Denizens Of Earthdawn Volume One
   HOME
*





Denizens Of Earthdawn Volume One
''Denizens of Earthdawn Volume One'' is a supplement published by FASA in 1994 for the fantasy role-playing game ''Earthdawn''. Contents ''Denizens of Earthdawn Volume One'', by Louis Prosperi, Tom Dowd, Marc Gascoigne, Shane Lacy Hensley, Sean R. Rhoades, Carl Sargent, and John Terra, is the first of two volumes that describes the eight major races of the ''Earthdawn'' world. This volume delves into elves, humans, t'skrang, and windlings, including history, society, rituals and biology. It also provides Disciplines particular to each race, details new talents, and gives rules specifically intended for each race. Reception In the November 1995 edition of ''Dragon'' (Issue #223), Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Pre ... called this book, "beautifully written ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Denizens Of Earthdawn Volume One, Role-playing Supplement
Denization is an obsolete or defunct process in England and Ireland and the later Kingdom of Great Britain, the United Kingdom, and the British Empire, dating back to the 13th century, by which an alien (foreigner), through letters patent, became a denizen, thereby obtaining certain rights otherwise normally enjoyed only by the King's (or Queen's) subjects, including the right to hold land. The denizen was neither a subject (with citizenship or nationality) nor an alien, but had a status akin to permanent residency today. While one could become a subject via naturalisation, this required a private act of Parliament (or latterly of a colonial legislature); in contrast, denization was cheaper, quicker, and simpler. Denization fell into obsolescence when the British Nationality and Status of Aliens Act 1914 simplified the naturalisation process. Denization occurred by a grant of letters patent, an exercise of the royal prerogative. Denizens paid a fee and took an oath of allegianc ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

FASA
Fasa ( fa, فسا, Fasā, also Romanized as Fassa) is a city and capital of Fasa County, Fars Province, Iran. At the 2016 census, its population was 110,825, in 33,379 families. Fasa is the fourth most populous city of the province. The city dates back to the Achaemenid period. Fasa's economy is based on agriculture and Pastoralism. Jahrom, Darab, Sarvestan, Kherameh and Estahban are neighbours of Fasa. This city is located on the road from Shiraz to Kerman, This has made Fasa a strategic and important city. Name The name Fasa is derived from the older form Pasā. Various etymologies for this name have been proposed. Local tradition holds that Fasa is named after a legendary prince named Pasa, son of Fars and grandson of Tahmuras. In Ibn al-Balkhi's retelling the legend, Fars granted the town of Fasa to Pasa; in Hamdallah Mustawfi's version, Pasa founds the city himself (in this version, he is directly the son of Tahmuras). Harold Bailey proposed on linguistic grounds that t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Earthdawn
''Earthdawn'' is a fantasy role-playing game, originally produced by FASA in 1993. In 1999 it was licensed to Living Room Games, which produced the ''Second Edition''. It was licensed to RedBrick in 2003, who released the Classic Edition in 2005 and the game's Third Edition in 2009 (the latter through Mongoose Publishing's Flaming Cobra imprint). The license is now held by FASA Games, Inc. (from FASA), who have released the Fourth Edition, with updated mechanics and an advanced metaplot timeline. Vagrant Workshop released the ''Age of Legend'' edition in 2016 using alternative rules-lite mechanics. The game is similar to fantasy games like ''Dungeons & Dragons'', but draws more inspiration from games like ''RuneQuest''. The rules of the game are tightly bound to the underlying magical metaphysics, with the goal of creating a rich, logical fantasy world. Like many role-playing games from the nineties, ''Earthdawn'' focuses much of its detail on its setting, a province called Ba ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE