Destruction Derby Arenas
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Destruction Derby Arenas
''Destruction Derby Arenas'' is a racing video game for the PlayStation 2. It was developed by Studio 33 and was released in 2004, being the fourth installment of the ''Destruction Derby'' series. Reception ''Destruction Derby Arenas'' received "mixed" reviews according to the review aggregation website Metacritic. IGN felt the game was worth an hour or two due to car crashes, but after that would quickly lose value. GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ... felt the online mode was worth renting the game for genre fans, but that the game otherwise did not justify its cost. References External links * * 2004 video games Gathering of Developers games Multiplayer and single-player video games PlayStation 2 games PlayStation 2-only games Racing video ...
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Studio 33
Studio 33 was a game developer from Liverpool, UK. It was once partly owned by Psygnosis, making Newman-Haas Racing, Formula One 99, Formula One 2000, Formula One 2001, Formula One Arcade and Destruction Derby Raw for the PlayStation, and Destruction Derby Arenas for the PlayStation 2. In 1993, SCEE bought out Psygnosis, and Studio 33 was formed by John White, ex Director of Development from 1996 to October 16, 2003. EA bought out Studio 33. EA relocated the studio to Warrington Warrington () is a town and unparished area in the borough of the same name in the ceremonial county of Cheshire, England, on the banks of the River Mersey. It is east of Liverpool, and west of Manchester. The population in 2019 was estimat ... and renamed it EA North West. The studio was inactive since 2004 and got quietly shut down in 2006. References External links * (archived) Defunct video game companies of the United Kingdom Electronic Arts Video game development companies< ...
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CBS Interactive
Paramount Streaming (formerly CBS Digital Media Group, CBS Interactive, ViacomCBS Streaming), a division of Paramount Global, oversees the company’s streaming technology and offers direct-to-consumer services, free, premium and pay. These include Pluto TV, which has more than 250 live and original channels, and Paramount+, a subscription service that combines breaking news, live sports, and premium entertainment. History As CBS Interactive On May 30, 2007, CBS Interactive acquired Last.fm for £140 million (US$280 million). On June 30, 2008, CNET, CNET Networks was acquired by CBS and the assets were merged into CBS Interactive, including Metacritic, GameSpot, TV.com, and Movietome. On March 15, 2012, it was announced that CBS Interactive acquired video game-based website Giant Bomb and comic book-based website Comic Vine from Whiskey Media, who sold off their other remaining websites to BermanBraun. This occasion marked the return of video game journalism, video game jou ...
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PlayStation 2-only Games
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was releas ...
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PlayStation 2 Games
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was released ...
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', DayZ (video game), ''DayZ''). Multiplayer games usually require players to share a single game system or use Mobile network, networking technology to play together over a greater distance; players may compete against one or more human contestants, work Cooperative video game, cooperatively with a human partner to achieve a common goal, or Gamemaster, supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports g ...
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Gathering Of Developers Games
Gather, gatherer, or gathering may refer to: Anthropology and sociology *Hunter-gatherer, a person or a society whose subsistence depends on hunting and gathering of wild foods *Intensive gathering, the practice of cultivating wild plants as a step toward domestication *Harvesting crops Craftwork *Gather (sewing), an area where fabric is folded or bunched together with thread or yarn *Gather (knitting), a generic term for one of several knitting techniques to draw stitches closer together *Gathering (bookbinding), a number of sheets of paper folded and sewn or glued as a group into a bookbinding Gathering *Gathering, any type of party or meeting, including: **Bee (gathering), an old term which describes a group of people coming together for a task **Salon (gathering), a party associated with French and Italian intellectuals *Global gathering, a music festival in the United Kingdom *Rainbow Gathering *Ricochet Gathering, a music event in the United States *Tribal Gathering, a music ...
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2004 Video Games
4 (four) is a number, numeral and digit. It is the natural number following 3 and preceding 5. It is the smallest semiprime and composite number, and is considered unlucky in many East Asian cultures. In mathematics Four is the smallest composite number, its proper divisors being and . Four is the sum and product of two with itself: 2 + 2 = 4 = 2 x 2, the only number b such that a + a = b = a x a, which also makes four the smallest squared prime number p^. In Knuth's up-arrow notation, , and so forth, for any number of up arrows. By consequence, four is the only square one more than a prime number, specifically three. The sum of the first four prime numbers two + three + five + seven is the only sum of four consecutive prime numbers that yields an odd prime number, seventeen, which is the fourth super-prime. Four lies between the first proper pair of twin primes, three and five, which are the first two Fermat primes, like seventeen, which is the third. On the other ...
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Review Aggregator
A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users can view the reviews, selling information to third parties about consumer tendencies, and creating databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work. Review aggregation sites have begun to have economic effects on the companies that create or manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty payment rates and employee bonuses to aggregate scores, and ...
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G4techTV
G4techTV was a short-lived American cable and satellite channel resulting from a merger between Comcast-owned G4 and TechTV. The network officially launched on May 28, 2004. History On March 25, 2004, Comcast announced its plans to purchase TechTV, a channel devoted to computers and technology. The purchase was completed on May 10, 2004, allowing Comcast to merge their G4 station with the newly acquired TechTV, resulting in G4techTV. G4techTV officially launched in the United States on May 28, 2004. G4techTV kept shows from TechTV, such as ''The Screen Savers'', as well as shows previously on G4, such as ''The Electric Playground''. The merger caused one of TechTV's most prominent personalities, Leo Laporte, to leave the channel because of a contract dispute. Laporte had been the host of ''Call for Help'', a call-in help show, which was cut after the merger. A new ''Call for Help'' series hosted by Leo Laporte began airing on G4techTV Canada (now called G4 Canada), the Canadian ...
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X-Play
''Xplay'' (previously ''GameSpot TV'' and ''Extended Play'') is a TV program about video games. The program, known for its reviews and comedy skits, airs on '' G4'' in the United States and had aired on ''G4 Canada'' in Canada (and briefly on YTV during its time as GameSpot TV), FUEL TV in Australia, Ego in Israel, GXT in Italy, MTV Russia & Rambler TV in Russia, Solar Sports in the Philippines, and Adult Swim and MuchMusic in Latin America. The show in its previous incarnation was hosted by Morgan Webb and Blair Herter, with Kristin Adams (née Holt) and Jessica Chobot serving as special correspondents/co-hosts (Tiffany Smith, Alex Sim-Wise and Joel Gourdin have also served as correspondents during the show's run). Adam Sessler was the original host of the program; he previously co-hosted with Lauren Fielder and Kate Botello. ''Xplay'' began on ZDTV in 1998 as ''GameSpot TV'', where Sessler co-hosted with Fielder for the show's first year, then co-hosted with Botello up throug ...
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as h ...
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The Official Magazine
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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