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Deadly Premonition
''Deadly Premonition'' is an open world survival horror video game developed by Access Games. Set in the fictional, rural American town of Greenvale, Washington, the story follows FBI Special Agent Francis York Morgan as he investigates the murder of an eighteen-year-old woman, which bears similarities to a series of murders across the country. ''Deadly Premonition'' was originally released in February 2010 for Xbox 360 and in March 2010 for PlayStation 3; the Xbox 360 version was published by Ignition Entertainment in North America, Marvelous Entertainment in Japan, and Rising Star Games in Europe. Marvelous Entertainment released the PlayStation 3 version exclusively in Japan. A director's cut edition for PlayStation 3 and Microsoft Windows was released worldwide by Rising Star Games in 2013. A port for the Nintendo Switch, ''Deadly Premonition: Origins'', followed in 2019. ''Deadly Premonition'' is a reboot of Access Games' earlier video game ''Rainy Woods''. In production fr ...
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Hidetaka Suehiro
, known as SWERY or Swery65, is a Japanese video game director and writer. He was one of the founding members of the game development studio Access Games which is based in Osaka. His roles in the company included director, designer, and writer. He is the director of the games '' Spy Fiction'', ''Deadly Premonition'' and '' D4: Dark Dreams Don't Die''. He then left the company in 2016, and he founded his own studio, named White Owls Inc. Career Suehiro received a degree in film and video advertising at Osaka University of Arts. After graduation he decided to join the game industry and worked at various game companies including SNK. In January 2002 he was one of the founding members of Access Games. The first game he directed was the PlayStation 2 game '' Spy Fiction'' released in 2003. The game is a third-person military themed stealth game and the target audience was Western players rather than Japanese players. Production began in 2004 on a game titled ''Rainy Woods'', whic ...
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Access Games
is a Japanese company specializing in the planning, development and distribution of video games and the research, development and distribution of software, data and video media. The company was originally founded in 1996 as a computer graphics producer. On January 16, 2002, the company launched a game development division and re-established itself as primarily a video game company. On September 30, 2003, Access Games became a wholly owned subsidiary of Digital Media Lab, in turn a subsidiary of Kaga Electronics. The head office is located in Chūō, Tokyo, but the company's development departments are located in Chūō-ku, Osaka. Much of the company's employees had been members of Whoopee Camp and its transitional group Deep Space who joined following the release of '' Extermination''. Access Games primarily specializes in action-adventure games and combat flight simulators. Hidetaka "SWERY" Suehiro notably worked for the company as the writer and director of '' Spy Fiction'' ...
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Reboot (fiction)
In serial fiction, the term "reboot" signifies a new start to an established fictional universe, work, or series. A reboot discards continuity to re-create its characters, plotlines and backstory from the beginning. It has been described as a way to "rebrand" or "restart an entertainment universe that has already been established". Another definition of a reboot is a remake which is part of an established film series or other media franchise. The term has been criticized for being a vague and "confusing" " buzzword", and a neologism for remake, a concept which has been losing popularity since the 2010s. William Proctor proposes that there is a distinction between reboots, remakes and retcons. Origin The term is thought to originate from the computing term '' reboot'', meaning to restart a computer system. There is a change in meaning: the computing term refers to restarting the same program unaltered, while the term discussed here refers to revising a narrative from the b ...
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Level (video Game)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured multi ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing st ...
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Virtual Camera System
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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Third-person Shooter
Third-person shooter (TPS) is a subgenre of 3D computer graphics, 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D computer graphics, 2D shoot 'em up games also employ a third-person perspective, the TPS genre is distinguished by having the game presented with the player's avatar as a primary focus of the camera's view. Definition A third-person shooter is a game structured around shooting,Nate Garrets, ''The Meaning and Culture of Grand Theft Auto: critical essays'' (McFarland, 2006)159 and in which the player can see the Avatar (computing), avatar on-screen in a Virtual camera system#Third-person view, third-person view.Anne-Marie Schreiner,Does Lara Croft Wear Fake Polygons? Gender and Gender-Role Subversion in Computer Adventure Games ''Leonardo (journal), Leonardo Journal'', Vol. 34, No. 3 (2001): 222. Third-person shooters are distingu ...
