity with adults as well as with children. The titular character Alice shar ...
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Demonic Possession
Spirit possession is an unusual or altered state of consciousness and associated behaviors purportedly caused by the control of a human body by spirits, ghosts, demons, or gods. The concept of spirit possession exists in many cultures and religions, including Buddhism, Christianity,Mark 5:9, Luke 8:30 Haitian Vodou, Hinduism, Islam, Wicca, and Southeast Asian, African, and Native American traditions. Depending on the cultural context in which it is found, possession may be considered voluntary or involuntary and may be considered to have beneficial or detrimental effects on the host. In a 1969 study funded by the National Institute of Mental Health, spirit possession beliefs were found to exist in 74% of a sample of 488 societies in all parts of the world, with the highest numbers of believing societies in Pacific cultures and the lowest incidence among Native Americans of both North and South America. As Pentecostal and Charismatic Christian churches move into both African ...
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Damsel In Distress
The damsel in distress is a recurring narrative device in which one or more men must rescue a woman who has either been kidnapped or placed in general peril. Kinship, love, or lust (or a combination of those) gives the male protagonist the motivation or compulsion to initiate the narrative. The female character herself may be competent, but still finds herself in this type of situation. The helplessness of these fictional females, according to some critics, is linked to views outside of fiction that women as a group need to be taken care of by men. The evolution of the trope throughout history has been described as such: "What changes through the decades isn’t the damsel (the woman is always the weak victim in need of the male savior) – it’s the attacker. The faces of the attacker in popular media are legion: monsters, mad scientists, Nazis, hippies, bikers, aliens... whichever group best meets the collective fears of a culture gets the role". Etymology The word "damsel ...
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Devil May Cry
is a series of action-adventure games created by Hideki Kamiya. It is primarily developed and published by Capcom. The series centers on the demon hunter Dante and his efforts to thwart various demon invasions of Earth. Its gameplay consists of combat scenes in which the player must attempt to extend long chains of attacks, avoiding damage and exhibiting stylized combat; this combat, along with time and the number of items collected and used, are considered in grading the player's performance. Across the series, new characters with unique skills are available. The series alludes to Dante's ''Divine Comedy''. Hideki Kamiya created ''Devil May Cry'' after a failed attempt to develop a ''Resident Evil'' game with the first game originally being conceived as ''Resident Evil 4''. Kamiya wanted to create a game with more action features, which Capcom felt the series did not need. The games were directed by Hideaki Itsuno and writer Bingo Morihashi. Capcom announced a new game, '' Dm ...
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Talent Agent
A talent agent, or booking agent, is a person who finds jobs for actors, authors, broadcast journalists, film directors, musicians, models, professional athletes, screenwriters, writers, and other professionals in various entertainment or sports businesses. In addition, an agent defends, supports and promotes the interest of their clients. Talent agencies specialize, either by creating departments within the agency or developing entire agencies that primarily or wholly represent one specialty. For example, there are modeling agencies, commercial talent agencies, literary agencies, voice-over agencies, broadcast journalist agencies, sports agencies, music agencies and many more. Having an agent is not required, but does help the artist in getting jobs (concerts, tours, movie scripts, appearances, signings, sport teams, etc.). In many cases, casting directors or other businesses go to talent agencies to find the artists for whom they are looking. The agent is paid a percentage of ...
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Graveyard
A cemetery, burial ground, gravesite or graveyard is a place where the remains of dead people are buried or otherwise interred. The word ''cemetery'' (from Greek , "sleeping place") implies that the land is specifically designated as a burial ground and originally applied to the Roman catacombs. The term ''graveyard'' is often used interchangeably with cemetery, but a graveyard primarily refers to a burial ground within a churchyard. The intact or cremated remains of people may be interred in a grave, commonly referred to as burial, or in a tomb, an "above-ground grave" (resembling a sarcophagus), a mausoleum, columbarium, niche, or other edifice. In Western cultures, funeral ceremonies are often observed in cemeteries. These ceremonies or rites of passage differ according to cultural practices and religious beliefs. Modern cemeteries often include crematoria, and some grounds previously used for both, continue as crematoria as a principal use long after the interment areas ...
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Deceased
Death is the irreversible cessation of all biological functions that sustain an organism. For organisms with a brain, death can also be defined as the irreversible cessation of functioning of the whole brain, including brainstem, and brain death is sometimes used as a legal definition of death. The remains of a former organism normally begin to decompose shortly after death. Death is an inevitable process that eventually occurs in almost all organisms. Death is generally applied to whole organisms; the similar process seen in individual components of an organism, such as cells or tissues, is necrosis. Something that is not considered an organism, such as a virus, can be physically destroyed but is not said to die. As of the early 21st century, over 150,000 humans die each day, with ageing being by far the most common cause of death. Many cultures and religions have the idea of an afterlife, and also may hold the idea of judgement of good and bad deeds in one's life (heaven ...
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Sobbing
Crying is the dropping of tears (or welling of tears in the eyes) in response to an emotional state, or pain. Emotions that can lead to crying include sadness, anger, and even happiness. The act of crying has been defined as "a complex secretomotor phenomenon characterized by the shedding of tears from the lacrimal apparatus, without any irritation of the ocular structures", instead, giving a relief which protects from conjunctivitis. A related medical term is lacrimation, which also refers to non-emotional shedding of tears. Various forms of crying are known as ''sobbing'', ''weeping'', ''wailing'', ''whimpering'', ''bawling'', and ''blubbering''. For crying to be described as sobbing, it usually has to be accompanied by a set of other symptoms, such as slow but erratic inhalation, occasional instances of breath holding and muscular tremor. A neuronal connection between the lacrimal gland and the areas of the human brain involved with emotion has been established. Tears prod ...
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