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Delfi (chess)
Delfi is a Winboard/UCI chess engine written in Pascal designed by Italian chess programmer Fabio Cavicchio. It is designed to emulate a human playing style and is rated 2627 on the Chess Engines Grand Tournament. The latest released version is 5.4. Source code for version 5.1 is available. Technical details From its release page, Delfi does not use bitboards like Crafty, but uses 16 × 16 array of bytes for board presentation. It uses capture history heuristic and smart thinking time allocation, from 50% to 400% of the average time. When some moves seem equal in its evaluation, it makes random moves. See also * Computer chess * World Computer Speed Chess Championship World Computer Speed Chess Championship is an annual event organized by the International Computer Games Association where computer chess engines compete against each other at blitz chess time controls. It is held in conjunction with the World Co ... References External links * {{Official website, http://www.m ...
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Winboard
XBoard is a graphical user interface chessboard for chess engines under the X Window System. It is developed and maintained as free software by the GNU project. WinBoard is a port of XBoard to run natively on Microsoft Windows. Overview Originally developed by Tim Mann as a front end for the GNU Chess engine, XBoard eventually came to be described as a graphical user interface for XBoard engines. It also acts as a client for Internet Chess Servers, and e-mail chess, and can allow the user to play through saved games. XBoard/WinBoard remain updated, and the Chess Engine Communication Protocol has been extended to meet the needs of modern engines (which have features such as hash tables, multi-processing and end-game tables, which could not be controlled through the old protocol). XBoard/WinBoard also fully support engines that play chess variants, such as Fairy-Max. This means the GUI is able to display a wide range of variants such as xiangqi (Chinese chess), shogi (Japanese ...
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Chess Engine
In computer chess, a chess engine is a computer program that analyzes chess or chess variant positions, and generates a move or list of moves that it regards as strongest. A chess engine is usually a back end with a command-line interface with no graphics or windowing. Engines are usually used with a front end, a windowed graphical user interface such as Chessbase or WinBoard that the user can interact with via a keyboard, mouse or touchscreen. This allows the user to play against multiple engines without learning a new user interface for each, and allows different engines to play against each other. Many chess engines are now available for mobile phones and tablets, making them even more accessible. History The meaning of the term "chess engine" has evolved over time. In 1986, Linda and Tony Scherzer entered their program Bebe into the 4th World Computer Chess Championship, running it on "Chess Engine," their brand name for the chess computer hardware made, and markete ...
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Pascal (programming Language)
Pascal is an imperative and procedural programming language, designed by Niklaus Wirth as a small, efficient language intended to encourage good programming practices using structured programming and data structuring. It is named in honour of the French mathematician, philosopher and physicist Blaise Pascal. Pascal was developed on the pattern of the ALGOL 60 language. Wirth was involved in the process to improve the language as part of the ALGOL X efforts and proposed a version named ALGOL W. This was not accepted, and the ALGOL X process bogged down. In 1968, Wirth decided to abandon the ALGOL X process and further improve ALGOL W, releasing this as Pascal in 1970. On top of ALGOL's scalars and arrays, Pascal enables defining complex datatypes and building dynamic and recursive data structures such as lists, trees and graphs. Pascal has strong typing on all objects, which means that one type of data cannot be converted to or interpreted as another without explicit conversi ...
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Chess Engines Grand Tournament
Chess Engines Grand Tournament, also known as CEGT, is an organization that tests computer chess software by playing chess engines against one another and publishing a ratings table. CEGT routinely tests chess engines in various time controls such as 40/4 (40 moves in 4 minutes, repeating), 40/20 (40 moves in 20 minutes, repeating), and 40/120 (40 moves in 120 minutes, repeating). The 40/120 matches are one of the best computer-chess games freely available online. Instead of starting with a fresh board, CEGT make the engines start from a common chess opening position. In 2017 the team consisted of seven testers. Starting 2005 the team has run more than 1 million games for 40/20, and more than 2 million games for 40/4 (Blitz). Games include SMP testing. See also * Chess engine * Computer chess * Internet chess server * Swedish Chess Computer Association The Swedish Chess Computer Association ( sv, Svenska schackdatorföreningen, SSDF) is an organization that tests computer ch ...
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Crafty
Crafty is a chess program written by UAB professor Dr. Robert Hyatt, with continual development and assistance from Michael Byrne, Tracy Riegle, and Peter Skinner. It is directly derived from Cray Blitz, winner of the 1983 and 1986 World Computer Chess Championships. Tord Romstad, the author of Stockfish, described Crafty as "arguably the most important and influential chess program ever". Crafty finished in second place in the 2010 Fifth Annual ACCA Americas' Computer Chess Championships. Crafty lost only one game, namely to the first-place winner, Thinker. Crafty also finished in second place in the 2010 World Computer Rapid Chess Championships. Crafty won seven out of nine games, finishing just behind the first-place winner Rybka by only ½ point. In the World Computer Chess Championships 2004, running on slightly faster hardware than all other programs, Crafty took fourth place with the same number of points as the third-place finisher, Fritz 8. On the November 2007 S ...
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Computer Chess
Computer chess includes both hardware (dedicated computers) and software capable of playing chess. Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysis, entertainment and training. Computer chess applications that play at the level of a chess master or higher are available on hardware from supercomputers to smart phones. Standalone chess-playing machines are also available. Stockfish, GNU Chess, Fruit, and other free open source applications are available for various platforms. Computer chess applications, whether implemented in hardware or software, utilize different strategies than humans to choose their moves: they use heuristic methods to build, search and evaluate trees representing sequences of moves from the current position and attempt to execute the best such sequence during play. Such trees are typically quite large, thousands to millions of nodes. The computational speed ...
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World Computer Speed Chess Championship
World Computer Speed Chess Championship is an annual event organized by the International Computer Games Association where computer chess engines compete against each other at blitz chess time controls. It is held in conjunction with the World Computer Chess Championship. Up to 2001, it was held in conjunction with the World Microcomputer Chess Championships and restricted to microcomputers. Championship results References External linksOfficial website of the International Computer Games Association (ICGA)Torino - WCCC 2006

Reykjavik University, Iceland - WCCC 2005

Bar-Ilan University - WCCC 2004
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