Development Of Deus Ex
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Development Of Deus Ex
An approximately 20-person team at Ion Storm developed ''Deus Ex (video game), Deus Ex'', a Cyberpunk, cyberpunk-themed action role-playing game, action-role playing video game, over the course of 34 months, culminating in a June 2000 release. Team director and producer Warren Spector began to plan the game in 1993 after releasing ''Ultima Underworld II: Labyrinth of Worlds, Ultima Underworld II'' with Origin Systems and attempted the game both there and at Looking Glass Technologies before going into production with Ion Storm. Official preproduction began around August 1997, lasted for six months, and was followed by 28 months of production. Spector saw their work as expanding on the precedent set by Origin, Looking Glass, and Valve Corporation, Valve. In preproduction, six people from Looking Glass's Austin studios focused on the setting ahead of the game mechanics, and chose a story centred around prominent conspiracy theories as an expression of the "millennial madness" in ' ...
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''Deus'' (, ) is the Latin word for "God (word), god" or "deity". Latin ''deus'' and ''dīvus'' ("divine") are in turn descended from Proto-Indo-European language, Proto-Indo-European *''deiwos'', "celestial" or "shining", from the same root (linguistics), root as ''Dyeus, *Dyēus'', the reconstructed chief god of the Proto-Indo-European religion, Proto-Indo-European pantheon. In Classical Latin, Glossary of ancient Roman religion#deus, dea, di, dii, ''deus'' (feminine ''dea'') was a general noun List of Roman deities, referring to a deity, while in technical usage a Glossary of ancient Roman religion#divus, ''divus'' or ''diva'' was a figure who had become divine, such as a Imperial cult (ancient Rome), divinized emperor. In Late Latin, ''Deus'' came to be used mostly for the God in Christianity, Christian God. It was inherited by the Romance languages in Galician and Portuguese ''Deus'', Catalan and Sardinian ''Déu'', French and Occitan ''Dieu'', Friulian and Sicilian ''Diu ...
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