Decade (solitaire)
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Decade (solitaire)
Decade or Ten-Twenty-Thirty is a Patience game of the Simple Addition family played with a traditional 52-card deck. It is akin to another solitaire game called Accordion, but during game-play three adjacent cards totalling 10, 20, or 30 can be removed (face-cards count as 10).Liflander (2002), p. 30. History Decade is a relatively modern game of American origin, first appearing in 1949,Morehead & Mott-Smith (1949), p. 48. but seldom since, perhaps a consequence of its low probability of success. Rules Using a standard 52-card deck of playing cards (without jokers), three cards are drawn from the bottom of the deck and placed face-up in a line on the table laid out in the order they were drawn so the faces can be read. Spot cards (cards from ace, deuce, etc. to ten) count their face value while face cards (jack, queen, and king) are valued at ten points. If the total of at least two consecutive cards in the line equals 10, 20 or 30, they are discarded. The cards are treated as ...
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Patience (game)
Patience (Europe), card solitaire or solitaire (US/Canada), is a genre of card games whose common feature is that the aim is to arrange the cards in some systematic order or, in a few cases, to pair them off in order to discard them. Most are intended for play by a single player, but there are also "excellent games of patience for two or more players". Name 'Patience' is the earliest recorded name for this type of card game in both British and American sources. The word is French in origin, these games being "regarded as an exercise in patience." Although the name solitaire became common in North America for this type of game during the 20th century, British games scholar David Parlett notes that there are good reasons for preferring the name 'patience'. Firstly, a patience is a card game, whereas a solitaire is any one-player game, including those played with dominoes or peg and board games. Secondly, any game of patience may be played competitively by two or more players. Am ...
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Closed Non-builder
Patience (Europe), card solitaire or solitaire (US/Canada), is a genre of card games whose common feature is that the aim is to arrange the cards in some systematic order or, in a few cases, to pair them off in order to discard them. Most are intended for play by a single player, but there are also "excellent games of patience for two or more players". Name 'Patience' is the earliest recorded name for this type of card game in both British and American sources. The word is French in origin, these games being "regarded as an exercise in patience." Although the name solitaire became common in North America for this type of game during the 20th century, British games scholar David Parlett notes that there are good reasons for preferring the name 'patience'. Firstly, a patience is a card game, whereas a solitaire is any one-player game, including those played with dominoes or peg and board games. Secondly, any game of patience may be played competitively by two or more players. Am ...
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Glossary Of Solitaire
Games of patience, or (card) solitaires as they are usually called in North America, have their own 'language' of specialised terms such as "building down", "packing", "foundations", "talon" and "tableau". Once learnt they are helpful in describing, succinctly and accurately, how the games are played. Patience games are usually for a single player, although a small number have been designed for two and, in rare cases, three or even four players. They are games of skill or chance or a combination of the two. There are three classes of patience grouped by object. The most frequent object is to arrange the cards either in ascending sequence (e.g. from Ace to King) or descending sequence. Occasionally both forms of sequence are aimed at in the same game. The card forming the starting point of the required sequence is known as the foundation card and the sequence or family is said to be 'built up' on such card. In some cases foundation cards are picked out and placed in position ...
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Simple Addition
Simple Addition or Totals is a family of patience (game), patience or card solitaire games that share certain aims and procedures.Moyse (1950), p. 5.Parlett (1979), pp. 177–179. Composition Moyse counts the games of Elevens, Fifteens, Tens and Thirteens as part of the Simple Addition family. Parlett adds Baroness (card game), Baroness, Block Eleven and Block Ten, Decade (solitaire), Decade, Haden, Nines, Seven Up or Seventh Wonder, Pyramid (solitaire), Pyramid or Pile of Twenty-Eight, Fourteens and Eighteens or Ferris Wheel, Grand Round or Wheel. Simple Addition sometimes also refers specifically to the game of Thirteens.Dick (1898), p. 19. References Bibliography

* Dick, Harris B. (1898). ''Dick's games of patience; or, Solitaire with cards.'' 2nd Series. 113 pp. 70 games. NY: Dick & Fitzgerald. * Moyse, Alphonse Jr. (1950). ''150 Ways to Play Solitaire''. USPCC. 128 pp. * Parlett, David (1979). ''The Penguin Book of Patience'', London: Penguin. {{card-game-stub S ...
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Accordion (solitaire)
Accordion is a patience or card solitaire using a single deck of playing cards. It is so named because it looks like accordion pleats, which have to be ironed out. The object is to compress the entire deck into one pile like an accordion. Name The name Accordion comes from the appearance of the layout as it alternately grows and shrinks during play. It was originally called The Idle Year and alternative names occasionally encountered include Tower of Babel and Methuselah. It is called The Idle Year because "with a well-shuffled pack, it will require about that length of time to accomplish it." Presumably the same logic applies to Methuselah. It may be the same game that the Italians call Qui Sace (Who Knows?).Bernard (2012), p. 92. History Rules for The Idle Year are published by William Brisbane Dick in 1883 and by "Tarbart" in 1905. Dick's rules are strict: a packet must be moved if possible and, if there is a choice, it must be moved to its nearest neighbour. Tarbart's ru ...