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Deadly Premonition Gameplay
Deadly may refer to: * Deadliness, the ability to cause death Arts and entertainment * ''Deadly'', a 2011 novel by Julie Chibbaro * ''Deadly'', a children's book series by Morris Gleitzman and Paul Jennings * ''Deadly'' (Australian TV series), an Australian children's television cartoon series * ''Deadly'' (film), a 1991 Australian film * ''Deadly'' (franchise), a British wildlife TV documentary series * Deadly Awards, also known as The Deadlys, awards for excellence given to Indigenous Australians for achievement in music, sport, entertainment and community * ''Karla'' (film), a 2006 American movie originally titled ''Deadly'' Other uses * Alan Dedicoat (born 1954), BBC announcer nicknamed "Deadly" * Deadly, a word in Aboriginal Australian English meaning excellent, similar to "wicked" or "awesome" in English slang See also * Lethal (other) *Deadly Nannas, Australian singing group *Uncle Deadly (Muppet), a Muppets character * "Too Deadly", an episode of ''Wapos Ba ...
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A Blessing In Disguise
''A Blessing in Disguise'' is the third full-length studio album of the Norwegian progressive metal band, Green Carnation. The album was released two years after their previous album, ''Light of Day, Day of Darkness ''Light of Day, Day of Darkness'' is the second (one-track) studio album by the Norwegian progressive metal band, Green Carnation. Originally, it was released by German record label Prophecy Productions in November 2001. Background The album wa ...''. Background This album was a stylistic shift for the band, creating some more "live-friendly" rock songs as opposed to its sixty-minute-long predecessor. Track listing Personnel Green Carnation * Kjetil Nordhus – vocals * Bjørn Harstad – lead guitar and guitar effects * Terje Vik Schei (a.k.a. Tchort) – guitar * Stein Roger Sordal – bass, guitars, and harp * Bernt A. Moen – keyboards and piano * Anders Kobro – drums Guest musicians * Christiansand Chamber Ensembl ...
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Video Games As An Art Form
The concept of video games as a form of art is a commonly debated topic within the entertainment industry. Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical proposition that video games are works of art remains in question, even when considering the contribution of expressive elements such as acting, visuals, stories, interaction and music. Even art games, games purposely designed to be a work of creative expression, have been challenged as works of art by some critics. History In 1983, the video game magazine '' Video Games Player'' stated that video games "are as much an art form as any other field of entertainment". The earliest institutional consideration of the video game as an art form came in the late 1980s when art museums began retrospective displays of then outdated first and second generation games. In exhibitions such as the Museum of the Moving Image's 1989 "Hot Circuits: A Vi ...
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Cult Following
A cult following refers to a group of fans who are highly dedicated to some person, idea, object, movement, or work, often an artist, in particular a performing artist, or an artwork in some medium. The lattermost is often called a cult classic. A film, book, musical artist, television series, or video game, among other things, is said to have a cult following when it has a small but very passionate fanbase. A common component of cult followings is the emotional attachment the fans have to the object of the cult following, often identifying themselves and other fans as members of a community. Cult followings are also commonly associated with niche markets. Cult media are often associated with underground culture, and are considered too eccentric or anti-establishment to be appreciated by the general public or to be widely commercially successful. Many cult fans express their devotion with a level of irony when describing entertainment that falls under this realm, in that somethi ...
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Guinness World Records
''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world records both of human achievements and the extremes of the natural world. The brainchild of Sir Hugh Beaver, the book was co-founded by twin brothers Norris and Ross McWhirter in Fleet Street, London, in August 1955. The first edition topped the best-seller list in the United Kingdom by Christmas 1955. The following year the book was launched internationally, and as of the 2022 edition, it is now in its 67th year of publication, published in 100 countries and 23 languages, and maintains over 53,000 records in its database. The international franchise has extended beyond print to include television series and museums. The popularity of the franchise has resulted in ''Guinness World Records'' becoming the primary international authority ...
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