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Face Card
In a deck of playing cards, the term face card (US) or court card (British and US), and sometimes Royalty, is generally used to describe a card that depicts a person as opposed to the pip cards. They are also known as picture cards, or until the early 20th century, coat cards. History While playing cards were invented in China, Chinese playing cards do not have a concept of face cards. When playing cards arrived in Iran, the Persians created the first face cards.The best preserved deck is located in the Topkapı Palace. To avoid idolatry, the cards did not depict human faces and instead featured abstract designs or calligraphy for the ''malik'' (king), ''nā'ib malik'' (viceroy or deputy king) and ''thānī nā'ib'' (second or under-deputy). It is possible that the Topkapı deck, a custom made luxury item used for display, does not represent the cards played by commoners. There are fragments of what may be Mamluk court cards from cheaper decks showing human figures which may expla ...
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Interplay Entertainment
Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca Heineman, as well as investor Chris Wells. As a developer, Interplay is best known as the creator of the ''Fallout (series), Fallout'' series and as a publisher for the ''Baldur's Gate'' and ''Descent (1995 video game), Descent'' series. History Interplay Productions Prior to Interplay, the company's founding developers—Brian Fargo, Troy Worrell, Jay Patel, and Rebecca Heineman—worked for Boone Corporation, a video game developer based in California. When Boone eventually folded, the four got together with investor Chris Wells and, believing they could create a company that was better than Boone, founded Interplay in October 1983. The first projects were non-original and consisted of software conversions and even some military w ...
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List Of Patiences And Solitaires
This is a list of patiences, which are card games that are also referred to as solitaires or as card solitaire. This list is not intended to be exhaustive, but only includes games that have met the usual Wikipedia requirements (e.g. notability). Additions should only be made if there is an existing entry on Wikipedia that they can be linked to. To avoid duplicate pages being created, alternative titles and the names of variants are listed separately (except titles that include little more than the name of the parent game). Games of the patience genre played by more than one player are marked with a plus (+) sign. A * Accordion * Aces and Kings * Aces Square * Aces Up * Acme * Addiction * Agnes * Alaska * Algerian * Alhambra * Amazons * American Toad * Apophis * Appreciate * Acquaintance * Archway * Auld Lang Syne * Australian Patience B * Babette * Backbone * Baker's Dozen * Baker's Game * Baroness * Batsford * Beetle * Beleaguered Castle * Belvede ...
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Glossary Of Patience And Solitaire Terms
Games of patience, or (card) solitaires as they are usually called in North America, have their own 'language' of specialised terms such as "building down", "packing", "foundations", "talon" and "tableau". Once learnt they are helpful in describing, succinctly and accurately, how the games are played. Patience games are usually for a single player, although a small number have been designed for two and, in rare cases, three or even four players. They are games of skill or chance or a combination of the two. There are three classes of patience grouped by object. The most frequent object is to arrange the cards either in ascending sequence (e.g. from Ace to King) or descending sequence. Occasionally both forms of sequence are aimed at in the same game. The card forming the starting point of the required sequence is known as the foundation card and the sequence or family is said to be 'built up' on such card. In some cases foundation cards are picked out and placed in position ...
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American Card Games
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label previously known as Def American * American University, in Washington, D.C. Sports teams Soccer * Ba ...
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Closed Non-builders
Closed may refer to: Mathematics * Closure (mathematics), a set, along with operations, for which applying those operations on members always results in a member of the set * Closed set, a set which contains all its limit points * Closed interval, an interval which includes its endpoints * Closed line segment, a line segment which includes its endpoints * Closed manifold, a compact manifold which has no boundary Other uses * Closed (poker), a betting round where no player will have the right to raise * ''Closed'' (album), a 2010 album by Bomb Factory * Closed GmbH, a German fashion brand * Closed class, in linguistics, a class of words or other entities which rarely changes See also * * Close (other) * Closed loop (other) * Closing (other) * Closure (other) Closure may refer to: Conceptual Psychology * Closure (psychology), the state of experiencing an emotional conclusion to a difficult life event Computer science * Closure (com ...
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Patience Video Games
(or forbearance) is the ability to endure difficult circumstances. Patience may involve perseverance in the face of delay; tolerance of provocation without responding in disrespect/anger; or forbearance when under strain, especially when faced with longer-term difficulties, or being able to wait for a long amount of time without getting irritated or bored. Patience is the level of endurance one can have before disrespect. It is also used to refer to the character trait of being steadfast. Antonyms include hastiness and impetuousness. Scientific perspectives In psychology and in cognitive neuroscience, patience is studied as a decision-making problem, involving the choice of either a small reward in the short-term, versus a more valuable reward in the long-term. In 2005 a study involving common marmosets and cottontop tamarins, animals of both species faced a self-control paradigm in which individuals chose between taking an immediate small reward and waiting a variabl ...
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